No Man's Sky

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Created by

MadRaptor

Uploaded by

MadRaptargh

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About this mod

Various QOL Changes and Game-play changes:

Clouds
Character Movements
Flight
Creatures
Terrain
Sentinels

Read Description and file Read Me for detailed list of changes.

Enjoy!

Permissions and credits
MadRaptor's Mod for Synth

Can be used with these Mods:

Cave Improvements by JustSpaceThings
https://www.nexusmods.com/nomanssky/mods/1373

Update 3.0 - 

I've finally gotten around to completing my creature changes. I've increased the various swarm sizes and allowed for bigger and smaller variants of creatures. Also altered the heights at which some animals can fly. My mod I feel benefits from this being as part of the normal mod so I've integrated it as such, however I do like people to have choice so I've also created a new optional file that you can download if you don't want the full creature changes. The optional file only changes how close you can be to animals as well as some herd sizes, not the full changes you'd see with the mod file in the normal download...if any of that made sense haha, basically.

Sadly this does mean that the increased Creature Distance by DrKaii is not compatible unless tweaked. 

File that comes with MOD - Includes all my creature changes, size variants, swarm sizes, herd sizes, sleeping, flight heights, ability to get closer to animals

Optional file - Herd Sizes, ability to get closer to animals.

Update 2.3a -

Realized my game-play mod had my integrations so I could run the wonderful Fantasy mod by REDMAS, specifically his world generation mod. Since I haven't got permission to upload that integrated files from him I removed the old version. This version is my basic MOD, if you want to use the fantasy mod, you will have to tinker yourself to get them compatible, until I get proper permission to upload my combined version. My apologies as this may mean if you upload this new version the planets you are on will look different.

Update 2.3 - 
Tweaked a few settings to try and save some FPS. Also refined the clouds a bit more.

Option Cloud Mod Update: Tinkered around a bit more and I feel I have struck a good balance. Clouds should appear much clearer. 
There is some very minor flickering that is highlighted more with the improved clouds but again I feel that I've managed to get 
it to a point where the benefit far surpasses that minor issue. However, I have made it optional for that reason alone. Note: This issue is actually present in Vanilla game, but because of the blurriness of the clouds and speed of them it's not as noticable.

I have also realized that the jet pack is not unlimited but because of the setting it last much longer. I was going to fix it and make it unlimited
but feel that with this improved version it's much better because it does mean you can't go all crazy.

One last note: On extreme sentinel planets I was able to mine resources but at one point they did get suspicious and scan me, not sure if it was from
me accidentally hitting them while attacking an animal or because of the mining, so just be careful. I feel it is the latter but more look into it will be needed.

FEATURES:

CHARACTER & PLAYER
Increase Character Turn Speeds (Line 24; 26 - 32)
Changed Slope Angel for Uphill Climb (Line 59 & 60)
Changed Slope Angle For Slides (Line 62)
Changed Uphill Speed (Line 63)
Change Speed to face slope (Line 66)
Walk is now default (line 313)
Tiny increase in Run Speed (Line 315)
Increased Melee Boost Time (Line 693)
Unlimited Jet Pack (Line 722)
MISC Speed Improvements (Line 1390 & 1391)
Increased Slope Angles able to walk on (Line 1399; 1400; 1401; 1402; 1403)

GAME-PLAY
Increase Max Number of Same Tech (Line 265)
Increased Atmo Entry Time (Line 293)
Increased Distance Allowed to Reset Mission (Line 346)
Increase Max Number of Missions given by Mission Givers (Line 474)
Increase Number of Missions Per Solar System (Line 540)
Prices vary locally (Line 1543)
Increased Day Cycle

SKY
Allow for Rainbows to spawn closer to player (Line 4)
Adjust Various Storm Times and Warnings (Line 68 - 79)
SOLAR SYSTEM
Reduced Ringed Planets probability (Line 221)

TERRAIN
Increased Range for Terrain Editor (Line 183)
Reduced Terrain cost for Normal (Line 196)
Reduced Terrain Cost for Survival (Line 197)
Graphics
Increased Particle Render Distances (Line 456 & 457)
Changed Terrain Anistropy for Hi and Ult (Line 503 & 504)
Forced Uncached Terrain (Should Help with Terrain Tessellation) (Line 522)
Changed Target Texture Mem Usage (Line 537)

ROBOTS
Sentinels no longer attack on normal resource gathering

ENVIRONMENT
Changed Cloud Movement Speed (Line 202)
Changed Cloud Distortion Speed (Line 235)
Changed Elevation (Line 249)
Changed LOD Texture Scale (250)
Change Height of Clouds (Line 306 & 307)

CREATURES
Enabled tails for flying snakes
Lowered distance of birds to player
Enabled Sleeping
Increase follow distance while walking and running
Increase friendly creature limit from 4 to 12
Decreased herd run away probability
Increased herd group size