This is a lua set of scripts that will generate any mods from scratch using AMUMSS. It is usefull to update the mod by yourself and to make it fit your own taste.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
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This author has not provided any additional notes regarding file permissions
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This author has not credited anyone else in this file
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Changelogs
Version 1.311
since you now need to unlock the expeditions rewards to see them on the skins, it looked bad ( i mean, not like i wanted ) as it were. So i took the time to rework the default skins in order to make them interresting, original, and matching NMS Fantasy series' lore, while not using expeditions rewards ^^
Just a quick update for the 4.6 - it s possible that the script requires further updating ( i am uploading this day one )
Version 1.31
OMEGA UPDATE SUPPORT - note that after Omega update , other values for CHAR_PRESETS_SKINS than "Utopia2" , are no more working as intentended
Version 1.23
Several imrpovements on the worl generations scripts - Trees debugging
Version 1.22
Correction of the script ( fixing an issue while generating massive fleet or Freighters design rework , which apeared after the latest changes that i did )
Version 1.21
improved the script so that it can create optimized paks ( avoiding adding unecessay files )
Version 1.17
fixed an issue that prevented autophages settlements to spawn at old beacon sites
Version 1.16
world generation patch
Version 1.15d2
reup & fix for previous patch : performances improvements / trees fixes / sky biomes are more rare on Euphoria pak. Various adjustements on space paks. fixed missing collisions on bed ( new gameplay mechanics pak )
Version 1.15d
performances improvements / trees fixes / sky biomes are more rare on Euphoria pak. Various adjustements on space paks. fixed missing collisions on bed ( new gameplay mechanics pak )
Version 1.15c
fix for autophages not displaying in the char customiser - please report to me any other potential Autophages issues ( i ve untested this part of the game so far )
Version 1.15b
Further fix for the giant Sentinel Mech - re-balancing of the sentinels onfoot combat - Giant sentinel Mech is easier to kill ( the hitbox is still on the feet level though ) - pets behaviour improvements.
Version 1.15
Patch for the main issues ( still have the clipping issue, though ) : Fix for sentinels combat, Sentinel Mech & Trees. - disabled saving from light table feature, since it created an unwanted huge hitbox zone. So i decided to remove the feature since the game is autosaving since v 4.0
the script is updated for NMS Echoes updates - New echo Loading screen image - world generation slight adjustments
Version 1.12
World generation improvements. better render distance, various debuging & less flowers.
Version 1.11
fix for the missing copper deposits on the sci fi fantasy terrain shapes presets
Version 1.3
Added a full set of scripts examples - corresponding to all the scripts that are used for all my compiled paks
Version 1.2
Upadated / debbuged the script, so that it can generate more specifics & compatible paks with each others.
Version 1.1
Improved the lua script ( to make it more "strong" on potential vanilla changes )
Version 1.09
New version of the terrain shape generation and grass spawn
Version 1.08b
updated the modded interactive objects script
Version 1.08
sci-fi fantasy 's terrain shapes restored
Version 1.07
World generation v6.5 polishing
Version 1.06
sci fi colors and char presets options
Version 1.05
I ve edited the world generation a bit
Version 1.04
updated for NMS 4.33
Version 1.03c
this version is a patch for missing echo seeds props , as well as a stability patch for the world generation , fixing rare crash scenari.
Version 1.03b
various script & documentation debugging
Version 1.02c
Improvements for the script and the script documentation ( no features added since v1.02b )
Version 1.01b
updated with the most recent debugging ( NMSUR v 1.86b )
Version 1.01
updated with the most recent debugging ( NMSUR v 1.86 )
- RGOG Framework is not required to run any mods - RGOG Framework is simply a folder to place inside AMUMSS - RGOG Framework is only required if you want to use the LUA scripts inside my mods paks
Create advanced and polished mods with RGOG FRAMEWORK
Why using RGOG Framework ?
- > Stable and complexe mods - > highly customisable - > easy to edit ( without any lua knowledge ) ( it is all values and flags to set on and off )
What is RGOG Framework ?
- > It is a layout on top of AMUMSS that have more advanced functionalities - > it s composed of a LUA scripts collection of all my mods and a folder ( RGOG folder ) which contains images, xmls, and others required ressources .
- Thoses scripts are just different configuration of the game overhaul. It can go to very specific mods to a full game overhaul generation script including infinite biomes planets generation and more. - Because it is just different configuration of the same script , >>> you can only use one script at once <<<< ( + feel free to edit the scripts too / I HIGHLY RECOMMAND to only change the top of the script with the var that are suggested & not try to edit and more importantly >>>> not try to remove lines of the script <<<< ) Note that atmospheric freighter script is a different script than the RGOG script.
How to install RGOG FRAMEWORK ?
-> open the downloaded archive, and place everything inside AMUMSS
How to use.
1. the content ( in short ) :
2. Related Nexus pages ( examples of use ) :
- Full Game Overhauls : ( they are 3 differents mods pack concepts )
- SPECIFIC MODS PACKS :
- STANDALONE MODS :
3. Publishing your mod and crediting Redmas --> add this code to the nexus pages