No Man's Sky

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Redmas

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redmas

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About this mod

This is a lua set of scripts that will generate any mods from scratch using AMUMSS. It is usefull to update the mod by yourself and to make it fit your own taste.

Requirements
Permissions and credits
Changelogs
- RGOG Framework is not required to run any mods
- RGOG Framework is simply a folder to place inside AMUMSS
- RGOG Framework is  only required if you want to use the LUA scripts inside my mods paks





Create advanced and polished mods with RGOG FRAMEWORK

Why using RGOG Framework ?


- > Stable and complexe mods
- > highly customisable
- > easy to edit ( without any lua knowledge ) ( it is all values and flags to set on and off  )

What is RGOG Framework ?

- > It is a layout on top of AMUMSS that have more advanced functionalities
- > it s composed of a LUA scripts collection of all my mods and a folder ( RGOG folder ) which contains images, xmls, and others required ressources .



- Thoses scripts are just different configuration of the game overhaul.
It can go to very specific mods to a full game overhaul generation script including infinite biomes planets generation and more.
- Because it is just different configuration of the same script , >>> you can only use one script at once <<<< ( + feel free to edit the scripts too / I HIGHLY RECOMMAND to only change the top of the script with the var that are suggested & not try to edit and more importantly >>>> not try to remove lines of the script <<<< )
Note that atmospheric freighter script is a different script than the RGOG script.




How to install RGOG FRAMEWORK ?

-> open the downloaded archive, and place everything inside AMUMSS




This is a lua set of scripts that will generate any of my mods from scratch using AMUMSS.
It is usefull to update the mod by yourself and to make it fit your own taste.


The script is splited in away that all type of users can change it
( very simple changes are possible at the top, and the more you scroll down, the more moddding knowledge it will require. )


This lua version requires AMUMSS

That script is long but it s the one i use for auto generate any of my mod. from very simple ones, to very complex ones like the world generation.


How to use.

step 1 :

 install AMUMSS, make sure you understand how it works.

step 2 :

place the RGOG folder that you will have in this download inside the AMUMSS's root folder, place the script redmasmodbuilder.lua inside AMUMSS/Modscript

step 3 :
 Edit the script and make a copy of it. this script is meant to work over time, but i will probably update it with features adjustements.

Note :

 
the lua scripts that you find in my others paks will work as long as you have the RGOG folder from here installed inside your AMUMSS version

 - allows to generate a "all in one pak" with all the features that you have chosen

- you can customise all the features values & menu images.







1. the content ( in short ) :

an overhaul of the gameplay, with quality of life changes, additional fonctionalitiesadvanced base buildingvehicules and spaceships controls rework, characters movements rework, camera rework etc & new vehicles : the ball exocraft and the dragonfly exocraft , which is customisable in game.
a visual overhaul enhancing all visuals & creatures behaviours & the game menus
new generations overhaul for the creatures, planets ( have near unlimited possibilities ) , space & spaceships
exclusive characters skins & vehicules designs

( everything is easily updatable from one base game update to another. )

CAUTION:
All versions are designed to work with _MOD.MSSP.ConstructsVisions.Core.pak placed inside your mods folder - it is just a pak of models, with that pak alone CONSTRUCTS mod is not loaded, but my generation paks are using geometry from it ( - it is possible to disable it in the lua version - don't use the deprecated spawner pak given with CONSTRUCTS mod - RECONSTRUCTS is not required ( it does the same thing than my generations paks were doing ( aka adding collisions, enhanced textures and new interactions, but they do in different ways ) ))



2. Related Nexus pages ( examples of use ) :

- Full Game Overhauls : ( they are 3 differents mods pack concepts )
- No Man's Sky Euphoria - A Redmas Game Overhaul
( The classical ultra splited version )

- No Man's Sky Utopia Revamp 2 - EXPEDITIONS-MODE oriented GAME-OVERHAUL
( More glued paks, designed to do the "Expeditions" game mode )

- Sliders Parallel Worlds - Redmas AI generated Game Overhauls examples
( All Paks are full game overhauls that you can alternatively use anytime )


- SPECIFIC MODS PACKS : 
      - Redmas Visual Overhaul V3 ( classical ultra splited version )
- Redmas Design Overhaul ( classical ultra splited version )

- Fantasy Worlds 5 - dynamic biomes Worlds Generation AI Generated in lua ( classical ultra splited version )
- Euphoria - dynamic biomes Worlds Generation AI Generated in lua ( classical ultra splited version )
- Redmas E3pic Fantasy GENERATION OVERHAUL ( classical ultra splited version )
- Redmas Sandworm Overhaul Giants and Creatures Rework ( classical ultra splited version )
- Redmas Gameplay Overhaul ( classical ultra splited version )
- REDMAS BASE BUILDING OVERHAUL and NEW GAMEPLAY MECHANICS ( classical ultra splited version )
- REDMAS SUPER VEHICLES ( classical ultra splited version )

- PEGASUS FANTASY SPACE GAMEPLAY OVERHAUL( classical ultra splited version )


- STANDALONE MODS : 
       - REDMAS REALISTIC WATER REFLECTIONS in 2 versions Dark Deep or Clear 
- REDMAS MENUS REVISIONS
- REDMAS PLAYER GAMEPLAY REVISION
- REDMAS INSTANT MINING
- NO TRAIL NO SPEEDLINES
- REDMAS EXTREME FANTASY TERRAIN
- REDMAS CAMERA OVERHAUL
- REDMAS EASY MODE - EASIER EXPLORATION
- Redmas Spawner for Constructs By MSSP
- Redmas Procedural Landable Derelic Space Crashsites
- Atmospheric Stationary Freighter
- Dark Nexus - Cyberpunk Ambiance

 

3. Publishing your mod and crediting Redmas 

--> add this code to the nexus pages