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Updated for NMS orbital - new orbital loading screen
Version 2.21
-- since you now need to unlock the expeditions rewards to see them on the skins, it looked bad ( i mean, not like i wanted ) as it were. So i took the time to rework the default skins in order to make them interresting, original, and matching NMS Fantasy series' lore, while not using expeditions rewards ^^ --
Version 2.16
New versions of the world generations - updated to 4.7 and new .pak "E3 Nostalgia filter "
Version 2.15
updated for NMS 4.46 - day one version : some gameplay features are temporarly disabled
Version 2.14
fixed an issue that prevented autophages settlements to spawn at old beacon sites
Version 2.13
Added "Fantasy Worlds 5" as a biomes generation option. This is a more classic generation ( no floating objects in the skies, no resized ruins, no gigantic flora ) - This pak is to be use in replacement of "Euphoria World's generation" - but , like "Euphoria", it can be combined with "utopia revamp generation" overhaul ( that includes creatures rework )
Version 2.12d2
reupload with fix of previous patch : performances improvements / trees fixes / sky biomes are more rare on Euphoria pak. Various adjustements on space paks. fixed missing collisions on bed ( new gameplay mechanics pak )
Version 2.12d
performances improvements / trees fixes / sky biomes are more rare on Euphoria pak. Various adjustements on space paks. fixed missing collisions on bed ( new gameplay mechanics pak )
Version 2.12c
fix for autophages not displaying in the char customiser - please report to me any other potential Autophages issues ( i ve untested this part of the game so far )
Version 2.12b
Further fix for the giant Sentinel Mech - re-balancing of the sentinels onfoot combat - Giant sentinel Mech is easier to kill ( the hitbox is still on the feet level though ) - pets behaviour improvements.
Version 2.12
Patch for the main issues ( still have the clipping issue, though ) : Fix for sentinels combat, Sentinel Mech & Trees. - disabled saving from light table feature, since it created an unwanted huge hitbox zone. So i decided to remove the feature since the game is autosaving since v 4.0
updated for NMS 4.43 + new pak split : fantasy planets generations ("pathfinder" inspired colors ) is no more inside Euphoria's and Utopia's generations paks + Euphoria's bushes received a diversity fix.
Version 2.07c
updated to NMS v4.42
Version 2.07b
this version benefits of the patch 4.41 fixes and a change of the default paks list
Version 2.07
day one version : straightforward portage for Echoes update ( more changes to come ) + a new "echoes" title screen
Version 2.06
World generation improvements. better render distance, various debuging & less flowers.
fix missing copper deposists on the _____REDMAS__Fantasy_Terrain_Shape_v1
Version 2.03
patch for features that were not well updated with the old script ( this is a patch of the lua script that generate the paks - not a feature update )
Version 2.02
updated for NMS 4.38 patch
Version 2.01
Fantasy terrain shape restored
Version 2.0
World generation v6.5 polishing - square looking crystals are now in a different pak
Version 1.99
Euphoria World Generation update + 2 new paks : sci fi colors options, Sci fi Char presets Skins
Version 1.98
updated for Nms 4.36 - World generation adjustements - modded char presets are updated
Version 1.95
updated for NMS 4.33
Version 1.94b
I ve increased a bit the density of gameplay progression props for Euphoria world generation ( note that if you sometimes feel stuck, you can use the mod without euphoria world generation - utopia revamp generation pak ( which mods the creatures and half of the planets generation ) being closer to vanilla regarding gameplay props )
Version 1.94.c
Patch for Euphoria world generation, fixing missing echo seed - they also are now very easy to find
Version 1.94
Updated the modded default character presets - with new customisations possibilities, using skins from NMS FANTASY season 7 & 8 . Updated the mod for NMS 4.30.3 patch.
Version 1.92c
new sky biome
Version 1.92b
HQ space stations pak as standalone pak for filesize optimisation
Version 1.92
fix for the capes animations
Version 1.91
patch for version 1.9 ( HD spacestations fix and various day one issues fixed ) ( the capes still have a weird phsX, since NMS v 4.26, i ll check that. )
Version 1.86b
stability patch for v1.86
Version 1.86
Fixed missing radiant shards & inverted mirrors in euphoria pak
Version 1.85
patch for constructs retro spawner
Version 1.84
- more buildable objects on freighters bases ( exocrafts included ) - various gameplay fixes ( exocrafts speed / player walking speed / fix for mech cameras ) - rebalanced the sentinels crystal biomes
Version 1.83
World Generation 6.4
Version 1.82
I ve added new rocks models and rebalanced the rocks models diversity ( Euphoria world generation pak )
Version 1.81
More convinient freighter's warp commands placement (" New gameplay mechanics" pak )
Version 1.73
Fixed a performance drop issue. Fixed lacking Constructs files
Version 1.72d2
Few adjustements on the new features : higher onplanet flight speed, new asteroids rework meant to make flight in space at high speed easier
Version 1.72d
performance gain and debuging.( fixed star bulb not on lush planets & new on-planet spaceship controls )
Version 1.72c
This version fixes the spliting of the paks - it also fixes "ultra diverse colors" pak
Version 1.72b
Few adjustments
Version 1.72
Space inertia + fixed unexpected conflicts between the paks .
Version 1.71
Debugged few trees.
Version 1.65
fixed objects clipping in Euphoria world generation
Version 1.64
new trees + performance gain
Version 1.63
I ve fixed a fps drop issue that appeared on v 1.62
Version 1.62
performance gain + caves & mountains biomes improvements
Version 1.61
This version makes the ressources required for the gameplay progression spawn more often ( fox for Euphoria world generation pak )
Version 1.56d
Performance improvements, further polishing and debugging (regarding : world generation, camera , & gameplay ) & new trees
Version 1.56c
Performance improvements, further polishing and debugging (regarding : world generation, spaceship generation , & gameplay ) & new sky biomes type
Version 1.56b
patch for 1.56 "Corrupted Biomes rework" - this will only concern "___REDMAS_UTOPIA-GENERATION-REVAMP-V18" pak
Version 1.56
Corrupted Biomes rework - Further planets generation improvements
Version 1.55
A patch dedicated of fixing few Human Errors that i did.
Version 1.53
More polishing ( regarding Worlds generation and base building )
Version 1.52
I ve removed a glitch case with the HQ Tetra-shaped Space Stations
Version 1.51
Updated for NMS 4.23 - Massive Fleet Freighters fix - V wings fix for Redmas spaceships generation
Version 1.45
did some debugging
Version 1.44
I ve devided utopia revamp pak into 3 paks ( visual, generation,gameplay ) and did a polish of all features
Version 1.43
Smooth spaceships controls
Version 1.42b
i did few debuging and performances optimisations.
Version 1.42
I ve updated the paks for NMS version 4.22 ( that version of the mod might not work on previous game versions )
Version 1.41
Lod Improvements - big objects spawns improvements, updated the space colors paks.
Version 1.36
LOD improvements. euphoria world gen 6.1 fixed
Version 1.35c
I ve rolled back euphoria world gen to the previous version ( v6 .0 ). I am currently fixing an issue with the 6.1
Version 1.35b
a patch for the previous version : Additional freighters are no more always red + modded sentinels spaceships controls
Version 1.35.d
a patch for euphoria 6.1
Version 1.35
a big revamp of the world generation
Version 1.34
More tweaks and performance boost.
Version 1.33
Euphoria World Generation performance boost
Version 1.32
More polishing and Euphoria World Generation performance boost
Version 1.31
a hotfix adresssing lacking ferrite in euphoria world generation v6
Version 1.23
Day one version for Interceptor vanilla update - Few features are temporary disabled
Version 1.22
I ve updated the modded skins - the skins are from "NMS Fantasy" stories from my YT channel
Version 1.21d
I ve fixed the not working Massive fleet pak
Version 1.21c
I ve debuged the modded Creatures generation on that patch
Version 1.21
I did various debuging on the new version of the planet generation ( improving spawning , rarity balancing, and performances )
Version 1.15
Euphoria pak is updated with RGOG world Generation v5
Version 1.14
I ve reduced the jetpack boost for the utopia revamp v13 pak ( but the old jetpack values are still in "super_hero" pak untill i update that one. ) I ve updated the alpha vector starting ship pak.
Version 1.13
Euphoria pak polishing
Version 1.12
I ve removed the creatures features from Euphoria's pak. I ve also improved performance / re-designed planets for the utopia revamp pak
Version 1.11
I ve moved massive fleet feature ( from utopia pak ) and the freighters designs rework ( from spaceships generation ) into a pak called "_massive_fleet"
Version 1.9
this version works for NMS 4.25 MAC update ( 1st June 2023 )
Version 1.8
New feature : Freighter's bridge revamp, space colors rework - with more options - various debuging
Version 1.7
Euphoria World Generation v 6.3 - New creatures rework - further debuging of the previous features.
Version 1.6
New version of the Terrain paks
New version of the Terrain paks
Version 1.3.beta
World Generation v6 ( debuging + rarity balancing + LOD improvements + creatures fixes ) - Features updated for NMS 4.2 - Dont use the previous terrain paks. ( updated ones will come later )
Version 1.3
A big polish / debugging - 4.2 features support - and few new features.
Version 1.2
Big World Generation polish with lot of new custom models + new split of the paks
Version 1.1
performance boosted
Version 1.09
This is just an updated version for the latest NMS base game changes in patch 4.15
Version 1.08
I did a massive polishing on the world generations, fixing props, sizes and density
Version 1.07
various polishing
Version 1.06
This is a patch for Euphoria world generation adressing lacking ressources.
Version 1.05
I ve added the epic terrain pak
Version 1.04
this is simply an update for the latest NMS patch ( v 4.14. )
Version 1.03
this is simply an update for the latest NMS patch ( v 4.13. )
Version 1.021
I ve solved a conflict between supervehicles and new gameplay mechanics. I ve also adjusted the paks loading order a bit
Version 1.02
more generated colors and a debug about issues that could appear on new game start - Alpha vector as starting spaceship is now an option - i ve added on the repository several starting ships options
Version 1.01
I did a patch fixing small issues with the super vehicles pak: - mining laser wrongly generated by rgog - several features not working, due to the paks loading order -> i had to rename the pak file -> you have to delete the old supervehicles pak I never managed to find storm crystals during the Week end Nexus mission - i am not sure it is a vanilla issue or not I ve added a new pak : REDMASSUPER_HERO - Walk animation as default - Jetpack precise controls - Shield gives unlimited sprint - Longer stealth use - Faster underwater jetpack - Fast Swiming - effective rocket boots - accurate rotations - Controlled falling ( instead of panic animation ) - Onfoot fighting is more dynamic https://youtu.be/PzzuItGZGQg
This is a full game overhaul changing most of all the game aspects. It is the result of 7 years of devoted modding the game. I just can't stop myself from trying to improve that game. Having ideas in the middle of the night, and so on. ;)
CONCEPT : I created this pack in order to play the "UTOPIA" Expeditions. But it is designed to play any expeditions. The paks split is more compact than for my previous game overhauls. This is for easily swaping them. In the documentation you have a detail explaination on the paks & the impacts on your game and others.
CONTENT :
- an overhaul of the gameplay, with quality of life changes, additional fonctionalities, advanced base building, vehicules and spaceships controls rework, characters movements rework, camera rework etc & new vehicles : the ball exocraft and the dragonfly exocraft , which is customisable in game. - a visual overhaul enhancing all visuals & creatures behaviours & the game menus - new generations overhaul for the creatures, planets ( have near unlimited possibilities ) , space & spaceships - exclusive characters skins & vehicules designs ( combining the paks gives different results ) - 3 biomes generations paks - 1 visual overhaul pak ( that can be combined with additional specific visual changes ) - 2 Colors palette mods - 2 voxels / terrain shapes paks versions - 3 space colors , asteroids & space traffic overhauls versions. - 1 spaceships generation pak - 4 gameplays changes overhauls paks ( i do overhauls paks for 2 main reasons : 1, it allows to create more advanced features, 2. because the number of changes to the game is massive ) ( everything is easily updatable from one base game update to another. )
CAUTION: All versions are designed to work with _MOD.MSSP.ConstructsVisions.Core.pak placed inside your mods folder - it is just a pak of models, with that pak alone CONSTRUCTS mod is not loaded, but my generation paks are using geometry from it ( - it is possible to disable it in the lua version - don't use the deprecated spawner pak given with CONSTRUCTS mod - RECONSTRUCTS is not required ( it does the same thing than my generations paks were doing ( aka adding collisions, enhanced textures and new interactions, but they do in different ways ) ))
--------------------------------------------------- DETAILED DOCUMENTATION LINK --------------------------------------------------
Trailers ----------------------------------------------------------------------------------------------------------------------------------------------- TRAILER OMEGA VERSION
UTOPIA REVAMP v2
UTOPIA REVAMP v1
No Man's Sky Utopia Revamp Mod is a suite of mods for No Man's Sky. The paks are designed to work together and seperatly.
- UPDATED FOR NMS ORBITAL With a ORBITAL LOADING SCREEN
- UPDATED FOR NMS OMEGA:
-- with a OMEGA loading title.
-- since you now need to unlock the expeditions rewards to see them on the skins, it looked bad ( i mean, not like i wanted ) as it were. So i took the time to rework the default skins in order to make them interresting, original, and matching NMS Fantasy series' lore, while not using expeditions rewards ^^
------------------------------------------------------------------------------------------------------------------------------------------ FANTASY WORLDS 5 - Alternative world generation : the difference with euphoria world generation is that it doesn't have giants Ruins, floating objects in the skies. This is a more "classical" world generation - The type of generation i did in previous Fantasy Worlds versions ( Fantasy Worlds 4 latest version was on Origins Update )
V1.99 - Euphoria World Generation Update - 2 new paks : ------------------------------------------------------------------------------------------------------------------------------------ ____REDMAS___SCIFI-CHARSETS1 : A set of sci fi inspired default character skins presets replacements + a set of sci fi NASA inspired colors ------------------------------------------------------------------------------------------------------------------------------------- ____REDMAS___SCIFI-COLORS_GENERATION_v1 a rework of the colors different than the one inside _REDMASUTOPIA-GENERATION-REVAMP-V & REDMASEUPHORIA_WORLDS_GENERATION_extension with more Sci fi inspired colors. --------------------------------------------------------------------------------------------------------------------------------------
V1.9 - SINGULARITY update support - New Character Presets using the new customisation possibilities given by SINGULARITY - World Generation polishing - HQ Space stations restored
V1.8 - Space reworks ( new algo for space colors & asteroids auto generation & more options) - Exocrafts geobays & old rooms in freighters bases - Freighters' bridge reworked - World generation optimisation and better LOD + various debugging
-------------------------------------------------------------------- V1.7 - Euphoria World Generation v6.3 ( which have gameplay ressources re-balanced ) - Spaceships controls rework with space inertia - New creatures generation rework - Performances optimisations & debugging
--------------------------------------------------------------------------- V1.6 New version of the terrain paks
V1.56 Modded corrupted biomes for Euphoria's World Generation
MOD UPDATE v 1.5 - SPACESHIPS FLIGHT REWORK / LOD & Performances Improvements
MOD UPDATE v 1.4 - RGOG World Generation V6.1
MOD UPDATE v 1.3 - RGOG World Generation V6 - A big polish / debugging - 4.2 features support - and few new features.
( Sentinels new spaceships are landing on planets randomly )
TRAILER of No Man's Sky Utopia Revamp V 1.22 update ( Season 06 Skins Pack )
TRAILER of No Man's Sky Utopia Revamp V 1.21 update
TRAILER of No Man's Sky Utopia Revamp V 1.2 update
------------------------------------------------------------------------------------------------------------------------------------------ MOD UPDATE v 1.2 - RGOG World Generation V5 & new split
___REDMAS__Fantasy_Terrain_Shape Is a less intense version of ___REDMAS_____EPIC_TERRAIN_SHAPES
------------------------------------------------------------------------------------------------------------------------------------------- You can docustom versions of my mods, if you use AMUMSS , add the RGOG Folder from https://www.nexusmods.com/nomanssky/mods/2791, and edit the lua script that you can find inside the mod's .pak file. -------------------------------------------------------------------------------------------------------------------------------------------