About this mod
Auto Scan planet entities (objects, structures) within a given range.
- Permissions and credits
- Changelogs
Plus v4.2
This mod allows for the auto-scanning of various entities / structures within the game. It simply adds or modifies the GcScannableComponentData of entities \ structures so these items are visible on your Hud from a given distance, whether on foot or when in flight.
For crashed ships / freighters (essentially a distress signal) there is also an audio cue that these have been detected. The mod can also detect Curious Deposits. Where there are clusters of objects, such as Curious Deposits, there is a single icon representing the cluster initially. When you get close enough, each item will then have it's own icon.
Currently it supports the following:
- Abandoned Buildings
- Anomaly Rings (Story Glitch)
- Base Sites (Wild Base Computers)
- Bones (Buried / Fossil)
- Crashed Ships / Freighters
- Corrupted Pillars
- Curious Deposits
- Drop Pods
- Factories
- Grave Sites
- Harvester
- Minor Settlements
- Monoliths
- Observatories
- Outposts (both trade and archive)
- Planetary Settlements
Portals(Not Working Currently)- Radio Towers
- Remote Terminals
- Robot Camps
- Runaway Mold
- Ruin Sites
- Treasure (buried) at Ruin Sites
- Sentinel Hives (Active)
- Sentinel Hives (Deactivated)
- Sentinel Crash Sites
Due to the nature of this mod we touch many files which are listed below:
"MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\BUILDINGSIZEDPROPS\ALIENRING\ENTITIES\ALIENRING.ENTITY.MBIN"
"MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\CRASHEDFREIGHTER\PARTS\CRASHEDFREIGHTER_DISTRESSSIGNAL\ENTITIES\CRASHEDFREIGHTER_DISTRESSSIGNAL.ENTITY.MBIN"
"MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\DAMAGEDMACHINERY\DAMAGEDMACHINERY_POD\ENTITIES\DAMAGEDMACHINERY_POD.ENTITY.MBIN"
"MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\DEPOT\DEPOTSCIENTIFIC\ENTITIES\CLUMPMASTER.ENTITY.MBIN"
"MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\DEPOT\DEPOTTRADER\ENTITIES\CLUMPMASTER.ENTITY.MBIN"
"MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\DEPOT\DEPOTWARRIOR\ENTITIES\CLUMPMASTER.ENTITY.MBIN"
"MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\DISTRESSSIGNAL\PARTS\BLACKBOX\ENTITIES\BLACKBOX.ENTITY.MBIN"
"MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\DISTRESSSIGNAL\SENTINELCRASHSCENE\ENTITIES\DATA.ENTITY.MBIN"
"MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\FACTORY\FACTORYSCIENTIFIC\ENTITIES\SCIENTIFICFACTORY.ENTITY.MBIN"
"MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\FACTORY\FACTORYTRADER\ENTITIES\FACTORYTRADER.ENTITY.MBIN"
"MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\FACTORY\FACTORYWARRIOR\ENTITIES\FACTORY.ENTITY.MBIN"
"MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\GRAVEINCAVE\GRAVEINCAVE\ENTITIES\GRAVEINCAVE.ENTITY.MBIN"
"MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\HOLOCOM\HOLOCOM\ENTITIES\HOLOCOM.ENTITY.MBIN"
"MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\OBSERVATORY\OBSERVATORYSCIENTIFIC\ENTITIES\OBSERVATORYINTERACTION.ENTITY.MBIN"
"MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\OBSERVATORY\OBSERVATORYTRADER\ENTITIES\OBSERVATORYINTERACTION.ENTITY.MBIN"
"MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\OBSERVATORY\OBSERVATORYWARRIOR\ENTITIES\OBSERVATORYINTERACTION.ENTITY.MBIN"
"MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\OBSERVATORY\WARRIORPARTS\OBSERVATORYWARRIOR_ROOF\ENTITIES\RADAR.ENTITY.MBIN"
"MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\BASECOMPUTER\ENTITIES\BASECOMPUTER.ENTITY.MBIN"
"MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\DEFAULTROOM\ENTITIES\DEFAULTROOM.ENTITY.MBIN"
"MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\TECH\MESSAGEMODULE\ENTITIES\MESSAGEMODULE.ENTITY.MBIN"
"MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\COMMONPARTS\ABANDONEDTERMINAL\ENTITIES\ABANDONEDTERMINAL.ENTITY.MBIN"
"MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\RUINPARTS\CENTERPIECE\INTERACTIONPLATFORM\ENTITIES\INTERACTIONPLATFORM.ENTITY.MBIN"
"MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\RUINPARTS\CENTERPIECE\RUBIXCUBE\ENTITIES\RUBIXCUBE.ENTITY.MBIN"
"MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\TRADERPARTS\LANDINGPAD\ENTITIES\LANDINGPAD.ENTITY.MBIN"
"MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\WARRIORPARTS\ROOF_OBSERVATORY\ENTITIES\RADAR.ENTITY.MBIN"
"MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PORTAL\PORTAL\ENTITIES\PORTAL.ENTITY.MBIN"
"MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PORTAL\PORTAL\ENTITIES\PORTALSTRUCTURE.ENTITY.MBIN"
"MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\RADIOTOWER\RADIOTOWERSCIENTIFIC\ENTITIES\RADIOTOWERINERACTION.ENTITY.MBIN"
"MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\RADIOTOWER\RADIOTOWERTRADER\ENTITIES\RADIOTOWERINTERACTION.ENTITY.MBIN"
"MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\RADIOTOWER\RADIOTOWERWARRIOR\ENTITIES\RADIOTOWERINTERACTION.ENTITY.MBIN"
"MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\RUINS\PROCRUINS\ENTITIES\RUINS.ENTITY.MBIN"
"MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\RUINS\UNDERGROUNDRUINS\ENTITIES\TRIGGERVOLUME.ENTITY.MBIN"
"MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\SENTINELHIVE\SENTINELHIVEDESTRUCTIBLE\ENTITIES\SENTINELHIVEDESTRUCTIBLE.ENTITY.MBIN"
"MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\SENTINELHIVE\SENTINELHIVEDESTRUCTIBLE_DESTROYED\ENTITIES\DEBRIS.ENTITY.MBIN"
"MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\SETTLEMENT\MONUMENT\MONUMENT0_PLACEMENT\ENTITIES\PLACEMENTDATA.ENTITY.MBIN"
"MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\SETTLEMENT\TOWER_STONE_PLACEMENT\ENTITIES\PLACEMENTDATA.ENTITY.MBIN"
"MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\TRADINGPOST\TRADINGPOST\ENTITIES\OUTPOST.ENTITY.MBIN"
"MODELS\PLANETS\BIOMES\COMMON\INTERACTIVEFLORA\ROLLINGPLANT\ENTITIES\ROLLINGPROP.ENTITY.MBIN"
"MODELS\PLANETS\BIOMES\COMMON\RARERESOURCE\GROUND\CORRUPTDRONEPILLAR\ENTITIES\DATA.ENTITY.MBIN"
"MODELS\PLANETS\COMMON\BUILDINGS\ROBOT\ROBOTBASE\ENTITIES\TERMINAL.ENTITY.MBIN"
Inspired by the Scan_Auto.cs script provided by Chris Kushnir's (cmk) NMSModBuilder
Contributions by Spectrus1702 - Thank you!
Installing No Man's Sky Mods (Steam).
Default Steam installation location:
C:\Program Files (x86)\Steam\steamapps\common\No Man's Sky\GAMEDATA\MODS
Custom Steam installation location:
E:\Steam\steamapps\common\No Man's Sky\GAMEDATA\MODS
1. Browse to the "No Man's Sky\GAMEDATA" folder.
2. Ensure there is a folder named MODS (Uppercase!) within, if not create it!
3. Place the <modname> folder into the GAMEDATA\MODS folder.
4. Delete the file: GCMODSETTINGS.MXML from No Man's Sky\Binaries\SETTINGS
(It will be auto-regenerated with a new load order based on the mods you have)
If done correctly the game will display a MOD Warning Page: Click to continue.
You should now be presented with your save games list to choose from to start playing.
Made with AMUMSS. Check my other MODS.
Lua's included in the main download. ¯\_(ツ)_/¯