Wait. Will be working on updates when I get home from work today. Very bad idea to take a mod updated for 5.2x and try to use those files for 5.5x. They'd be out of date and even if "working" would generate a ton of bugs.
Updated now. PLEASE, do not post on my mods looking for a status update. All will get done when they get done. Time taken to respond to these posts directly takes away from time to update mods.
Hey no problem! I'm sorry for the pressure! I meant to be more of a cheerleader lol. Take care of yourself and go at your own pace. I'll be praying in Lord Jesus Christ's name that you're doing ok. Thank you so much for all of your hard work :)
Nope, they both edit the same file. With NMS mod authors can't and won't fix that, due to the way the game and mods for it work. Up to you the end user to do so. Need to combine the mods using Lua scripts in AMUMSS. How to use AMUMSS at No Man's Sky Nexus - Mods and Community
The newest file you uploaded is not decompressing properly. Winzip is giving me an error message saying the file is damaged or in an incorrect format. Just a heads up.
Well thats odd. I just downloaded it again and winzip decompressed it fine. Not sure what happened cuz my internet has been fine all morning. No probs. So we are all good. Thanks for the quick response.
Thanks. Now I just have to figure out which mod is causing my utilities menu to not display the switch starship view mode to 3rd person after the update. Quite annoying.
Here's the list of game files changed between 5.28 and 5.29 GCDEBUGOPTIONS.GLOBAL.MBIN GCSPACESHIPGLOBALS.GLOBAL.MBIN LANGUAGE/NMS_LOC9_BRAZILIANPORTUGUESE.MBIN LANGUAGE/NMS_LOC9_DUTCH.MBIN LANGUAGE/NMS_LOC9_ENGLISH.MBIN LANGUAGE/NMS_LOC9_FRENCH.MBIN LANGUAGE/NMS_LOC9_GERMAN.MBIN LANGUAGE/NMS_LOC9_ITALIAN.MBIN LANGUAGE/NMS_LOC9_JAPANESE.MBIN LANGUAGE/NMS_LOC9_KOREAN.MBIN LANGUAGE/NMS_LOC9_LATINAMERAICANSPANISH.MBIN LANGUAGE/NMS_LOC9_POLISH.MBIN LANGUAGE/NMS_LOC9_PORTUGUESE.MBIN LANGUAGE/NMS_LOC9_RUSSIAN.MBIN LANGUAGE/NMS_LOC9_SIMPLIFIEDCHINESE.MBIN LANGUAGE/NMS_LOC9_SPANISH.MBIN LANGUAGE/NMS_LOC9_TRADITIONALCHINESE.MBIN LANGUAGE/NMS_LOC9_USENGLISH.MBIN METADATA/REALITY/TABLES/COSTTABLE.MBIN METADATA/REALITY/TABLES/NMS_REALITY_GCPRODUCTTABLE.MBIN METADATA/REALITY/TABLES/REWARDTABLE.MBIN METADATA/REALITY/TABLES/UNLOCKABLEPLATFORMREWARDS.MBIN METADATA/SIMULATION/MISSIONS/TABLES/COMMUNITYMISSIONTABLE.MBIN METADATA/SIMULATION/MISSIONS/TABLES/SEASONALBESPOKEMISSIONTABLE.MBIN MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/TECH/SIGNALSCANNER/ENTITIES/SIGNALSCANNER.ENTITY.MBIN PIPELINES/PIPELINEDEFERRED.BIN PIPELINES/PIPELINEDEFERREDVR.BIN PIPELINES/PIPELINEFORWARD.BIN PIPELINES/PIPELINEWATERREFLECTION.BIN
Most likely culprit is going to be a mod which changes one (or more) of these files. This is why I updated the ones of mine that I did this morning. Don't think any other author has gotten the time to update theirs yet.
Best bet, use AMUMSS and Lua scripts. New update comes out, update your mods yourself. This is what I do.
Ok very cool. Thank you for that list. I have a couple of mods that use a couple of those files. This will make the process a lot easier for me. I really appreciate your help. I hope you have a great day and thanks again.
So I seem to be misunderstanding how to use this mod or something. I installed the mod and loaded the game up and it worked just fine, but then i came back the next day and loaded up t he game and it doesn't seem to work now. I've tried to remove and reinstall the mod but it still doesn't seem to work again. This is the only mod I have that is modifying nexus missions in any way, shape, or form.
NMS mods don't work that way. Work one day then magically don't the next. Something else had to have changed on your end for this to happen. Did you get a long overdue game update? If so, check for PCBANKS\DISABLEMODS.TXT. If that file is there, delete or rename it. If using Vortex (eeewww), did any mods update or change status? Is the mod .pak in PCBANKS\MODS? Then there's the most common culprit, mod conflicts. Get AMUMSS, run AMUMSS\_Check_CONFLICTS_in_MODS.bat. Detailed results will be in REPORT.lua. This mod uses the most commonly modded game file for NMS, REWARDTABLE, so not unusual for there to be conflicts, but when you have a game files conflict between mod .paks, only ONE conflicting mod will work, last loaded. See this pdf for how to combine conflicting mods so they can all work at the same time.
If you need more assistance than this, come to one of the NMS Discords, modding channel, where it's quicker and easier to troubleshoot since you can share screenshots and such, which can't do here.
I figured it out. Guess i did install an additional mod that changed rewards and completely forgot about it. this is my first time modding a game using this system. thank you for your help :)
Silly waiting on a fully functional version of MBINCompiler for NMS 5.0X. Developer says he's getting close. Hopefully within the next 24 hours.
BUT, I'd rather it be right than fast. The build released 2 days ago was not good. Can't yet work with some of the most commonly modded files, including the one this mod uses, and some of the files it did work on were being decompiled\compiled incorrectly.
These two mods always confused me. Could we get some clarification in the description and the naming of files please?
Quicksilver Missions This one reads as: "QS Missions adds quicksilver rewards to normal missions at the nexus, space station mission boards, and outlaw bounty masters" So it seems to ADD quicksilver rewards TO the normal missions (at nexus/space station, etc).
And then... Quicksilver Daily Mission Reward Multiplier This reads: "Quicksilver Daily Mission Reward Multiplier multiples the quicksilver reward from daily and weekly nexus missions" So this would seem it MULTIPLIES the rewards you get from doing these missions (and/or with the above mod too).
But, when you go to download the first its has the QS mission files AND QS + Daily Reward Multiplier Option, which seems like an option to get both mods bundled into one on that mods' page. But the Multiplier site doesn't have the former or say that.
Am I overthinking this or is the first mod site all you need for both and the 2nd is redundant or are they both completely different and can be used in conjunction with one another. It's especially confusing when I download them to a holding repository and then go to move them into categories and try to differentiate without having to open the LUAs and look for differences.
Regardless of my confusion, I still love these mods and enjoy the work put into these. Thank you all the same!
buildmod.bat is at the root of the AMUMSS folder you created and extracted the archive to. You have to "install" AMUMSS to use the Lua. How to use AMUMSS at No Man's Sky Nexus - Mods and Community (nexusmods.com). If still having issues, almost impossible to support or walk you through AMUMSS install and usage on a forum like this. Would take weeks. Support can be had, real-time, at the NMS modding discord, https://discord.gg/22ZAU9H
There aren't that many, but if you want to troubleshoot this, real-time chat is the only way to go. Can get it handled in minutes. Not slow 48 hours for three messages to pass back and forth thing.
edit: To get quicksilver, select a save, go to exosuit tab and change the quicksilver value from 0 to 4,294,967,295. You can get FREE living ships from this editor.
84 comments
was wondering, any update on a eta on your mod?
thanks for your work!
Mods are now stored in a different folder.
No huzzle! Take your time <3
https://www.nexusmods.com/nomanssky/mods/2589
could you pls fix that? <3
GCDEBUGOPTIONS.GLOBAL.MBIN
GCSPACESHIPGLOBALS.GLOBAL.MBIN
LANGUAGE/NMS_LOC9_BRAZILIANPORTUGUESE.MBIN
LANGUAGE/NMS_LOC9_DUTCH.MBIN
LANGUAGE/NMS_LOC9_ENGLISH.MBIN
LANGUAGE/NMS_LOC9_FRENCH.MBIN
LANGUAGE/NMS_LOC9_GERMAN.MBIN
LANGUAGE/NMS_LOC9_ITALIAN.MBIN
LANGUAGE/NMS_LOC9_JAPANESE.MBIN
LANGUAGE/NMS_LOC9_KOREAN.MBIN
LANGUAGE/NMS_LOC9_LATINAMERAICANSPANISH.MBIN
LANGUAGE/NMS_LOC9_POLISH.MBIN
LANGUAGE/NMS_LOC9_PORTUGUESE.MBIN
LANGUAGE/NMS_LOC9_RUSSIAN.MBIN
LANGUAGE/NMS_LOC9_SIMPLIFIEDCHINESE.MBIN
LANGUAGE/NMS_LOC9_SPANISH.MBIN
LANGUAGE/NMS_LOC9_TRADITIONALCHINESE.MBIN
LANGUAGE/NMS_LOC9_USENGLISH.MBIN
METADATA/REALITY/TABLES/COSTTABLE.MBIN
METADATA/REALITY/TABLES/NMS_REALITY_GCPRODUCTTABLE.MBIN
METADATA/REALITY/TABLES/REWARDTABLE.MBIN
METADATA/REALITY/TABLES/UNLOCKABLEPLATFORMREWARDS.MBIN
METADATA/SIMULATION/MISSIONS/TABLES/COMMUNITYMISSIONTABLE.MBIN
METADATA/SIMULATION/MISSIONS/TABLES/SEASONALBESPOKEMISSIONTABLE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/TECH/SIGNALSCANNER/ENTITIES/SIGNALSCANNER.ENTITY.MBIN
PIPELINES/PIPELINEDEFERRED.BIN
PIPELINES/PIPELINEDEFERREDVR.BIN
PIPELINES/PIPELINEFORWARD.BIN
PIPELINES/PIPELINEWATERREFLECTION.BIN
Most likely culprit is going to be a mod which changes one (or more) of these files. This is why I updated the ones of mine that I did this morning. Don't think any other author has gotten the time to update theirs yet.
Best bet, use AMUMSS and Lua scripts. New update comes out, update your mods yourself. This is what I do.
Did you get a long overdue game update? If so, check for PCBANKS\DISABLEMODS.TXT. If that file is there, delete or rename it. If using Vortex (eeewww), did any mods update or change status? Is the mod .pak in PCBANKS\MODS? Then there's the most common culprit, mod conflicts. Get AMUMSS, run AMUMSS\_Check_CONFLICTS_in_MODS.bat. Detailed results will be in REPORT.lua. This mod uses the most commonly modded game file for NMS, REWARDTABLE, so not unusual for there to be conflicts, but when you have a game files conflict between mod .paks, only ONE conflicting mod will work, last loaded. See this pdf for how to combine conflicting mods so they can all work at the same time.
How to use AMUMSS at No Man's Sky Nexus - Mods and Community
If you need more assistance than this, come to one of the NMS Discords, modding channel, where it's quicker and easier to troubleshoot since you can share screenshots and such, which can't do here.
BUT, I'd rather it be right than fast. The build released 2 days ago was not good. Can't yet work with some of the most commonly modded files, including the one this mod uses, and some of the files it did work on were being decompiled\compiled incorrectly.
Quicksilver Missions
This one reads as: "QS Missions adds quicksilver rewards to normal missions at the nexus, space station mission boards, and outlaw bounty masters"
So it seems to ADD quicksilver rewards TO the normal missions (at nexus/space station, etc).
And then...
Quicksilver Daily Mission Reward Multiplier
This reads: "Quicksilver Daily Mission Reward Multiplier multiples the quicksilver reward from daily and weekly nexus missions"
So this would seem it MULTIPLIES the rewards you get from doing these missions (and/or with the above mod too).
But, when you go to download the first its has the QS mission files AND QS + Daily Reward Multiplier Option, which seems like an option to get both mods bundled into one on that mods' page. But the Multiplier site doesn't have the former or say that.
Am I overthinking this or is the first mod site all you need for both and the 2nd is redundant or are they both completely different and can be used in conjunction with one another. It's especially confusing when I download them to a holding repository and then go to move them into categories and try to differentiate without having to open the LUAs and look for differences.
Regardless of my confusion, I still love these mods and enjoy the work put into these.
Thank you all the same!
Enough people asked for a "mashup", that we added QS Missions and Daily Reward Multiplier as as an option for Quicksilver Missions. If you use one of the QS Missions and Daily Reward Multiplier .paks, you shouldn't have a .pak for Quicksilver Missions or Quicksilver Daily Mission Reward Multiplier in your MODS folder.
Hopefully, that clears things up. :)
Edit: I added some verbiage to the QS Missions and Daily Reward Multiplier download, to explain the above better.
Just wanted to be certain and thanks for the clarification!
Multiplier = 10
Process the changed Lua script through AMUMSS, to generate your custom .pak. Install and usage of AMUMSS at How to use AMUMSS at No Man's Sky Nexus - Mods and Community (nexusmods.com)
Note: I couldn't find a link to it as well.
Note: This is from my POV.
edit: The version I use is 1.15.2, my first one is 1.14.4 but it's currently outdated.
edit again: The editor I use is GoatFungus Save Editor.
edit: To get quicksilver, select a save, go to exosuit tab and change the quicksilver value from 0 to 4,294,967,295. You can get FREE living ships from this editor.
edit: Do you have a save editor???
edit: I've also went to galaxy center in permadeath mode on hardest settings.