No Man's Sky
0 of 0

File information

Last updated

Original upload

Created by

Reikokuu and Babscoole

Uploaded by

Reikokuu

Virus scan

Safe to use

54 comments

  1. LordSoth01
    LordSoth01
    • member
    • 1 kudos
    These two mods always confused me. Could we get some clarification in the description and the naming of files please?

    Quicksilver Missions
    This one reads as: "QS Missions adds quicksilver rewards to normal missions at the nexus, space station mission boards, and outlaw bounty masters"
    So it seems to ADD quicksilver rewards TO the normal missions (at nexus/space station, etc).

    And then...
    Quicksilver Daily Mission Reward Multiplier
    This reads: "Quicksilver Daily Mission Reward Multiplier multiples the quicksilver reward from daily and weekly nexus missions"
    So this would seem it MULTIPLIES the rewards you get from doing these missions (and/or with the above mod too).

    But, when you go to download the first its has the QS mission files AND QS + Daily Reward Multiplier Option, which seems like an option to get both mods bundled into one on that mods' page. But the Multiplier site doesn't have the former or say that.

    Am I overthinking this or is the first mod site all you need for both and the 2nd is redundant or are they both completely different and can be used in conjunction with one another. It's especially confusing when I download them to a holding repository and then go to move them into categories and try to differentiate without having to open the LUAs and look for differences.

    Regardless of my confusion, I still love these mods and enjoy the work put into these.
    Thank you all the same!
    1. Babscoole
      Babscoole
      • premium
      • 61 kudos
      ok, Quicksilver Missions and Quicksilver Daily Mission Reward Multiplier are two completely different mods, changing different things in the same game file, REWARDTABLE.MBIN.

      Enough people asked for a "mashup", that we added QS Missions and Daily Reward Multiplier as as an option for Quicksilver Missions.  If you use one of the QS Missions and Daily Reward Multiplier .paks, you shouldn't have a .pak for Quicksilver Missions or Quicksilver Daily Mission Reward Multiplier in your MODS folder.

      Hopefully, that clears things up.  :)

      Edit:  I added some verbiage to the QS Missions and Daily Reward Multiplier download, to explain the above better.

    2. LordSoth01
      LordSoth01
      • member
      • 1 kudos
      Ahh thank you.
      Just wanted to be certain and thanks for the clarification!
  2. CarrotMario
    CarrotMario
    • member
    • 0 kudos
    Add a x1000 multiplier, x10 isn't enough for me.
    1. Babscoole
      Babscoole
      • premium
      • 61 kudos
      Take the Lua script that comes with the mod.  Edit using any text editor.  Change the Multiplier variable at the top
      Multiplier = 10

      Process the changed Lua script through AMUMSS, to generate your custom .pak.  Install and usage of AMUMSS at How to use AMUMSS at No Man's Sky Nexus - Mods and Community (nexusmods.com)
    2. CarrotMario
      CarrotMario
      • member
      • 0 kudos
      I need help, I don't know where is BuildMod.bat, I'm stuck on Step 4.1. I would be very happy.

      Note: I couldn't find a link to it as well.
    3. Babscoole
      Babscoole
      • premium
      • 61 kudos
      buildmod.bat is at the root of the AMUMSS folder you created and extracted the archive to.
    4. CarrotMario
      CarrotMario
      • member
      • 0 kudos
      I have the file for AMUMSS, but I don't see BuildMod.bat anywhere.
    5. Babscoole
      Babscoole
      • premium
      • 61 kudos
      buildmod.bat is at the root of the AMUMSS folder you created and extracted the archive to.  You have to "install" AMUMSS to use the Lua.  How to use AMUMSS at No Man's Sky Nexus - Mods and Community (nexusmods.com).  If still having issues, almost impossible to support or walk you through AMUMSS install and usage on a forum like this.  Would take weeks.  Support can be had, real-time, at the NMS modding discord, https://discord.gg/22ZAU9H
    6. CarrotMario
      CarrotMario
      • member
      • 0 kudos
      For no reasons, I'm somehow invited to every No Man's Sky Discord server I find.

      Note: This is from my POV.
    7. Babscoole
      Babscoole
      • premium
      • 61 kudos
      There aren't that many, but if you want to troubleshoot this, real-time chat is the only way to go.  Can get it handled in minutes.  Not slow 48 hours for three messages to pass back and forth thing.
    8. CarrotMario
      CarrotMario
      • member
      • 0 kudos
      Nevermind, got a save editor for 4.5, got 4.27 billion quicksilver now. :) Noice

      edit: The version I use is 1.15.2, my first one is 1.14.4 but it's currently outdated.

      edit again: The editor I use is GoatFungus Save Editor.
    9. Babscoole
      Babscoole
      • premium
      • 61 kudos
      Sounds good.  Enjoy.  :)
    10. CarrotMario
      CarrotMario
      • member
      • 0 kudos
      May I give you the link?

      edit: To get quicksilver, select a save, go to exosuit tab and change the quicksilver value from 0 to 4,294,967,295. You can get FREE living ships from this editor.
    11. Babscoole
      Babscoole
      • premium
      • 61 kudos
      No need.  I'm well aware of all the save editors.  Thanks.  :)
    12. CarrotMario
      CarrotMario
      • member
      • 0 kudos
      Oh... OK then. Пибби <₋₋ 𝒹ₒ ᵧₒᵤ ₛₑₑ ₜₕᵢₛ?

      edit: Do you have a save editor???
    13. Babscoole
      Babscoole
      • premium
      • 61 kudos
      They're all free, so yep.  Goatfungus NMSSE, NomNom, NMSCompanion (still partially broken for Omega), and DNA (more limited features, newer).
    14. CarrotMario
      CarrotMario
      • member
      • 0 kudos
      GoatFungus updated his save editor, it's the easiest for me to understand and I rely on it the most.

      edit: I've also went to galaxy center in permadeath mode on hardest settings.
  3. Shiniiji
    Shiniiji
    • supporter
    • 1 kudos
    thank you! <3
    1. Babscoole
      Babscoole
      • premium
      • 61 kudos
      You're very welcome.  Enjoy.  :)
  4. Guerr3000
    Guerr3000
    • member
    • 0 kudos
    Thanks for update nice mod!
    1. Babscoole
      Babscoole
      • premium
      • 61 kudos
      You're welcome, thanks, enjoy.  :)
  5. Guerr3000
    Guerr3000
    • member
    • 0 kudos
    the mod does nothing

    edit: fixed 
    1. Babscoole
      Babscoole
      • premium
      • 61 kudos
      1)  Mod ,pak into PCBANKS\MODS, NOT GAMEDATA\MODS
      2)  PCBANKS\DISABLEMODS.TXT deleted or renamed
      3)  Most likely, you have one or more other mods that make changes to REWARDTABLE in your MODS folder, which is called a conflict.  The game can only use one mod .pak with the same file, last one loaded "wins", all others are overwritten.  REWARDTABLE is the most commonly modded file in the game.  To find and resolve conflicts, you'll need AMUMSS (How to use AMUMSS at No Man's Sky Nexus - Mods and Community (nexusmods.com)).  Has a build in conflict checker (Vortex neither checks nor cares)  and using Lua scripts that come with many mods, can combine any that conflict.  If you aren't doing this, very good change that many of the mods you have in MODS aren't working.
  6. Gizee
    Gizee
    • member
    • 0 kudos
    how does this mod stack wih Better Reward?
    1. Babscoole
      Babscoole
      • premium
      • 61 kudos
      You'd need to take the Luas from both mods, put them into  the ModScript folder in AMUMSS and combine.  Use How to use AMUMSS at No Man's Sky Nexus - Mods and Community (nexusmods.com) for AMUMSS install and basic usage walkthrough.
  7. Sylnuh
    Sylnuh
    • supporter
    • 1 kudos
    Superb mod, thank you! 
    1. Babscoole
      Babscoole
      • premium
      • 61 kudos
      You're very welcome.  :)
  8. UltraCyberGod
    UltraCyberGod
    • member
    • 0 kudos
    Mod needs a tweak after todays Fractals update... Thank in advance... UCG
    1. Babscoole
      Babscoole
      • premium
      • 61 kudos
      Yep.  With NMS, updates break mods.  Not much can be done until an updated MBINCompiler (the tool used to decompile/recompile game files) is available.  Until then we wait.  Once that tool is updated, I can update the mod.
    2. RegalZaigan
      RegalZaigan
      • supporter
      • 0 kudos
      has it been updated since?
    3. Babscoole
      Babscoole
      • premium
      • 61 kudos
      Not yet, still waiting.  We got an update from the main developer a couple of hours ago.  Basically, he'll continue working on it in about 10 hours time from now.  We were hoping today, BUT the guy is on an expensive vacation that he spent thousands of dollars on, scheduled months ago.  Can't fault him one bit for wanting to enjoy himself and we appreciate that he's willing to give up some of the vacation time to work on this.  Fingers crossed it'll be tomorrow.
  9. MarximusMaximus
    MarximusMaximus
    • member
    • 0 kudos
    Seeking permission to include in modpack. Thank you.
    1. Babscoole
      Babscoole
      • premium
      • 61 kudos
      While I very much appreciate your asking, I will have to decline inclusion of my mod in a Modpack published on NexusMods. NexusMods now discourages usage of these due to various issues regarding permissions in the past. They now encourage an offical means of achieving the same thing, which debued earlier this year, called Collections. https://next.nexusmods.com/nomanssky/collections Collections are fully supported by NexusMods and the NMS modding community, so you are not required to obtain mod author permission in advanced for inclusion. As well, Collections are supported by the Vortex Mod Manager. I would be happy and humbled for you to include my mod in a Collection.
    2. MarximusMaximus
      MarximusMaximus
      • member
      • 0 kudos
      Unfortunately, it doesn't seem like the Collections system can handle bug fixing / conflict resolving between different mods, otherwise I'd have gone that route. Thanks for your response!
  10. Valokuvan
    Valokuvan
    • member
    • 0 kudos
    Works exactly as described. Can't go wrong with this mod if you need to earn a lot of quicksilver quickly. I don't like playing with mods when I'm not using them, so I like to let my daily quests build up for three days, pop this bad boy in, and then go to town. Also a lot of credit to the author, who got an updated version out just days after the 4.0 update.
    1. Babscoole
      Babscoole
      • premium
      • 61 kudos
      You're very welcome, glad you enjoy.  :)