No Man's Sky
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Created by

Bladehawke aka XFaern

Uploaded by

BladehawkeX

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About this mod

Changes around the buildings detected by Distress and Alien Planetary Charts so they make more sense and are less annoying.(Original by Unedjis)

Permissions and credits
Changelogs
Original MOD by Unedjis.  As he states on his Mod page, he is no longer able to maintain this, so I have updated it for Prisms

Motivation


In my Survival Scavenger playthrough, I rely heavily on crashed ships because I don't allow myself to buy any ships. It annoyed me that the Distress Signal Planetary Chart kept giving me stupid Abandoned Buildings that have no place there, so I changed a couple of things about the star charts.

Features

  • "Distress Signal" Planetary Charts can now detect Distress Signals with or without NPC, Crashed Freighters, and Transmission Towers. (Previously they could also detect Abandoned Buildings and Observatories for some reason, but no Transmission Towers.)
  • "Ancient Artifact Site" Planetary Charts can now detect Observatories and Abandoned Buildings in addition to Plaques, Monoliths, and Ruins.
  • The other two Planetary Chart types have not been changed, as I felt that unlike the ones I changed, they covered what they advertised.


Technical Stuff

This mod edits METADATA/REALITY/TABLES/REWARDTABLE.MBIN. That is a rather central file, so check for mod conflicts.


Installation

1) Download 7z file.
2) Extract 7z file.
3) Place .pak file in your /steamapps/common/No Man's Sky/GAMEDATA/PCBANKS/MODS folder. If it doesn't exist, create the folder first.
4) If not done already, rename /GAMEDATA/PCBANKS/ENABLEMODS.txt to something else so the game will actually activate mods in the MODS folder.
5) Profit!!!

The LUA necessary to rebuild or patch this mod with AMUMSS is available in the NMS Lua Repository on GitHub

It is now compiled with NMS Mod Builder.  The percentages for finding particular things have changed, let me know in the comments if there are any tweaks necessary.