For the first time, this mod is not mine but was created by Northener69 who asked me if I do agree to publish it.
And I agree that when you start a game, having ships circling around your base all the time or stealing your free landing spot is not the best thing.
So this mod prevents AI ships to land on our own standard or alternative landing pads, keeping them quiet and reserved for our own use only.
Enjoy.
Compatibility :
- CHECK IF THIS MOD IS COMPATIBLE WITH LATEST GAME VERSION
- CHECK IF THIS MOD NEEDS TO BE MERGED WITH ANOTHER OF MY MODS
- An AMUMSS .lua script is provided as this mod can't be used along any other mod editing MODELS\ PLANETS\ BIOMES\ COMMON\ BUILDINGS\ PARTS\ BUILDABLEPARTS\ TECH\ LANDINGPAD\ ENTITIES\ LANDINGDATA.ENTITY.MBIN file.
history :
v1.5 : updated for Fractal 4.12
v1.4 : updated for Endurance 3.97
v1.3 : added a separated mod for the Alternative landing pad (Thanks Dragonrott for the heads up)
v1.2 : added AMUMSS .lua script (Thanks Droseran)
v1.1 : updated for Frontiers 3.62
And I agree that when you start a game, having ships circling around your base all the time or stealing your free landing spot is not the best thing.
So this mod prevents AI ships to land on our own standard or alternative landing pads, keeping them quiet and reserved for our own use only.
Enjoy.
Compatibility :
- CHECK IF THIS MOD IS COMPATIBLE WITH LATEST GAME VERSION
- CHECK IF THIS MOD NEEDS TO BE MERGED WITH ANOTHER OF MY MODS
- An AMUMSS .lua script is provided as this mod can't be used along any other mod editing MODELS\ PLANETS\ BIOMES\ COMMON\ BUILDINGS\ PARTS\ BUILDABLEPARTS\ TECH\ LANDINGPAD\ ENTITIES\ LANDINGDATA.ENTITY.MBIN file.
history :
v1.5 : updated for Fractal 4.12
v1.4 : updated for Endurance 3.97
v1.3 : added a separated mod for the Alternative landing pad (Thanks Dragonrott for the heads up)
v1.2 : added AMUMSS .lua script (Thanks Droseran)
v1.1 : updated for Frontiers 3.62