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Northener69

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Lo2k

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49 comments

  1. Idsertian
    Idsertian
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    Small note: Vortex pops a file conflict when installing both Private Landing Pads and Private Alternative Pads. Source is the install instructions.txt, as it's called the same in both archives. Obviously won't impact the performance of the mods themselves, but could be avoided entirely by just renaming one of the files. Thought you might like to know.
  2. Norkotah
    Norkotah
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    Was this more of a problem in earlier versions of NMS? I'm like 250 hours into my current NMS binge and I've never had an NPC land on any of my landing pads. I can see in the file archive I downloaded and used this mod like 5 years ago. Obviously I thought I needed it back then.
    1. Lo2k
      Lo2k
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      thanks for your report. I never needed the mod myself so maybe it is deprecated.
  3. INC3NSUS
    INC3NSUS
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    Wish things like this 2 week event had come out with Aquarius.. so making a generic, hope this gets updated soon. And THANK YOU FOR THE MOD!!!
    1. Lo2k
      Lo2k
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      this mod is still working
  4. Dragon1963
    Dragon1963
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    Are you going to update this mod? I really like it. I am no modder, too old for me to figure out, but I love playing with this mod in my mod box. I tried to use it, but it didn't work.Pleeeasse update, I really would like to use it again.
    1. Lo2k
      Lo2k
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      This mod is still working as far as I know.
  5. INC3NSUS
    INC3NSUS
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    Thanks L02k,   anyway to get this just to affect bases built, or ish not sure if its the mod.  I tend to build if i can near trade hubs but since the mod turns off parking it seems they just loop my base, i do need to trade on occasion so would love them to land on the trade hub.  Thanks!
    1. Then use the alt version of the landing pad for private and do not use the main pads for private, this should open the trade hub and still give you a private pad.
  6. immatthu
    immatthu
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    Great mod

    I wonder if it's possible to remove the "landing pad not clear" check 

    Specifically it seems to check for a path to the sky. This makes it impossible to build a landing pad underground 

    If it's possible, then it'd be reeeally cool to fly your ship into a cave entrance and land on your personal landing pad
    1. Lo2k
      Lo2k
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      I just noticed there was a setting for that named <Property name="CheckLandingAreaClear" value="True" />
      So you can edit the .lua file to edit this setting to false and regenerate the mod.
      this could be your solution.
  7. Dragonrott
    Dragonrott
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    Will this mod be updated for the Alternative Landing Pad (the new cheap one)?
    1. Lo2k
      Lo2k
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      I will check, I was not aware there was a second buildable landing pad
    2. Lo2k
      Lo2k
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      I just added a second mod to make alternative landing pads private.
      You can now choose to make the standard one or the atlernative one private (or both).
      Thanks for the heads up.
    3. Dragonrott
      Dragonrott
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      Thank you
  8. BrendanatorX
    BrendanatorX
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    I'm sure they do but just to double check, having both regular and alternative landing pad mod versions works together fine right?
    1. Lo2k
      Lo2k
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      yes
  9. Ademro
    Ademro
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    Is there any way to make a vice versa of this mod?  I would like it if my landing pads filled up more often than they currently do at my base.   Just curious if that is possible?
    1. Lo2k
      Lo2k
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      nope, it's just a "accept ships other than player's" yes/no setting
    2. Ademro
      Ademro
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      Okay, no problem.  Thanks for the response :)
  10. dtrail
    dtrail
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    Could this somehow be extended in a way that AI ships are prevented to land on the same pad like you? for example: Many times when I land on a trading post, even though the landing pad was clear when I initiate the landing process, suddenly an AI ship lands on it at the same time. Very annoying! Also landing pads can still be landed on while another ship already sits on it. But I couldn't yet find the right section to modify that. Or maybe you've got an idea?
    1. Lo2k
      Lo2k
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      I will see what can be done once MBINCompiler will be updated.
    2. INC3NSUS
      INC3NSUS
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      great question was just checking to see if this mod was current, I hate them landing on my s#*!!