No Man's Sky
0 of 0

File information

Last updated

Original upload

Created by

Lo2k

Uploaded by

Lo2k

Virus scan

Safe to use

Tags for this mod

81 comments

  1. xNMSx
    xNMSx
    • member
    • 0 kudos
    could you maybe upload a pak file to directly install?
    1. Lo2k
      Lo2k
      • premium
      • 410 kudos
      ?? each download file includes a .pak file
  2. LJSA
    LJSA
    • member
    • 0 kudos
    Does it still work on Omega?

    Edit: Didn't even check this was Lo2k's and could check the Mod Status page... my bad :P
  3. Pacerot
    Pacerot
    • premium
    • 2 kudos
    Does this mod still works? And also, are this the real clouds like how does it work exactly?
    1. JENOVAbsolute
      JENOVAbsolute
      • member
      • 0 kudos
      It was just updated today, and even before that update, it worked.
  4. MrFisse
    MrFisse
    • premium
    • 33 kudos
    Lua script, will need "TEXTURES\SPACE\ATMOSPHERE\ATMOSPHERE.DDS" in Amumss "ModExtraFilesToInclude" folder


    NMS_MOD_DEFINITION_CONTAINER = 
    {
    ["MOD_FILENAME"] = "HD Clouds 2K-3.62.pak", 
    ["MOD_AUTHOR"]= "Lo2k",
    ["NMS_VERSION"]  = "3.62",
    ["MOD_DESCRIPTION"] = "High-Res planet clouds",
    ["MODIFICATIONS"]
    {
    {
    ["PAK_FILE_SOURCE"] = "NMSARC.86055253.pak",
    ["MBIN_CHANGE_TABLE"]

    {
    ["MBIN_FILE_SOURCE"] = "MATERIALS/ATMOSPHERE.MATERIAL.MBIN",
    ["EXML_CHANGE_TABLE"]
    {
    {
    ["SPECIAL_KEY_WORDS"] = {"Name","gCloudMap"},
    ["VALUE_CHANGE_TABLE"]
    {
    {"Map", "TEXTURES/SPACE/ATMOSPHERE/ATMOSPHERE.DDS"},
    }
    }
    }
    }
    }
    }
    }
    }
    1. Lo2k
      Lo2k
      • premium
      • 410 kudos
      Thanks again for the .lua. It will be included in the next mod update.
    2. diskdevl
      diskdevl
      • premium
      • 23 kudos
      This is still needed for merges, isn't it ? Are you still thinking of including it in the mod package ? Just wondering since you just released an update. =)
    3. Lo2k
      Lo2k
      • premium
      • 410 kudos
      I know no other mod that could conflict with this one, but I just reloaded the files including the .lua nonetheless. who knows ?
  5. Guerr3000
    Guerr3000
    • member
    • 0 kudos
    i dont know if this is a feature or not... but some of the planets after the installation became grey and before they were not. can someone help me?
    1. CrispyMuffin
      CrispyMuffin
      • supporter
      • 0 kudos
      im late as hell, but if a planet looks grey from space, there is probably a storm going on
    2. Lo2k
      Lo2k
      • premium
      • 410 kudos
      1.4 version updated the mod for Echoes update
  6. S41NT
    S41NT
    • member
    • 0 kudos
    i can confirm MOD is working in Intercepter update. Great Job love it.
  7. lancarion
    lancarion
    • member
    • 0 kudos
    Doesn't work for Interceptor :(
    1. Lo2k
      Lo2k
      • premium
      • 410 kudos
      it does work. Common reasons to see a mod not working : you have a mod conflict or the disablemods.txt file is still present
  8. scooterbaga
    scooterbaga
    • supporter
    • 0 kudos
    Hello,

    What are the odds I could convince you to add the other HD cloud textures from the original mod as an optional download? Tried my original, and HG has changed how the texture is oriented or something.

    The HodgePodge texture should be in far better shape than the NASA one. I just grabbed the other image straight from NASA and put it on a sphere. Never occured to me to check it for issues, and I never used it beyond making sure it wasn't completely busted.

    The HodgePodge texture was always more polished. I'm also assuming that whatever HG changed since I made it is a simple fix. I have an irrational distaste for the NASA texture. "Blue Marble" has been around for decades and overused, I can't unsee it.

    Any help would be awesome. Thanks.
    1. Lo2k
      Lo2k
      • premium
      • 410 kudos
      Well, I'm not sure what's your issue here (beside the fact you dislike the blue marble texture).
      They added some random scramble to atmosphere a few updates ago. I was worried too at first not seeing the usual patterns (of the blue marble) but then I realized that this way, they somehow created unique atmospheric clouds for each planet, so all in all, the blue marble is barely recognizeable most of the time.
      More diversity, less blue marble patterns, it looks like a win/win, no ? 
    2. scooterbaga
      scooterbaga
      • supporter
      • 0 kudos
      There were two textures in the original. I want a working version of the second. In its current state, the second texture from the original mod is clearly not working properly.

      Looks like I'm digging out the unpacker...
    3. Lo2k
      Lo2k
      • premium
      • 410 kudos
      I can't tell as I can't reach your original mod anymore.
      In NMS the second texture is just a lower res version of blue marble.
      I don't remind what was yours.
    4. scooterbaga
      scooterbaga
      • supporter
      • 0 kudos
      Looks like the old nomansskymods site was absorbed by videogamemods? I downloaded it from there.

      Yes, technically there are four total textures in the original. Wild guess the smaller texture is for the Catalogue imagery. I'm looking for the two "HodgePodge" textures. HG has clearly changed how they use the texture since 2016. The old texture currently does some strange banding/repeating.

      Given you're still active, I just assumed it'd be an easy fix and a nice addition to the mod. The texture was already touched-up, unlike the NASA one, so it would likely just be an orientation issue. If I do it, I know I won't maintain it properly in the future. Seemed to make more sense keeping it all in one place.

      Not a huge deal if you're not interested. I'll figure it all out again eventually. Thanks for your time either way.

    5. Lo2k
      Lo2k
      • premium
      • 410 kudos
      if your texture has banding/striping ingame, it's because the vanilla texture is cached.
      to avoid this, you just have to rename the texture and change the call from the .Mbin to that new texture name.
      That's what this mod does in the material file.
      In the past I changed the texture header in the CACHE.SQS file but it's a big file and it becomes unmanageable once you have several mods editing cached textures.
  9. LisbethSAO
    LisbethSAO
    • premium
    • 127 kudos
    Thanks for the update!
  10. lancarion
    lancarion
    • member
    • 0 kudos
    Prisms killed this mod. Please update Lo2k 
    1. a38648792
      a38648792
      • member
      • 0 kudos
      Yeah, same here:(
    2. Lo2k
      Lo2k
      • premium
      • 410 kudos
      The update is here
    3. deleted112569083
      deleted112569083
      • account closed
      • 2 kudos
      yay thanks.