About this mod
Opens all Tents so they are part of the Wasteland, instead of a separate cell.
- Requirements
- Permissions and credits
- Changelogs
Opens various Tents so they are part of the Wasteland instead of a separate cell.
REQUIRES A NEW GAME.
- Persistent references are moved by this mod, which requires a new game.
- All opened tents are Navmeshed, and use Navmesh Overhaul (not required) as a base.
- Forwards all relevant YUP fixes.
- Clean, ESM, etc.
- "It Just Works".
Tents Opened
Camp Golf
- All of the individual marquee tents are now open.
- Includes Misfits Tent.
- Packages updated so beds are used.
- Restores 3 Troopers.
- Mess Tent is now open.
- All relevant Packages updated to eat in this location.
- All relevant Packages updated to eat in this location.
- Command Tent is now open.
- All Markers moved and Packages updated.
- Restores 2 Command workers.
- Medical Tent is now open.
- Added some packages to Doc Sawbones to take advantage of his new freedom (He'll now leave to eat and sleep).
- Added some packages to Doc Sawbones to take advantage of his new freedom (He'll now leave to eat and sleep).
Primm
- Both of the marquee tents are now open.
- Tyrone is enabled from the start.
- Tyrone is enabled from the start.
Camp Forlorn Hope
- Command Tent is now open.
- All relevant Quests function, and all markers point to their correct locations.
- All relevant Quests function, and all markers point to their correct locations.
- Medical Tent is now open.
- Quest assisting Doc Richards works properly.
- Quest assisting Doc Richards works properly.
- Sets 4 Cazadore spawns to be initially disabled in area.
- The ones disabled are the chanced spawns directly in front of the Command Tent, the Medical Tent, and the Quartermaster's Tent.
- NPCs were dying too quickly, resulting in quests automatically failing. Reducing the spawns gives a better fighting chance.
- There are still 4 respawning Cazadores, which is more than enough.
Legate Lanius Tent
- Legate Lanius's Tent is now open.
- You can only access this area during the battle for Hoover Damn, but for 100% completion I had to do it.
Spoiler:Show- If working with the Legion, the tent will close after receiving your orders from Lanius.
- If you are fighting the Legion, the tent will close if you persuade Lanius to stand down.
- If you fight and win against Lanius, the tent remains open.
- You can only access this area during the battle for Hoover Damn, but for 100% completion I had to do it.
Caesar's Tent
- Caesar's Tent is now open.
- Fully tested all associated quests, everything works.
- Companions are forced to wait outside of the tent. Method works with ALL followers.
- Like vanilla, cannot Wait or Fast Travel while inside Caesar's tent.
- Works great with Legion Fort Open for a fully open Fort!
- Make sure to load Open Tents AFTER Legion Fort Open!
- Make sure to load Open Tents AFTER Legion Fort Open!
- The small cliff surrounding the tent has been redesigned. This is due to the original rocks being so large, they were still visible inside of Caeser's Tent.
AeroTech Tent
- The AeroTech Tent is now open.
- All packages updated so NPCs sleep in the tent.
- Associated quests are functional.
NCR Sharecropper Greenhouses
- All of the Greenhouses are now open.
- NPCs don't have any reason to go in them, but they are Navmeshed.
- Make sure the provided Greenhouse mesh isn't being overwritten, or the inside will be invisible.
Lincoln Memorial Tents (TTW)
- All 3 Tents at the Lincoln Memorial are now opened.
- Tents become visible after completing the quest "Head of State".
- Tents become visible after completing the quest "Head of State".
Command Center Tent (Operation: Anchorage - TTW)
- The "Command Center" Tent is now open.
- You are teleported to this location to start the 2nd quest in the simulation.
- The General's Speech works properly.
- The player is trapped in the tent until all requirements are met. Activating the door then "opens" the tent.
- Compatible with: AGE - Anchorage Gameplay Expansion
Medical Tents (Point Lookout - TTW)
- The 4 "Medical Tents" are now open.
- Marcella works properly.
- Marcella works properly.
- Compatible with (Load after): Point Lookout Reborn TTW
Compatibility
- Built-in compatibility for Functional Post Game Ending and Goodies.
- Make sure to load this mod AFTER FPGE and Goodies. You will receive an error if you do not.
- Make sure to load this mod AFTER FPGE and Goodies. You will receive an error if you do not.
- General compatibility is pretty high, as most mods do not touch the interior of these tents.
- Patches provided:
- The Great Mojave Interior Overhaul
- Your load order should be:
- TGMIO.esm
- OpenTents.esm
- OpenTents-TGMIO.esm
- Safe to merge.
- Your load order should be:
- Lime's Fort Overhaul
- Your load order should be:
- Lime's Fort Overhaul.esm
- Fort_Open.esm (If you are using Legion Fort Open)
- OpenTents.esm
- OpenTents-LFO.esm
- Safe to merge.
- Your load order should be:
- DM's Aerotech Office Park Where I Left My Heart
- Your load order should be:
- OpenTents.esm
- DM's Aerotech Office Park Where I Left My Heart.esm
- OpenTents-DMAerotech.esm
- Safe to merge.
- Your load order should be:
- Let me know if you find a mod that needs a patch!
- The Great Mojave Interior Overhaul
Credits and Thanks
inthegrave - For Improved AI (Navmesh Overhaul Mod)
Demorome - For ShowOff XNVSE Plugin
Diegonom - For inspiration by making PCNV and all their other mods that open things to the Mojave.