About this mod
Adds a simple framework to give basic global commands to companions via hotkeys, follow/wait, ranged/melee teleport and such. It comes with a few extra features like poison healing. Light, compatible and configurable. Support all companions, vanilla and modded.
- Requirements
- Permissions and credits
- Changelogs


This mod is like the little cousin of JIP CCC. It allows you to give global orders to all your companions, the orders available are follow/wait, ranged/melee, aggressive/passive and follow distance. It also comes with teleport, follower weapon ready and passive and poison healing.

Normal basic mod installation. Once in game, the mod will recognize all usable companions. Usable companions are all those that use the vanilla follower system, normally identificable by having a working companion wheel. Once loaded, these npcs will respond to global commands and will have access to the extra features from FCL. Can support up to 10 followers. Global commands are sent through hotkeys. Default command keys are the arrow keys and 0 on numeric pad.
- Catch-up teleport: If companions are following, in the same area, and too far away (configurable) they will teleport to the player. Companions will not teleport if unconscious, or if player controls are disabled; this is intended for respecting the ending slide scenes. They won't teleport either to interiors if they are large creatures <- Since creatures don't have race, the mod detects them by their combat style, which should work in most cases.
- Ready weapon: Companions will draw their weapon when the player does, outside of combat.
- Blacklist: In case you wish to exclude a follower from FCL. The system is basic but effective and uninstructive. You just need to place an item: FCL Blacklist , on the NPCs inventory. These items can be found behind the Gun Runners vendortron kiosk, picture available. If you are in the Capital Wasteland you will need to use cheats to get the item or use the mod Item Browser.
- Passive health regeneration: Companions will heal 1 hp per second while hired and out of combat.
- Poison health regeneration: Companions will heal a lot per second while poisoned, hired and out of combat.


Hotkeys, distance, messages and features can be tweaked via ini file, picture available.

For better notifications - Smooth Notifications
Companions auto sandbox - Chill Companions on ModPub
If you like Veronica - A true Scribe Assistant
If you want a different kind of follower - Dusty mercenaries

Does not overwrite any vanilla records. The mod makes use of the vanilla dialogue system to send the commands so it should be compatible with everything, just try not to send commands if a follower is playing out a scripted sequence or event cause it may break. Tested with popular companion mods like Willow, Bad Mothafucka, Wendy Gilbert, Russel, Molerat, The Storyteller, or Goris.
Natively supports Dusty mercenaries if the mod is loaded (only for wait/follow commands) .

Some popular features have been left out of the mod purposely. The basic rule of this mod is to stay simple, so companion using skills, outfit manager or stimpak use command have being ignored. NPCs already use stimpak in vanilla anyway, even if they are not very good at it. For all these features, use JIP CCC .

Big kudos to the NVSE team, past and present.
Thanks to jazzisparis for JIP LN NVSE Plugin
Check other mods by me