About this mod
The Dusty company has arrived to the Mojave! This mod adds a simple and lore-friendly mercenary system. If you're tired of the usual companions, want to do a non-fighter character or just need some more fire power in your squad, this is your mod.
- Requirements
- Permissions and credits
- Changelogs
- Donations
Important - If updating from a previos version, check spoiler
1 - Load your game, dismiss all your mercs, go to a different interior cell and save
2 - Exit game and remove the old version from your load order
3 - Load the previous save without the mod and save again (<-that's clean save)
4 - Install the new version, load the clean save and play normally
Highlights of version 3
Experience system
- Mercenaries now earn xp in battle
- XP points depend on number of enemies, duration of the battle and damage taken
- They earn more XP as the player levels up
- Lower tier mercenaries level up 40-20% faster than tier 3 mercenaries
- Once they have enough XP, they can get field promotions
- You can give a field report to any commander, and they will grant field promotions if possible
- Field promotions increase either health, DR or critical chance of the merc
Trust system
- Mercenaries will grow their trust in you over time as you travel together
- You also earn their trust by helping them with ingestibles
- Their trust increase greatly when getting field promotions
- Trust gives you additional discount for pays
This version also adds configuration via ini file, which is very handy.
- You can hire a total of four mercenaries
- There are three ranks, from weaker to stronger
- They demand a weekly salary, counting since the day they were hired
- Their salary is reduced by your barter skill and their trust in you
- If you don't pay them, they'll leave
- They can be rehired within one day after leaving you
- They get experience in battle
- Their trust in you improves with time and interactions
- They can heal after battle and be essential, configurable (default Off)
- You can give them basic wait and follow commands, directly or through a radio
- The radio gives global order to all your hired mercs
- They have their own storage, but won't use anything you put in it
- When they leave or die, your stored equipment is given back to you
- You can help them with stimpaks, antivenoms, chems and drugs
- They can be dismissed at any time
- They'll teleport to you if they get too far away, configurable (default ON)
- Higher tier mercs have better gear. Their gear also depends on player level
- You can replace all their gear for free a number of times, configurable
- You can repair their weapon with repair kits
- You can buy new weapons and helmet for them
- Commanders will sell some gear
Extra Armors Module - Adds five armors and four helmets to mercs and commander vendor list. No extra requirements, I got permission from the authors (Thanks a lot).
The armors are:
- Armored Bounty Hunter Duster by Gopher
- Black Leather Armored Duster by Gopher
- Wasteland Soldier by ghouls0rules
TTW Module - Adds four commanders to Fallout 3 world. Adjusts added armor stats to fit TTW.
You can hire them from any commander. These are the commanders available:
Mojave Wasteland
- Mojave outpost; near Cass.
- 188 Trading Post; at the big caravan, near Veronica.
- Camp McCarran; in one of the trucks as you enter.
- Westside; near Miguel's shop.
- Cottonwood Cove, in front of their main office
Capital Wasteland
- Megaton; Moriarty's Saloon
- Rivet City; The Muddy Rudder Bar
- Underworld; Ninth Circle
- Paradise Falls; in their dinner area
This and 1000 caps and you're ready to go.
NVSE and JIP LN Plugin.
Way better notifications: B42 Notify - Corner Messages Overhaul - ESPless
Combat armor replacers: Classic Fallout 2 combat armor Mark 2 (remastered) & Classic Fallout 2 combat armor (remastered)
Power Armor replacers: Power Armor Visual Enhancement (PAVE)
Check other mods by me
Thanks to Gopher and ghouls0rules for giving me permissions.
Thanks to Bethesda, Obsidian and the modder community.