About this mod
The Pitch: Super Mutant commander is a new "commander mod" which allows the player to recruit Super Mutants and Nightkin from a menu similar to the NCR commander, Enclave commander, and other commander mods that came before this one.
- Requirements
- Permissions and credits
- Changelogs
Other Commander Mods Made by Me:
Robot Commander
Desert Ranger Commander
Baby Gecko Commander
Recommended Mods (Not made by me):
- Mariposa - Playable Super Mutants (Highly Recommended) ( I made it as a companion mod to play with it while i'm a Nightkin larping as a Nightkin who runs a mini army of nightkin similar to Davison or Keene)
- Menace of the West - Super Mutant Face Overhaul (adds new animations and faces and stuff)
- Claim the Mojave (For you can claim the Mojave for yourself or something)
Planned Features:
4) Anything you guys want to suggest I'll look into adding it to the mod.
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Credit:
Inspired by the Mod NCR Commander (You can download this version if you want) i think its updated enough that it should work in comparison to the other one which is from 2011) which in turn is inspired by the NCR and BoS Commander made by Fallout Gamer *LEGACY Version only go there to endorse, I would not recommend downloading yourself since it's 2011. but i would recommend downloading and endorsing on your own time but not playing it of course since its from 2011 and could interfere with more modern mods.
*Note does not actually use any assets in the file belonging to either Author since it doesn't make use of the Vertibirds i believe or anything that the Authors of either mod would have otherwise. Just inspired honestly for Super Mutants and Nightkin and Centaurs rather then NCR and BoS soldiers/knights/paladins.
*Double Note just bases it off the scripts written in the more recent/modern NCR commander which makes it require xNVSE or NVSE (xNVSE is recommended for future proofing) NOT NVSE since that has been outdated for quite some time now.
*Otrherwise this "mod" is completely modder asset free belonging to other modders. Open permissions for everyone however who wants to release bug fixes and what not. or covert it for other games. Though i don't recommend using Mariposa mutants for Fallout new vegas in say like a Fallout 3 commander mod. just use the mutants in fallout if your making a mutant commander mod for that game and base it off the scripts i wrote for this one but a little difference since Fallout 3 has FOSE and not xNVSE which means its going to be a little bit more working less though there is a Super Mutant Playable mod here called Metamorphosis which is from the same author of the Mariposa Playable Super Mutant Mod.so if you got your own ideas you can base it off that one for Fallout 3 as well.
Other ideas include fallout 4 though idk how a commander mod may work for fallout 4 honestly. I assume it would be "Functional" and probably better so then an old one like 3 or New Vegas. but not experienced enough in FO4 Creation Kit in order to get it done myself. so anyone who wants to "Convert" This one into a Fallout 4 mod for Commander Super mutants is free to do so with no permission or credit required just remember Fallout 4 scripting is different then New Vegas or 3 Scripting so keep it mind you may be treading into harsh territory on that one. Anyway thanks for downloading the mod!!
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More Credits:
Super Mutants Overhaullords by Miguick
Super Mutant Overlords (Legacy version from 2015) by PineappleSurprise
Creature Resources and Mods by Cib01
FEV Horror Mutants by Skarmonyx
Fallout 4 Super Mutant Suicider by Qolore7 (Remember to Endorse all the mod authors for credits!!)