This page was last updated on 12 April 2025, 2:48AM
Changelogs
Version 3.00e
Removed and decluttered the spawn menu Now you only are able to call Super Mutants from Vertibird and call Vertibird instead of them just spawning randomly out of the blue. I will be retiring some other editions of Super Mutant Commander mod.No need to have a bunch of random editions now that aren't being supported regularly. While Super Mutant Commander 6th Edition will probably be the last edition of the mod. I just don't feel like supporting the other editions much longer plus the "Human version" of this edition (2.00a) doesn't even have Centaurs in it!! I would keep 2.00b up but might as retire it and have everyone utilize the New and improved 6th Edition instead. Just be sure to install all necessary requirements for the 6th Edition. It also comes with its own Config file so that you may edit the size of your Super mutant raiding parties and stuff.
Version 2.05e
Removes the limit of 1 per category of mutant. Now you can recruit a total of 9 mutants. As well as Adds Vertibirds to the mod so that Mutants can spawn in through the Vertibird Menu.
Version 2.05d
Adds the ability to rename mutants by pressing the "middle-mouse button" as well as other NPCs.
Version 2.01e
Adds new limitations to the mutants, you can now only recruit 1 per category of mutant. To limit how many mutants you can have better. Fixed an issue with the naming script. Should now Only allow renaming mutants instead of any selected object.
Version 2.00e
Fixes some issues with the text input and renaming function, as well as limits the mutants to 1 per category for each mutant category the player can recruit in the 5th edition only and retires some other editions of the mod that are no longer needed.
Version 2.00d
Adds new Super Mutant Suiciders to the 4th Edition requires all requirements listed in the Requirements Ta b before download. Removed the Nightkin grunts default gun and melee grunts for Nightkin for the Suiciders. Keeps Nightkin Heavies though.
Version 2.00c
Adds new Mutant varients "Grunts" "brutes" and "master" variants as well as Overlords On top of Centaurs as well who are recruitable. Requires Mariposa, Super Mutant Overhaullord, and and a plethora of other requirements a well no exceptions. And a plethora of other fixes and other things "Fixed" in the mod to make sure it works better than before.
Version 2.00b
Adds cute LOVEABLE Centaurs to the mod and other fixes / changes as well.
Version 2.00a
This one does NOT Require Maripiosa or other requirements other than xNVSE since it uses scripting from that. Added Cute LOVEABLE Centaurs to the mod. As well as a plethora of other fixes / changes to how the mod functions. Should work better now then before. Sorry about that.
Version 1.60b
Changes how the mutants are decided to spawn with their weapons logic. Instead of it being a flat "Weapon" adding and equipping script. it will be through Leveled lists and assign it to the respective inventories for the respective mutant grunts. As well as a plethora of other fixes necessary to make sure the mod is functional. I will update the one that requires no Mariposa later this or next week.
Version 1.0
Adds new nightkin and super mutant "commander " options.