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Author notes
Plugin permissions granted, any assets used from other LOD mods require permissions from their respective authors.
File credits
Permissions for used assets provided from and credits remain with the creators of TCM's LOD Overhaul, LODIFy, More LODs Additions and Fixes, LOD additions and improvements and FNV LOD Supplementation.
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Changelogs
Version 1.3.3
Fix upload issue with 1.3.2
Version 1.3.2
Fixed the 1.3.1 patch not correctly applying in the ESP, and checked the entire ESP to confirm this issue doesnt exist for any other static.
Fixed the dead tree LOD from FNV LOD Supplementation not applying
Several minor additions for missing Visible when Distant flags from Honest Hearts and Old World Blues
Optimise the fence walls used in Primm and the NCRCF
Version 1.3.1
Fixed a visual issue with the DLC03 pipes flagged as having LOD.
Version 1.3
Integrated the VNV - LOD Fixes resource with permissions.
Several fixes integrated for LOD Additions each reimplemented by hand, namely the Rail LOD Fix, Satellite Dish fix, OWB Nellis fix and a full recompression of textures from a 1.06 base to fix several texture issues.
Fixed several trees that have LOD either missing Visible when Distant, or having both Has Tree LOD and Visible when Distant causing xLODGen lod warnings. Notably an additional Joshua Tree now appears as a LOD mesh. Also corrected three meshes flagged as Has Tree LOD that are not trees
More missing Visible when Distant flags added for meshes both modded and vanilla that do indeed have LOD files.
Added new High Priority variants of several meshes, as part of initial work to provide both a low and high quality version of LOD. Primary additions so far are the Vicki & Vance casino, Nellis AFB Tower, McCarran Gate, Rubble Piles and Strip walls
Added upscaled NVDLC04BigBld textures for Lonesome Road (and Simple Mojave Urbanisation) thanks to Nilla
Added missing crucifix LOD for a specific variant, and fixed missing base LOD due to a file name issue in Much Needed LOD
Fixed poor quality shading on the optimised Overpass meshes from release 1.0, countered with some additional optimisations
Replaced the texture for rubble piles with a vanilla matching version.
Version 1.2
Integrated the LOD Additions and Improvements - Billboard fix mod with permissions
Flagged a significant number of records that were missing the Visible when Distant flag, covering all LOD mods and a number of base-game records missing the flag.
Added some wall LOD from SCLO for the Strip
Reused some LOD for Lonesome Road to fix missing distant buildings
Version 1.1
Adds additional optimised LOD models with permissions from TCM LOD Overhaul to further reduce memory usage.
Fixes two incorrectly named LOD files in the original upload.
Version 1.0
Initial Release
Recommended to use alongside High Priority LOD. Requires following the LOD Guide for Viva New Vegas, which provides all required mods, the correct install order, and working LOD for your New Vegas modlist.
Regenerate your object LOD after install and any updates.
Provides optimised models for various LOD meshes used through New Vegas, reducing memory usage when extending render distances. Also includes some new LOD used across Fallout New Vegas and in TTW.
Thanks to all the extensive LOD mods across the Nexus, LOD coverage in Fallout New Vegas has reached a point where most essential models have been covered. Unfortunately with extended render distances, LOD can use a significant amount of RAM at higher fBlock settings. Nuclear LOD aims to reduce the size of various models with minimal to no loss of quality, reducing the overall cost of LOD. Vert counts and tris have been reduced across the board, with additional per model optimisations simplifying detail where the change would not be visible from a distance. In testing with extended render distances this can save somewhere between 70-80mb of RAM usage without loss of detail.
Also provides some new models for LOD used for landscaping across the New Vegas and DC landscapes. All Rubbles Piles variants are covered, used extensively for landscaping around western Vegas and the DC ruins. Additional building-kit meshes used in various ruins have also been added, such as small stone walls used around Vault 3 and various ruins corner meshes.
Load Order Load after/overwriteevery other LOD mod, except for High Priority LOD. More details in the LOD Guide. The file structure forwards some optimised meshes between LOD mods where appropriate as well.
Merged Fixes - LOD Additions and Improvements - Billboard LOD fix - All miscellaneous patches for LOD additions such as the rail fix and hanger fix. - The VNV LOD Fixes resources (not the plugin) are covered jointly by both Nuclear LOD and Decent LOD Kit. - Any Tree LOD fix mods are covered by Nuclear LOD