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About this mod

Adds new distant level-of-detail to many world objects; from vehicles, roads, barricades, and lots of rocks.

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Adds new distant level-of-detail to many world objects. For example, cars, trailers and trucks can now be seen from a distance.

Among other LODs in this mod are rocks. I tried to create low poly impostors for almost every single rock that dots the landscape.

This mod must be used with the FNVLODGen Utility to generate your landscape LOD. Don't bother using this mod if you're not going to use it with FNVLODGen.

I highly suggest using this mod with FNVLODGen Resources, as well as LOD Additions.

Also available is a texture patch for those who use NMC Texture Pack. Install on top of Much Needed LOD, overwriting any files.

How to Use:
Enable the mod in your load order, including .esp file. As with most LOD mods, give it high priority. Run FNVLODGen to generate the new LODs.

If after you generate your LOD with FNVLODGen and many distant details refuse to show up, check if you have landscape texture packs enabled during the generation process. Some of these packs contain their own LOD texture atlas. Delete or hide these texture atlases and redo FNVLODGen. Another explanation is that these packs sometimes (rarely) contain LOD textures that are simply too big.

When in doubt, disable any texture packs (that affect the landscape) in your load order when generating your LODs. Re-enable after.

  • All of the Before screenshots were taken with FNVLODGen Resources and LOD Additions, as opposed to vanilla New Vegas. Same applies to all of the After screenshots, but with Much Needed LOD enabled.
  • Much Needed LOD covers some rock assets that FNVLODGen Resources also covers. In comparison, the larger rocks in this mod contain just barely more triangles. This mod also covers all the rocks as opposed to only the bigger ones.
  • Much Needed LOD contains the rock assets used in Quarry Junction, near Sloan. Just a heads-up for those who use the Limestone LOD mod.
  • Not all vehicles are covered. I only created LOD for the most common vehicles. Likewise, non-static vehicles (the ones that can explode) are not considered static and are thus not generated for LOD.

Next Update (v1.2):
  • Several new objects
  • More optimized texture atlasing
  • More optimized rock meshes