About this mod
ScriptRunner that normalizes Leveled Lists, and removes NPC/Creature Level Scaling with the Player.
- Requirements
- Permissions and credits
- Changelogs
ScriptRunner that normalizes Leveled Lists for Creature spawns, NPC spawns, and Items by setting all Leveled List entries to level 1. Also has an option that removes NPC and Creature Level Scaling with the Player.
Due to this being a scripted solution, compatible with and affects all mods, and any new Leveled Lists they create/use!
The Wasteland is an unforgiving place, and there is no telling what kind of danger lurks around every corner. This will make it so any spawn can be of any level, regardless of the player's level. Makes the world not based around you, the player.
WARNING
This will potentially make the game much more difficult, especially at lower levels.
- It is possible to run into a level 25 Deathclaw right outside of Megaton, or a handful of level 14 Albino Radscorpions outside of Goodsprings.
- Tunnels with Feral Ghouls can now have Roamers, Reavers, or Glowing Ones right from level 1.
- Raiders may have machine guns, missile launchers, flamers, or other high powered items from the start.
- Vendors will have higher level and value weapons/armors by default.
Safe to use on an existing save! New spawns will be unleveled.
Safe to remove at any time! New spawns will be leveled again, merchants will restock after a few days, however, anything that has already spawned will probably still be there.
This does NOT increase the amount of spawns in the world, however, some Leveled Lists have multiple creatures/NPCs set to spawn at a location when you are a higher level, which means there may be 3 Deathclaws instead of just 1. It's all up to Atom now.
Anything can happen, at any time, for no reason.
Compatibility:
Compatible with everything! Including TTW, any/all Quest Mods, new weapon mods such as Another Millenia, overhauls like STARS TTW,
Recommended:
- Weapon Requirements System by miguick - You're getting some higher leveled items by default, and this will make it so you can't really use them.
- TTW or SITE - Simple Item TTW Economy for NV by Sweet6Shooter - Same reason as above, but for money.
- Simple Headshots by me - Shameless plug, but helps to keep balance with the harder enemies that will spawn.
Available Configuration
Included Configuration is at: "Config\UnleveledLists.ini"
[Scaling]
bDoNPC- Default: 1
- Remove scaling from NPCs
bDoCreatures- Default: 1
- Remove scaling from Creatures
iUseLevel- Default: 0
- Level set on scaling removal
- Set to -1 to set to Max Level
- Set to 0 to set to Min Level
- Any other value is used as static level
iDefLevel- Default: 15
- Only used when Max/Min level is set to 0, and using one of those options.
[Unlevel]
bDoNPC- Default: 1
- Normalize NPC Spawn lists
bDoCreatures- Default: 1
- Normalize Creature Spawn lists
bDoItems- Default: 1
- Normalize Item Spawn lists
Credits and Thanks
jazzisparis - For JIP LN NVSE Plugin
Demorome - For ShowOff XNVSE Plugin