perhaps the damage could be 15 - (Intelligence/2) - (Medicine/10) so if you don't know what you're doing you can tear something important, but if both are maxxed it deals no damage, cleanly reaching the right vein. this is a great mod.
15 is a bit high, that's a minimum of 13 damage iirc. I still think 1 is pretty reasonable, and I need to cover the possibility of higher than vanilla max values, so I'm going to compromise and go with a max of 5 damage. Formula here: (GetMaxOf 0 (Ceil(5-((Player.GetPermAV Intelligence)/4)-((Player.GetPermAV Medicine)/40))))
It's a really cool idea, although it doesn't work for me because my falling damage effects are disabled to make sure they don't interfere with other mods.
Any way to make it so that the damage effect comes from another source? Like traps/enemies..
Well I'm not sure what all mods you use, but I use this mod, Custom Health and AP Visuals, so you can keep the No Attacker set to Nothing in JAM while still seeing a reaction on-screen.
20 comments
this is a great mod.
15 is a bit high, that's a minimum of 13 damage iirc. I still think 1 is pretty reasonable, and I need to cover the possibility of higher than vanilla max values, so I'm going to compromise and go with a max of 5 damage. Formula here:
(GetMaxOf 0 (Ceil(5-((Player.GetPermAV Intelligence)/4)-((Player.GetPermAV Medicine)/40))))
EDIT: New version added.
Any way to make it so that the damage effect comes from another source? Like traps/enemies..
looks into inventory
only has stims for aid
"Whelp, guess ill die" ¯\_(:/)_/¯
Glad you like it :)