Fallout New Vegas
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Askfor

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djuilesyboy

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59 comments

  1. AXShasalreadybeentaken
    AXShasalreadybeentaken
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    I think It's relevant to mention if the mod can be removed mid playthrough since It's quite big and a lot of the content is only seen later on the game. For the record, It seems like It's fairly safe to remove It, I've tried out and It just isn't my cup of tea, but I do commend the original author, Askfor, for the work and djuilesyboy for this port. Noice work and seems to have a lot of content to enjoy.
  2. ukzzelitezz
    ukzzelitezz
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    Has anyone tried this with Raiders of the Capital Wasteland? Wanna know if they could both cause any issues 😊
  3. samosa123
    samosa123
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    I dont know why, but with this mod neither me or npcs could throw frag grenades specifically. other grenades seem fine. took me two hours of deleting and reinstalling mods to single out the troubleler
    1. ukzzelitezz
      ukzzelitezz
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      I have the same issue. Any update on this?
  4. Comedian4life
    Comedian4life
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    Super Mutant Warrior is also appearing invisible (it's armor can be seen, but not the super mutant itself) 
    1. djuilesyboy
      djuilesyboy
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      taking a look now, what mod do you use that affect SM
    2. Comedian4life
      Comedian4life
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      TTW Armored Wasteland
    3. djuilesyboy
      djuilesyboy
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      yep im guessing that also, i cant replicate it on my game, if taken a look and the nifs seem fine
    4. djuilesyboy
      djuilesyboy
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      i have changed the warrior should be fixed for you now
    5. Comedian4life
      Comedian4life
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      Thank you
    6. Ggg7777
      Ggg7777
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      I've noticed some members of Super Mutant Patrol are also invisible
      I'm rationalizing them as nightkins for now but it's a bit jarring lol

      Thanks for the conversion still, seems like a cool mod
    7. psilver2001
      psilver2001
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      If anyone else having issues with invisible high end super mutants, in my case it was the Super Mutants HD mod Super Mutants HD - 4k Retextures at Fallout New Vegas - mods and community (nexusmods.com)  - not sure why but I removed that and it was fine.

      So far These work with Soldier of Fortune with no side effects, but still testing:
      Menace of The New West at Fallout New Vegas - mods and community (nexusmods.com)
      TTW Menace of The New West at Fallout New Vegas - mods and community (nexusmods.com)
  5. Huttsonk
    Huttsonk
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    For some reason when i load this mod it corrupts all my saves. is it incompadible with "A world of pain for fallout 3 "
    1. HazardDuty
      HazardDuty
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      Yeah needs a patch
    2. otorobot
      otorobot
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      Oh no! dude u sure? I have AWOP F3!
    3. djuilesyboy
      djuilesyboy
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      im running awop just fine, can you be specific so i can look into this
    4. StoegerKill
      StoegerKill
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      I wouldn't recommend AWOP anyways until its updated for 3.3 TTW. That may be related to your issue
    5. HazardDuty
      HazardDuty
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      Haven't encountered any game-breaking problems yet after adding on to The Wasteland Survival Guide mod guide for TTW. The AWOP FO3 version featured there + Sweet Pain is fully compatible with TTW 3.3 so it's not a TTW issue. Crodie's problem could've been a load order issue or because he installed it mid-game. I'll still test it a lil more and lyk
      EDIT: Some navmesh incompatibility with TTW Regulators
  6. ImanuelofTheLions
    ImanuelofTheLions
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    Hello there! Thank you so much for your hard work, can't wait to get back home and download it for my TTW playthrough. Would like to ask if there are any incompatibilties with Raiders of the Capital Wasteland, FO3 A World of Pain, Citadel and Fort Independence Overhaul? Raiders slightly modify a couple of cells within Fairfax Ruins and the two Overhauls modify a lot the two locations, so before installing I would like to take precautions lmao
  7. djuilesyboy
    djuilesyboy
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    Rebuild the capitol Patch -done
    Supermutant fix- done

    will do my best, please let me know of any more problems
    1. otorobot
      otorobot
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      is the patch included in the main file now?
    2. djuilesyboy
      djuilesyboy
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      yes
    3. djuilesyboy
      djuilesyboy
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      how is the mod for you?
    4. otorobot
      otorobot
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      Thanks for the mod! I'm currently at the endgame, playing the mojave. Will try to see new additions to the Capital Wasteland soon.
  8. noacctname1
    noacctname1
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    I hope this doesnt come off as rude, but would you please add a real description?  There is no elaboration on what this is for the uninitiated to the fo3 original mod, and there is no link to it, though the authors name is helpful.  I can and will in the meantime look it up for myself because this and the other mod you released today both seem interesting, but Im thinking of the people that wont in saying this.
    1. WastelandSentinel
      WastelandSentinel
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      +1
    2. Meseeks
      Meseeks
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      https://www.nexusmods.com/fallout3/mods/22133
    3. djuilesyboy
      djuilesyboy
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      done
    4. djuilesyboy
      djuilesyboy
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      done
    5. noacctname1
      noacctname1
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      Thank you, going to be downloading this next playthrough or sooner if I dont set the profile for it up last second.
  9. noobkillerv2
    noobkillerv2
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    Hey so I'm doing the side quest to hunt the raider leader. I killed all the talon company guys there but the quest didn't progress, and then I resurrected the leader and killed them myself, and it still didn't progress. Help?
  10. WastelandDrifter1
    WastelandDrifter1
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    Got to love Fallout 3 ports to TTW. There's some cool mods in Fallout 3, I believe. Some other port idea's off the top of my head could be mods like Evil Forces English, Mental Hospital, quest mods from TrickTrack00, BoS and Enclave, and The Enclave Story.
    1. djuilesyboy
      djuilesyboy
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      yeah i definitely agree, i have many ported for myself, ghoul king Lesko lab, The Liberian, can  opener[essential mod for me for 10 years] few others, its not hard just take some time and effort, i love this for the fo1 references with the master, i honestly would love a quest line with a recreation of the master
    2. djuilesyboy
      djuilesyboy
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      forgot Craterside enterprise, but im playtesting atm, will probably upload that next if i can
    3. WastelandDrifter1
      WastelandDrifter1
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      In addition to what I mentioned, and what you said, I think these would make good ports. The Librarian/Orion's Gate is one I thought was pretty neat specifically. Heck, I'd also just like to see people trying these ports that might not have even known about them. Additionally, I like to believe that some of them ported might just lead to future idea's on new quest mods, but that might just be my wishful thinking, lol. Eh, now that I think about it, TTW could also use more quest mods. :)
    4. djuilesyboy
      djuilesyboy
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      uploaded the ghoul King for TTW, Caterside Enterprises next, its taking a bit longer than i thought, the fallout who mods are on my agenda also, but my god there's a lot to be changed to make it TTW compatible, I've started it but lots to do
    5. Ggg7777
      Ggg7777
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      Thanks you for all these TTW conversions! 
    6. WastelandDrifter1
      WastelandDrifter1
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      Funny enough, I literally was just about to say the same as the other guy. Thank you for porting mods to TTW.