I think It's relevant to mention if the mod can be removed mid playthrough since It's quite big and a lot of the content is only seen later on the game. For the record, It seems like It's fairly safe to remove It, I've tried out and It just isn't my cup of tea, but I do commend the original author, Askfor, for the work and djuilesyboy for this port. Noice work and seems to have a lot of content to enjoy.
I dont know why, but with this mod neither me or npcs could throw frag grenades specifically. other grenades seem fine. took me two hours of deleting and reinstalling mods to single out the troubleler
Haven't encountered any game-breaking problems yet after adding on to The Wasteland Survival Guide mod guide for TTW. The AWOP FO3 version featured there + Sweet Pain is fully compatible with TTW 3.3 so it's not a TTW issue. Crodie's problem could've been a load order issue or because he installed it mid-game. I'll still test it a lil more and lyk EDIT: Some navmesh incompatibility with TTW Regulators
Hello there! Thank you so much for your hard work, can't wait to get back home and download it for my TTW playthrough. Would like to ask if there are any incompatibilties with Raiders of the Capital Wasteland, FO3 A World of Pain, Citadel and Fort Independence Overhaul? Raiders slightly modify a couple of cells within Fairfax Ruins and the two Overhauls modify a lot the two locations, so before installing I would like to take precautions lmao
I hope this doesnt come off as rude, but would you please add a real description? There is no elaboration on what this is for the uninitiated to the fo3 original mod, and there is no link to it, though the authors name is helpful. I can and will in the meantime look it up for myself because this and the other mod you released today both seem interesting, but Im thinking of the people that wont in saying this.
Hey so I'm doing the side quest to hunt the raider leader. I killed all the talon company guys there but the quest didn't progress, and then I resurrected the leader and killed them myself, and it still didn't progress. Help?
Got to love Fallout 3 ports to TTW. There's some cool mods in Fallout 3, I believe. Some other port idea's off the top of my head could be mods like Evil Forces English, Mental Hospital, quest mods from TrickTrack00, BoS and Enclave, and The Enclave Story.
yeah i definitely agree, i have many ported for myself, ghoul king Lesko lab, The Liberian, can opener[essential mod for me for 10 years] few others, its not hard just take some time and effort, i love this for the fo1 references with the master, i honestly would love a quest line with a recreation of the master
In addition to what I mentioned, and what you said, I think these would make good ports. The Librarian/Orion's Gate is one I thought was pretty neat specifically. Heck, I'd also just like to see people trying these ports that might not have even known about them. Additionally, I like to believe that some of them ported might just lead to future idea's on new quest mods, but that might just be my wishful thinking, lol. Eh, now that I think about it, TTW could also use more quest mods. :)
uploaded the ghoul King for TTW, Caterside Enterprises next, its taking a bit longer than i thought, the fallout who mods are on my agenda also, but my god there's a lot to be changed to make it TTW compatible, I've started it but lots to do
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I'm rationalizing them as nightkins for now but it's a bit jarring lol
Thanks for the conversion still, seems like a cool mod
So far These work with Soldier of Fortune with no side effects, but still testing:
Menace of The New West at Fallout New Vegas - mods and community (nexusmods.com)
TTW Menace of The New West at Fallout New Vegas - mods and community (nexusmods.com)
EDIT: Some navmesh incompatibility with TTW Regulators
Supermutant fix- done
will do my best, please let me know of any more problems