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File credits
Original mod by AgentFuse
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Changelogs
Version 1.02
Added a patch for Functional Post Game Ending that forwards changes from that mod and moves all the added NPCs and markers into the vault.
Improved the optimization of the Vault, though you won't really notice in the more open areas. Updated the ExRB patch accordingly.
Restored Martina Groesbeck's original bed, just in case it's needed by anything.
Changed the FormIDs of all added rooms, portals and occlusion planes to those of the originals. Just looks cleaner in the editor to me.
Cleaned the YUP master from the Outside Bets patch to make it usable with TTW.
Version 1.01
Generated Facegen Files.
Fixed an issue in the Who's Sorry Now Patch.
Did a speedrun of Who's Sorry Now to confirm that everything works as intended.
This mod fixes the deleted navmesh in AgentFuse's Vault 21 overhaul by changing its FormID back to the original navmesh, changes the Vault Door so it instantly teleports players inside (since there's no animation anyway), and also moves the Gift Shop back into alignment with the original position of the room, as that prevents conflicts with exterior mods like LightBright, which could otherwise cause players to spawn in the void.
Additionally, I've provided a couple of patches for other mods mentioned in the comments. If you find any that are missing, please let me know and I might make some more. Since I've already played most quest mods for New Vegas, I may not find them myself. One I will not be patching is Sarah Weintraub Companion - More Than Just a Classy Chassis. Not just because it may be buggy, but also because it tries to overhaul the vault in a more gradual manner, so trying to make them work together would require more effort than I'm willing to invest.
Who's Sorry Now - Moves the NPCs out of the void and replaces the door they're standing in front of, so that the quest works properly. (Tested by me, works perfectly fine as long as there aren't any mod conflicts)