Incase you care enough to make it mux compatible: :)
Per anro (maker of mux): OnCrosshair and OnCrosshairOn are less then 1 frame different, which means it has to fire somehow after the vanilla UI update and before OnCrosshairOn in order to work
To explain it more in detail. Johnny Crosshair function fire before and due the CallAfterFrames it change applies after the JIP OnCrosshairOn Event. Since MUX combines both strings the change from this mod does apply to late to be catched by mux
Good to know, thanks for the explanation! Stewie is going to implement a similar feature in the next tweaks update on an engine level so any UI Mod will be supported.
Loving your mods. I have a suggestion though. In Project Nevada there is a mechanic where stealth boys can be activated and deactivated by pressing X i was hoping you could add this same function to TTW? Thanks :D
Ain't working for me either, still showing HP instead of H20. I'm using Vanilla UI plus, yUI, ySI, Clean Vanilla HUD, your Colorful Icons Fix all with Smooth HUD to auto hide UI.
By default ya, but this will also reflect any changes to water sources from mods like ROOG or Water Overhaul. Also takes into account the Camel of the Mojave perk bonus.
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Per anro (maker of mux): OnCrosshair and OnCrosshairOn are less then 1 frame different, which means it has to fire somehow after the vanilla UI update and before OnCrosshairOn in order to work
pressing X i was hoping you could add this same function to TTW? Thanks
:D
Edit: Thank you for the update!
in my case I use mtui and vanilla ui
Also, aren't all sources -200 H2O?