Fallout New Vegas
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Stentorious

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Stentorious

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31 comments

  1. Stentorious
    Stentorious
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    WOULD APPRECIATE AN ENDORSEMENT IF YOU ENJOY THE MOD
    IF YOU WANT TO SUPPORT MY WORK CONSIDER DONATING

  2. CloudLamda
    CloudLamda
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    Just noting, Stewie added in v9.10 of his Tweaks; "Water Sources Show H2O". Not sure how much it differs from this.
    1. GRUmod
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      Appears to be identical..
    2. PregnantFox
      PregnantFox
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      Stewie's Tweaks displays it as negative H20 while this mod does not:
  3. kamchatkaa
    kamchatkaa
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    still seeing HP and not H2O. Using VUI+, MUX, and many of the other things other posters shared.
    1. Stentorious
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      Not currently compatible with mux.
    2. kamchatkaa
      kamchatkaa
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      Incase you care enough to make it mux compatible:  :)

      Per anro (maker of mux): OnCrosshair and OnCrosshairOn are less then 1 frame different, which means it has to fire somehow after the vanilla UI update and before OnCrosshairOn in order to work
    3. Anro19
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      To explain it more in detail. Johnny Crosshair function fire before and due the CallAfterFrames it change applies after the JIP OnCrosshairOn Event. Since MUX combines both strings the change from this mod does apply to late to be catched by mux
    4. Stentorious
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      Good to know, thanks for the explanation! Stewie is going to implement a similar feature in the next tweaks update on an engine level so any UI Mod will be supported.
    5. Stentorious
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      Added M.U.X support in version 1.3
  4. infamousgmac12345
    infamousgmac12345
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    Loving your mods. I have a suggestion though. In Project Nevada there is a mechanic where stealth boys can be activated and deactivated by
    pressing X i was hoping you could add this same function to TTW? Thanks
    :D
  5. 956785412
    956785412
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    Does this work with darnified UI?
    1. Stentorious
      Stentorious
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      Yes
  6. dartstalker
    dartstalker
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    Great QoL feature!
  7. Socadethe
    Socadethe
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    You are on fire! Keep up the great work on all of these mods
  8. Loeke
    Loeke
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    Not working for me. Maybe mod conflict. Using TTW Configurable Loot Rarity and Food Healing to disable food healing.

    Edit: Thank you for the update!
    1. Stentorious
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      What UI mods are you using?
    2. Oomaa42
      Oomaa42
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      Ain't working for me either, still showing HP instead of H20. I'm using Vanilla UI plus, yUI, ySI, Clean Vanilla HUD, your Colorful Icons Fix all with Smooth HUD to auto hide UI.
    3. Stentorious
      Stentorious
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      Ah I'll have to add support for oHUD, Contextual HUD, and Smooth HUD.
    4. Stentorious
      Stentorious
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      Should be fixed in 1.2
    5. Oomaa42
      Oomaa42
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      Working as advertised now, thanks for the update!
  9. i3ncore
    i3ncore
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    Very nice, working with VUI+. Any plans to include ingestibles/items (+food)? (will come in handy with quick-use)
  10. whithebunny
    whithebunny
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    in my case it keeps showing me the HP
    in my case I use mtui and vanilla ui
    1. Stentorious
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      I can look into adding support but you should really be using a more modern UI mod.
    2. whithebunny
      whithebunny
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      is that with my modifications that I use many asked me for this one, that's why I use it.
  11. DamageHero
    DamageHero
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    Wait, you can drink from hydrants? What?

    Also, aren't all sources -200 H2O?
    1. Stentorious
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      By default ya, but this will also reflect any changes to water sources from mods like ROOG or Water Overhaul. Also takes into account the Camel of the Mojave perk bonus.