Fallout New Vegas

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rockbiter68

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rockbiter68

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About this mod

Animation overhaul of all grenades-based weapons (thrown explosives) in the base game and TTW. No balance changes, as it adheres strictly vanilla timings. Uses and requires kNVSE.

Requirements
Permissions and credits
Changelogs
Donations
FNV CLEAN ANIMATIONS | Grenades Pack





FEATURES
  • Complete re-animation of all grenade-based weapons in the game.
  • Full TTW support.
  • Features Frag Grenade animations from hitman47101 for maximum user-convenience.
  • Combat and non-combat equips for the Pulse Grenade and Plasma Grenade.
  • Adheres to all vanilla timings and animation lengths. Nothing here is even a milisecond out-of-place with vanilla animations.
  • Gameplay-friendly. Vanilla timings are strictly adhered to, so there are zero balance changes.
  • Compatible with all quick-throw mods EXCEPT b42 Quickthrow, due to technical constraints.
  • For use with any locomotion set available on Nexus.


DESCRIPTION
This was a project that I started God-knows-how-long-ago--probably about a year or more, at this point. The idea was to cover all grenade-based weapons. Outside of Dynamite, this wasn't hard--just a lot less exciting than I expected it to be. Motivation dwindled, and grenade-type weapons languished on my hard drive for months on end.

No more! I've gone through an animated every grenade-based, throwing explosive weapon in the game. Yes: every single one of them (even the MFC Cluster, which you probably didn't even know about, but you should now definitely use). Do all of them have unique animations? Absolutely not. Do the ones that you're going to most commonly use have unique animations? Yes. In practice, this actually means that only the Fire Bomb, Flash Bang, Tin Grenade, and Stun Grenade share animations across all sets--I crafted a "generic" set of animations that would involve pulling the pin, adjusting the grenade's position, and throwing it. This does mean that you lose flicking the shell or lever or whatever off. The trade off is that this set actually gets released, and now you have one more category of weapons totally covered by kNVSE animations.

The remaining animations either have totally unique sets or a shared based set with different attack animations, depending. I'll let the videos speak for themselves here.

hitman47101, ever generous as he is, also allowed me to bundle this wet with his Frag Grenade and Holy Frag Grenade animations, as I certainly didn't feel like reinventing the wheel there, and I like things to be convenient for users whenever possible. So, consider this your one-stop-shop for all thrown explosive weapon animations. This also means that I bundled my Dynamite animations that I released a while back in here, too (now they're in three whole places). They'll safely overwrite the previous animations if you've installed them before (they remain the same, though), so don't worry about compatibility.

Oh, if it wasn't already clear: everything uses vanilla timings. There's not even a slight change in the balance with these animations, if that's a thing you care about. This is basically just a straight upgrade over vanilla.

Anyways, there's not much else to say. A lot of these animations were made a year or more ago, and aren't probably as good as I can make them today. Even the ones that I made more recently aren't as good as I can make today. The idea was to get these better than vanilla and then in good enough territory--you're generally just going to be hucking these things away from your face, anyways, and they're rarely used as is.

But maybe they'll be used a little bit more now.

Cheers.


ANIMATION LIST & SHOWCASE
List of weapons that have been reanimated. Click the name of the weapon to view a showcase of it.



REQUIREMENTS


RECOMMENDED MODS




COMPATIBILITY
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  • Out-of-the-box compatibility with any mod that does not specifically use kNVSE to edit the same animations.
  • Works with quickthrow mods (except for b42 Quickthrow).
  • Does not overwrite vanilla animations, allowing you to safely switch back.



SUPPORT
  • If you enjoy this mod in any capacity, please do consider endorsing it.
  • If you wish to support me and my animating habits further, donations are very helpful. Small, one-time donations are especially helpful.






DISCLAIMER
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While I frequently animate firearms for Fallout: New Vegas, I simply ask that my animating of these weapons not be conflated with interest or enthusiasm for firearms, or support of wholly unrestricted gun rights. I do not particularly like guns outside of a passing interest in their mechanics (i.e. how their various little parts move), and I do not support the free, near-unrestricted access to firearms seen in the United States, or the inane "but my rights" debate that happens every single time schools like the one I work at get shot up.

This disclaimer is up simply to avoid being associated with a group whose beliefs I pointedly do not share, and so that public perception of me--limited as it is--can at least be somewhat accurate.

This said, animating these weapons so often has forced me to learn a bit about them. Please know that, by the time an animation set is released, I have done any research I deem necessary. Do not offer me corrections as to the "accuracy" of a weapon; if you seem something that you wouldn't considered 1:1 realistic, know that I already am aware of this, and deliberately omitted it for gameplay, technical, aesthetic, and/or time constraint purposes.

Please note that I am fully open to feedback--the above is simply here to state that I do not conflate 1:1 real-life weapon accuracy with a "good" animation, and to also clarify that I do not shoot for realism in my animations (although I do take inspiration for it in order to create a believable animation). Any critiques animation-side, such as things regarding timing, pacing, anticipation, weight, movements, etc. are extremely welcome and hugely beneficial to the craft.

I will not be commenting on any posts regarding this disclaimer, specifically about anything political. It is not my intention to make people angry, but to simply clear me of any unwanted associations.

Thank you.