I seem to have a bug with the reloading animation for the M1877, when installing the Hunting Shotgun Longtube mod the animation starts as the default Hunting Shotgun reloading animation instead of using bananas replacers. Also the b42 inspect animation that are included within that replacer also dont seem to apply. Otherwise great mod good job
I've not been able to replicate this issue, although I suspect it might be due to the number of shells the reload is made for. That's about all I can tell you.
Wanted to thank you for this mod, I really enjoy it as it always bugged me trying to correctly implement modded weapons into the game. I especially like the name options for each shotgun and the ability to toggle their distribution in the ini.
I look forward to if you ever do this for more weapons as I really appreciate a variety.
Not sure if you can fix this but the semi auto shotgun animations have iron sight misaligned issue with locomotion mods like blended locomotion. The sights misaligned themselves if you move while ADS and ISControl cant fix this.
Also the B42 inspect doesnt apply to some guns because the EDID needs to be renamed to "pizWeapAutoloadingShotgun" than "ToottielainBrowningAuto5".
It is a great mod. If possible, I would like to see any type of handgun or rifle added. I will be writing to request the addition of 4 modern and 2 unique shotguns.
The TOZ-66 is covered by Another Millenia, so I don't really feel like creating redundancy, same with the 1897. The Double-Barrel Shotgun is covered by Tactapack, so there's not really a reason for me to tackle it. I might do the Classic Combat Shotgun down the line, as I am not a fan of portions of CFWR. As for the M1887, I might end up switching to it in the future, I'll just have to wait and see.
33 comments
Thanks for the great weapon pack though!
I look forward to if you ever do this for more weapons as I really appreciate a variety.
I've noticed when I hold one of the shot guns my avatar left wrist flashes. No matter what I happen to be wearing..
Only happens when I hold a Shotty from here.
Could it be due to either :
Weapon Based fNearDistance ESPless
or
Weapon Based fNearDistance ESPless
Also the B42 inspect doesnt apply to some guns because the EDID needs to be renamed to "pizWeapAutoloadingShotgun" than "ToottielainBrowningAuto5".
I see this has been added to the mod guide.
It's a bit far from Viva New Vegas via Mojave Express Guide.
Or directly from Wasteland Survival Guide.
If possible, I would like to see any type of handgun or rifle added.
I will be writing to request the addition of 4 modern and 2 unique shotguns.
Benelli M3 Super 90 (3 mods)
Franchi SPAS-15 & Franchi SPAS-15 Camo Retexture
AA-12 (3 mods) & SYNC - AA-12 kNVSE Animation Set (Project Sledgehammer)
U.S. AS12 (2 mods)
The Raging Bull
Prime Shotguns - The Terminus Line
It would be great to be able to divert vanilla mods to shotguns that have no mods.
And I would like to see B42 Optics and Dropmag supported as well.
Great job, liking this project a lot
Also, some others you might want to add + name sugestions:
There's Winchester 1887 Repeating Shotgun that has a better model for the stocked lever-action shotgun imo, but that's you choice