Fallout New Vegas

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PIZZASPULUNKER

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PIZZASPULUNKER

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33 comments

  1. barneva
    barneva
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    I seem to have a bug with the reloading animation for the M1877, when installing the Hunting Shotgun Longtube mod the animation starts as the default Hunting Shotgun reloading animation  instead of using bananas replacers. Also the b42 inspect animation that are included within that replacer also dont seem to apply. Otherwise great mod good job  
    1. PIZZASPULUNKER
      PIZZASPULUNKER
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      I've not been able to replicate this issue, although I suspect it might be due to the number of shells the reload is made for. That's about all I can tell you.
    2. Toasty1453
      Toasty1453
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      Did you ever find a solution for this? Just encountered this myself
    3. FrankTheButler
      FrankTheButler
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      Same
  2. Hboyd
    Hboyd
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    The current version is still set to "1.1.0" instead of "1.14".

    Thanks for the great weapon pack though!
  3. Gsprfdude
    Gsprfdude
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    Wanted to thank you for this mod, I really enjoy it as it always bugged me trying to correctly implement modded weapons into the game. I especially like the name options for each shotgun and the ability to toggle their distribution in the ini.

    I look forward to if you ever do this for more weapons as I really appreciate a variety.
  4. Jayombie
    Jayombie
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    Great mod, thankyou..

    I've noticed when I hold one of the shot guns my avatar left wrist flashes. No matter what I happen to be wearing..

    Only happens when I hold a Shotty from here.

    Could it be due to either :

    Weapon Based fNearDistance ESPless

    or

    Weapon Based fNearDistance ESPless
  5. Jarecyrel
    Jarecyrel
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    Not sure if you can fix this but the semi auto shotgun animations have iron sight misaligned issue with locomotion mods like blended locomotion. The sights misaligned themselves if you move while ADS and ISControl cant fix this.

    Also the B42 inspect doesnt apply to some guns because the EDID needs to be renamed to "pizWeapAutoloadingShotgun" than "ToottielainBrowningAuto5".
    1. PIZZASPULUNKER
      PIZZASPULUNKER
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      I can’t really troubleshoot for locomotions, but I’ll look into getting the inspects up and running
  6. jimmyjenkins59
    jimmyjenkins59
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    Says I'm missing dependency "mil.esp." No idea what that is
    1. YanJeanne
      YanJeanne
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      That's Another Millenia
    2. PIZZASPULUNKER
      PIZZASPULUNKER
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      Welp, my dumbass forgot to clean masters, my bad.
    3. PIZZASPULUNKER
      PIZZASPULUNKER
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      Fixed (:
    4. jimmyjenkins59
      jimmyjenkins59
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      Yeaj just figured that out it wasn't in the reqs. I like it so I'm good now
  7. tsunamaru
    tsunamaru
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    salamand3r's New Vegas and TTW Graphics Guide: AGGRESSION
    I see this has been added to the mod guide.
    It's a bit far from Viva New Vegas via Mojave Express Guide.
    Or directly from Wasteland Survival Guide.
    1. PIZZASPULUNKER
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      Yep, Sal added it to his guide.
  8. tsunamaru
    tsunamaru
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    It is a great mod.
    If possible, I would like to see any type of handgun or rifle added.
    I will be writing to request the addition of 4 modern  and 2 unique shotguns.

    Benelli M3 Super 90 (3 mods)
    Franchi SPAS-15 & Franchi SPAS-15 Camo Retexture
    AA-12 (3 mods) & SYNC - AA-12 kNVSE Animation Set (Project Sledgehammer)
    U.S. AS12 (2 mods)

    The Raging Bull
    Prime Shotguns - The Terminus Line

    It would be great to be able to divert vanilla mods to shotguns that have no mods.
    And I would like to see B42 Optics and Dropmag supported as well.
    1. PIZZASPULUNKER
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      B42 optics currently needs no support, and I'm planning on adding Dropmag whenever I get to a weapon that needs it.
    2. tsunamaru
      tsunamaru
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      Sorry for the lack of words, I just wanted you to support B42 when AS12 and others were added.
    3. PIZZASPULUNKER
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      I get it. As for handguns and rifles, I have another mod planned from those that I’m working on right now.
  9. FallingDevil
    FallingDevil
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    The SPAS-15 and USAS 12 would be prime candidates for a mod like this. very cool mod by the way!
  10. theHatInTheCat
    theHatInTheCat
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    Does this have the same feature as the other VIP mod to choose which weapons we want to be added or not?
    1. PIZZASPULUNKER
      PIZZASPULUNKER
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      You must have impeccable timing - not even a minute ago I added this to the description.
    2. theHatInTheCat
      theHatInTheCat
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      Yeah, I downloaded myself just to see it has .-.
      Great job, liking this project a lot

      Also, some others you might want to add + name sugestions:

      There's Winchester 1887 Repeating Shotgun that has a better model for the stocked lever-action shotgun imo, but that's you choice
    3. PIZZASPULUNKER
      PIZZASPULUNKER
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      The  TOZ-66 is covered by Another Millenia, so I don't really feel like creating redundancy, same with the 1897. The Double-Barrel Shotgun is covered by Tactapack, so there's not really a reason for me to tackle it. I might do the Classic Combat Shotgun down the line, as I am not a fan of portions of CFWR. As for the M1887, I might end up switching to it in the future, I'll just have to wait and see.
    4. theHatInTheCat
      theHatInTheCat
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      Fair enough. I don't use Another Millenia, that's why I asked. Glad you are considering the City Killer :)