Fallout New Vegas
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EliTheJanitor

Uploaded by

EliTheJanitor

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About this mod

USAS with custom animations, sounds and a LL. TTW Comp

Requirements
Permissions and credits
Translations
  • Mandarin
Donations
Showcase:

*Update* Propper ttw value and now spawns when other tier 5 items do

Bonus
•Comes with optional no camera movement download for all animations

Overview.
This weapon will spawn on Ncr Heavy Troopers, both Legion and Ncr hitsquads, and random mercenaries. Purchasable from Gunrunners when you reach around level 16-20, If you have ttw installed it will spawn on higher end Talon Company Mercs and be adjusted to the TTW economy. 


Animations - ETJ
Sounds - ETJ
Textures - ETJ
Mesh Work, Unique Assets And Implementations - nickheggo
Model And  Base Assets Provided by - Jim
ESP Work & Texture Optimisation - 
Arccharger448

IS NOW COMPATIBLE WITH ALL LOCOMOTIONS AND SHOULD NOT GIVE YOU ANY IRON SIGHT BUGS


Issues!
Rigging was not done perfectly and causes 3rd person reload anims not to move the mag or move the mag improperly.  (Something I couldnt affect since it wasnt done by me) Left thumb can be a bit funky if you use handheld pipboy without hits fix for it.

Come's with all animations, as well as inspect and ammo check. 

R
equirments & Recommended & Not Needed    (All of the Req mods are just install and your good to go) 
• KNVSE
• NVSE
• ISControl
• B42 Inspect
• 
JIP LN NVSE Plugin  
• JohnnyGuitar NVSE
• S
howOffNVSE
(always make sure to keep this updated and have these installed, they wont do anything if they are not needed)




• 
WAP Models by anonx1987   (Recommended in general even if they are not needed for all my mods)
• 
B42 Interia (my heavy style config, copy and paste over into your B42 config file)
Spoiler:  
Show
[Tuning]
; The amount your weapon should move compared to your own view
; If you want to invert the movement (Make your weapon move slower than your view, instead of faster), make the number negative.
; Separated in to two options for maximum customizability!
;Default = 0.6 & 0.4, respectively
fIntensityMultVertical=-2.4
fIntensityMultHorizontal=-4.0
; How fast the weapon returns to being centered.
; Actually, I'm not sure what it does, besides another speed multiplier.
; It seems it could be a range multiplier of some kind? Appears to change how fast and far your weapon will move.
; Default = 1.0
fCenteringSpeed=0.7
; How fast the weapon reacts to movement changes
; Default = 1.0
fSpeedMult=3.0
; How fast the view should return to normal when opening the Pip-Boy
; Prevents snapping or jumping when correcting the angle for Pip-Boy viewing
; I'm aware the name is very similar to one of the above options.
; Default = 0.2
fRecenterSpeed=0.2
; Whether this should rotate like the original Inertia mod, or if it should rotate around the center of the weapon.
; 0 is the original rotation, 1 for the new rotation.
; Default = 0
bRotationMode=0

• 
Improved Male Body
• Animation Sprint Replacer by Januusz
• JAM - Just Assorted Mods
• ETJ Realistic Enhanced Blood Textures
• Enhanced Bullet Impacts by KiCHo666
• Ragdolls



• Any Recoil mod. (I animate my own recoil in pretty heavily)




FAQ

Can you give me your mod list?

Its NCM texture mods, lighting and stability mostly.  I keep my mod list very light and want to avoid 1000 mods. 

Will you make patches for other weapons?
No most likely.

Can I make patches for you weapons?
Yes go crazy

Why does your game look so good?

Some texture mods and personal reshade which is available now as well.

What FOV should I use?
65 up to 75 for the player FOV. World FOV is up to you.

Why did you remove your mods yet again?
To release them in the order they were created. It bothered me.