Mod articles
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Here's some things I learned making a Holodog
TEXTURE
The .dds texture file needs an alpha channel to determine what will be transparent.
For Blue, I made a 50% gray mask, and applied it in DXTBmp. The alpha channel can also
determine how transparent something is. Black is completely transparent, white is opaque,
and all levels of gray in between determine the transpareny value
MESH
The transparency of the mesh needs to be changed in nifskope.
Here's what I did:
Open the .nif in nifskope
Expand 0 NiNode, Scene Root
Expand the top node under 0 NiNode. For me it was 1 NiTriShape or 1 NiTriStrips
Expand 3 NiAlphaProperty (if it's not under the top node, work your way down until you find it.
It applie...