Fallout New Vegas

Mod articles

  • Tips for Making a Hologram

    Here's some things I learned making a Holodog

    TEXTURE
    The .dds texture file needs an alpha channel to determine what will be transparent.
    For Blue, I made a 50% gray mask, and applied it in DXTBmp. The alpha channel can also
    determine how transparent something is. Black is completely transparent, white is opaque, 
    and all levels of gray in between determine the transpareny value

    MESH
    The transparency of the mesh needs to be changed in nifskope. 
    Here's what I did:
    Open the .nif in nifskope
    Expand 0 NiNode, Scene Root
    Expand the top node under 0 NiNode. For me it was 1 NiTriShape or 1 NiTriStrips
    Expand 3 NiAlphaProperty (if it's not under the top node, work your way down until you find it.
    It applie...