TEXTURE The .dds texture file needs an alpha channel to determine what will be transparent. For Blue, I made a 50% gray mask, and applied it in DXTBmp. The alpha channel can also determine how transparent something is. Black is completely transparent, white is opaque, and all levels of gray in between determine the transpareny value
MESH The transparency of the mesh needs to be changed in nifskope. Here's what I did: Open the .nif in nifskope Expand 0 NiNode, Scene Root Expand the top node under 0 NiNode. For me it was 1 NiTriShape or 1 NiTriStrips Expand 3 NiAlphaProperty (if it's not under the top node, work your way down until you find it. It applies the effect globally to the nif) Change the value of Flags to 4333. (Your model won't show as transparent unless the texture is showing in nifskope. However, it will be transparent in game) *I made Blue using the 4333 Flag. Alternately, 4163 also makes the mesh transparent, but I havent tested it in game to see how it works.
GECK Once you've got your character/creature set up in the GECK go to the tabe Actor Effect List Add the following Actor Effects: NVDLC01HoloFireImmunity NVDLC01HologramFlickerSpell NVDLC01HologramNeutralSpell NVDLC01HologramRegen
Make a script for your companion or creature that uses PhantomShad0w's DHEHologramEmitter Script, or copy it from Blue's Script in this mod Your character script should be automatically added to the following Effect Shaders NVDLC01HologramAgressive NVDLC01HologramAttention NVDLC01HologramNeutral You can check the Use Report if you right click on the Effect Shader in the GECK and select Use Info
Hey, so, Blue is there in Doc Mitchel’s house, but he’s invisible. He shows up on the radar, I can mouse over him and talk to him, but there’s no visible model. I’m gonna go out on a limb and say that’s a bug, not a feature hahaha
I’m playing Tale of Two Wastelands (just arrived in the Mojave) and am using JIP CCC. Can provide a full mod list if required. If anyone else has experienced this problem or knows a quick fix, I’d greatly appreciate it : )
omg hes so damn cute, i loaded a previous save where im alone in bg mt. is there a way to teleport him to me so i can not be so alone here? like his id perhaps lol
10 comments
TEXTURE
The .dds texture file needs an alpha channel to determine what will be transparent.
For Blue, I made a 50% gray mask, and applied it in DXTBmp. The alpha channel can also
determine how transparent something is. Black is completely transparent, white is opaque,
and all levels of gray in between determine the transpareny value
MESH
The transparency of the mesh needs to be changed in nifskope.
Here's what I did:
Open the .nif in nifskope
Expand 0 NiNode, Scene Root
Expand the top node under 0 NiNode. For me it was 1 NiTriShape or 1 NiTriStrips
Expand 3 NiAlphaProperty (if it's not under the top node, work your way down until you find it.
It applies the effect globally to the nif)
Change the value of Flags to 4333. (Your model won't show as transparent unless the texture is showing
in nifskope. However, it will be transparent in game)
*I made Blue using the 4333 Flag. Alternately, 4163 also makes the mesh transparent, but I havent
tested it in game to see how it works.
GECK
Once you've got your character/creature set up in the GECK go to the tabe Actor Effect List
Add the following Actor Effects:
NVDLC01HoloFireImmunity
NVDLC01HologramFlickerSpell
NVDLC01HologramNeutralSpell
NVDLC01HologramRegen
Make a script for your companion or creature that uses PhantomShad0w's DHEHologramEmitter Script, or copy
it from Blue's Script in this mod
Your character script should be automatically added to the following Effect Shaders
NVDLC01HologramAgressive
NVDLC01HologramAttention
NVDLC01HologramNeutral
You can check the Use Report if you right click on the Effect Shader in the GECK and select Use Info
I’m playing Tale of Two Wastelands (just arrived in the Mojave) and am using JIP CCC. Can provide a full mod list if required. If anyone else has experienced this problem or knows a quick fix, I’d greatly appreciate it : )
I was wondering... would you be willing to make a wolf companion named "Grey Wolf Sif?"