Fallout New Vegas

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This_Is_It_No_More

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InActionMan64

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About this mod

Overhaul of Fort Independence., new Scribes, new quests, new companions.

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With angelenesdreams blessing I have used Fort Independence Redesigned as the basis for an overhaul of the Brotherhood Outcasts.


First, Fort Independence Redesigned,
  • Ported the whole thing to TTW.
  • Smoothed out some minor issues / bugs / niggles.
  • Specialist Aberdeen can now offer medical services.

Second,
  • Added a book reader function for the new library, along with some books to read.
  • Added 4 (small) quests
  • Added custom voicework to most of the new Scribes
  • Added Player Bed and storage

Third,
  • Lore...
  • Merged in the great Nitro companion mod, and gave him a custom Incinerator
  • Robots...

Finally,
  • Specialist Bea
Rather than bothering Protector Casdin with your wasteland junk, you now have a new handler.
Once you have been granted access to the Fort, Specialist Bea can be found just inside the main entrance.
She will take any appropriate items and offer suitable compensation.
She will also accept a wider range of items (TTW after all) than Casdin ever would, and is DLC aware.
She is fully voiced, sarcastic and bored.

  • Protector Casdin
Completely revoiced, with all new topics and conversations.

  • Incorporated inspiration from other excellent FO3 Fort Independence mods.
Roof top Vertibird pad,
Drop-box for handing in donations to Protector Casdin,
Exterior upgrades,
And more.

  • Disparate elements of The Outcasts story have now been tied together.
The Capital Wasteland patrols,
Protector McGraw's mission,
Linden's absence,
even Ashur's rule in The Pitt.

______________________________________

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This,  this, and this are definitely not compatible.

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Enjoy ?