Which sprint mod do you use to get the sprinting animations? I tried with JVS and it just seems to use the default one from that mod instead of your animation
Been waiting for this, but unfortunately when I'm moving the gun downward in hip fire, I can see through the end of it as if it's clipping away the rear part of the gun. I can hide it by changing the fov drastically, but it looks awful. Tested it on multiple hunting shotgun replacers and vanilla, but still perstists.
Ah, that's a bummer, and totally my fault. I use FOV Slider and use an edited Near Distance setting, and I always forget to change that back to default when testing animations.
I'll have to go through and edit each animation one by one to fix that, but I'm not doing that right now. Your best bet would be to download FOV Slider and turn the Near Distance setting down.
No worries, I've managed to enjoy all your other sets without issue. I'll play about with the fov and see if I can get it somewhere to my liking. Cheers.
For anyone having this same issue, in the end I adjusted the near distance (using FOV Slider) to its lowest setting and then used ISControl to get rid of any clipping. Works perfect now.
regarding nearZ clipping, i seem to remember 1st-person skeleton.nif edits can change how the models appear but this will change all at once so not a great thing.. hmm
perhaps something to be expanded on with the IS-Control mod by Xilandro, being able to prescribe custom offsets for the 1st-person origin/position (outside of aiming), would be ..... yeah. 10/10, also... great anims, fantastic alongside WAP hunting shotgun.
Hello quickscope bug, my old friend... I thought Hitman's animation was interfering somehow lol. I use that one for Millenia's M1897 because not seeing the insertion port hides the misalignment of that weapon model. This one, on the other hand, spices up the vanilla version, has similar reload speed, and gives it advantage of the partial reload. Nice!
Such a shame I just got done with a shotgun only playthrough cause this is badass, any idea if you'd do switchblades and straight razors? I legitimately cannot find a single mod for these things even the melee overhaul mods don't touch them
And nope. I'll be making some edits to hitman's animations in a pack that will release sometime (alongside some other edits to his animations), but I don't think I'll be redoing that gun from scratch.
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Enjoy. :)
I'll have to go through and edit each animation one by one to fix that, but I'm not doing that right now. Your best bet would be to download FOV Slider and turn the Near Distance setting down.
My fault. Sloppy on my end. Sorry about that.
perhaps something to be expanded on with the IS-Control mod by Xilandro, being able to prescribe custom offsets for the 1st-person origin/position (outside of aiming), would be ..... yeah. 10/10, also... great anims, fantastic alongside WAP hunting shotgun.
This was thoughtless on my part, plain and simple, and I'm going to have to go back and correct it animation-side. I'm okay with swallowing that pill.
I use that one for Millenia's M1897 because not seeing the insertion port hides the misalignment of that weapon model.
This one, on the other hand, spices up the vanilla version, has similar reload speed, and gives it advantage of the partial reload. Nice!
However, I notice a twitch when starting the reload:
https://streamable.com/qp6rq8
Also, is there no way to fix stopping the reload animation when changing stance?
I've already done switchblades and razors: Butcher Pete Complete - A Melee Animation Overhaul. I've literally animated every single melee weapon in the game except for the Shishkebab and the Ripper.
And nope. I'll be making some edits to hitman's animations in a pack that will release sometime (alongside some other edits to his animations), but I don't think I'll be redoing that gun from scratch.