Fallout New Vegas

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rockbiter68

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rockbiter68

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36 comments

  1. rockbiter68
    rockbiter68
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    Please endorse and consider supporting.

    Enjoy. :)
  2. TotallyNotThrowaway1
    TotallyNotThrowaway1
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    doesn't seem to work, I've already fiddled with the JSON, still nothing
  3. NobodySpecial73
    NobodySpecial73
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    Which sprint mod do you use to get the sprinting animations? I tried with JVS and it just seems to use the default one from that mod instead of your animation
  4. Moldyman1776
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    can i use retexture mods with your animation mods or do they mess stuff up?
    1. rockbiter68
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      You can use retexture mods.
  5. RenegadeOfTheWastes
    RenegadeOfTheWastes
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    Been waiting for this, but unfortunately when I'm moving the gun downward in hip fire, I can see through the end of it as if it's clipping away the rear part of the gun. I can hide it by changing the fov drastically, but it looks awful. Tested it on multiple hunting shotgun replacers and vanilla, but still perstists.
    1. rockbiter68
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      Ah, that's a bummer, and totally my fault. I use FOV Slider and use an edited Near Distance setting, and I always forget to change that back to default when testing animations.

      I'll have to go through and edit each animation one by one to fix that, but I'm not doing that right now. Your best bet would be to download FOV Slider and turn the Near Distance setting down.

      My fault. Sloppy on my end. Sorry about that.
    2. RenegadeOfTheWastes
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      No worries, I've managed to enjoy all your other sets without issue. I'll play about with the fov and see if I can get it somewhere to my liking. Cheers.
    3. RenegadeOfTheWastes
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      For anyone having this same issue, in the end I adjusted the near distance (using FOV Slider) to its lowest setting and then used ISControl to get rid of any clipping. Works perfect now.
  6. DylanB995
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    regarding nearZ clipping, i seem to remember 1st-person skeleton.nif edits can change how the models appear but this will change all at once so not a great thing.. hmm

    perhaps something to be expanded on with the IS-Control mod by Xilandro, being able to prescribe custom offsets for the 1st-person origin/position (outside of aiming), would be ..... yeah. 10/10, also... great anims, fantastic alongside WAP hunting shotgun.
    1. rockbiter68
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      Xilandro already has enough work on his plate, especially in regards to fixing boneheaded things that animators have done while making animations.

      This was thoughtless on my part, plain and simple, and I'm going to have to go back and correct it animation-side. I'm okay with swallowing that pill.
  7. VWgolfR1
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    Hello quickscope bug, my old friend... I thought Hitman's animation was interfering somehow lol.
    I use that one for Millenia's M1897 because not seeing the insertion port hides the misalignment of that weapon model.
    This one, on the other hand, spices up the vanilla version, has similar reload speed, and gives it advantage of the partial reload. Nice!

    However, I notice a twitch when starting the reload:
    https://streamable.com/qp6rq8

    Also, is there no way to fix stopping the reload animation when changing stance?
  8. camonexus4wins
    camonexus4wins
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    can you add a file with blended locomotion already there like your other mods?
    1. deleted84347488
      deleted84347488
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      Why not just use his locomotion mod called blended locomotion
    2. rockbiter68
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      Just follow the link in the file description, friend.
    3. camonexus4wins
      camonexus4wins
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      ok thanks
  9. Giggleseseseseseseses
    Giggleseseseseseseses
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    Such a shame I just got done with a shotgun only playthrough cause this is badass, any idea if you'd do switchblades and straight razors? I legitimately cannot find a single mod for these things even the melee overhaul mods don't touch them 
    1. rockbiter68
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      Glad you like the animations, but sorry you just wrapped up a shotgun playthrough.

      I've already done switchblades and razors: Butcher Pete Complete - A Melee Animation Overhaul. I've literally animated every single melee weapon in the game except for the Shishkebab and the Ripper.
    2. Giggleseseseseseseses
      Giggleseseseseseseses
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      HOLY s#*! HOW DID I MISS THIS THEY'RE SO GOOD
  10. alexo2008
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    Certified fresh by rotten tomatoes!
  11. SophieBaybey
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    Another banger as always! Any chances you'll be doing a 9mm SMG soon? :)c
    1. rockbiter68
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      Thanks!

      And nope. I'll be making some edits to hitman's animations in a pack that will release sometime (alongside some other edits to his animations), but I don't think I'll be redoing that gun from scratch.
    2. SophieBaybey
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      All good, excited about those edits! Are you gonna be using your node system that fixes the sticky ADS bug?