Fallout New Vegas
0 of 0

File information

Last updated

Original upload

Created by

i3ncore

Uploaded by

i3ncore

Virus scan

Safe to use

99 comments

  1. i3ncore
    i3ncore
    • premium
    • 214 kudos
    Locked
    Sticky
    This has been largely a community project. Changes and improvements were brought forward by users like you. (check changelog for crediting specifics)
  2. Veergiil
    Veergiil
    • member
    • 4 kudos
    Apologies for the annoying question but what face/race mod is used in the second image? Looks fantastic.
    1. i3ncore
      i3ncore
      • premium
      • 214 kudos
      Character Kit Remake
  3. TrueRebel93
    TrueRebel93
    • member
    • 5 kudos
    Love what I read about the mod so far however I'm afraid of how this would impact gameplay in terms of quests, scenes, and sequences. There are quite a few quests from other mods that require the player to "meet this npc at such and such AM or PM" or  a quest that takes a while to complete while outdoors. My question is, is there some sort of daywalker perk or mechanic?
    1. i3ncore
      i3ncore
      • premium
      • 214 kudos
      Can you give me an example of a quest like that? I’ve been using this through FNV and DC with no issues on almost each play-through for months to fine-tune things.

      Sun damage doesn’t kill you that quickly, and you can down Radaway or feed on enemies in daylight if it’s an emergency.
    2. TrueRebel93
      TrueRebel93
      • member
      • 5 kudos
      Ok, the perfect example, I play the Frontier and during one of the first quests you and a squad march through the streets of Portland to blow a bridge. Now the issue with this is the quest is quite long and starting at night will become day eventually (vice versa). Also, during the same quest, you will be captured during a sequence where it is daylight.
    3. i3ncore
      i3ncore
      • premium
      • 214 kudos
      Ah. The Frontier. If I recall correctly, the weather is almost always overcast there, isn't it? If so, you won't take RADs very quickly at all - sunlight RADs should be either entirely, or almost entirely, mitigated while in Portland since this mod takes weather into high consideration.
    4. TrueRebel93
      TrueRebel93
      • member
      • 5 kudos
      That's a good point. The weather is mostly overcast there so hopefully vampirism won't be too much in the way. Thank you for your time good brotha, appreciate the info.
    5. i3ncore
      i3ncore
      • premium
      • 214 kudos
      Ya, you bet. I'm pretty sure I was using this last time I had Frontier and had a good experience.
  4. GytarByte
    GytarByte
    • supporter
    • 1 kudos
    Does this add vampirism to any NPC's or would I be the only vampire in the whole Mojave?
    1. i3ncore
      i3ncore
      • premium
      • 214 kudos
      The optional file will make those DC vampire-wannabes into vampires, but the base mod doesn’t add vampires of its own.
  5. JazztheGoose
    JazztheGoose
    • member
    • 0 kudos
    This mod seems really cool, but I can't get the feeding animations to work.  Im using Viva New Vegas.  Any ideas what could cause this?
    1. i3ncore
      i3ncore
      • premium
      • 214 kudos
      Feeding on sleeping NPCs or when taking blood from inventories?
    2. JazztheGoose
      JazztheGoose
      • member
      • 0 kudos
      both, actually.  my guy just stays crouched while the red glowy thing happens behind him.

      otherwise it seems to be working and I like it!

      EDIT: would the animations need to be configured in the ini?  And if so, how do I open that with MO2?
      I'm fairly new to modding, sorry if this is a noob question.
    3. i3ncore
      i3ncore
      • premium
      • 214 kudos
      No worries, confirming you have both of the plugins listed in the requirements (especially JIP LN NVSE Plugin), and are launching the game via xNVSE through the MO2 launcher? For the .ini you can double-click the mod in MO2 and navigate to "INI Files". The default values are fine though, no need to tweak them unless you're trying to disable screen FX or change the feed animation.
    4. JazztheGoose
      JazztheGoose
      • member
      • 0 kudos
      yes I do have those both.  I'm going to double check they're installed properly when I get home
    5. JazztheGoose
      JazztheGoose
      • member
      • 0 kudos
      so yeah everything seems to be installed properly...  I'm not sure what to do
    6. i3ncore
      i3ncore
      • premium
      • 214 kudos
      Is your feeding animation in the ini set to anything? Maybe it somehow got disabled (set to 0). Only other thing I can think of is that JIP just isn't installed correctly, that's the plugin that adds the animation command.
    7. JazztheGoose
      JazztheGoose
      • member
      • 0 kudos
      I've been checking the ini and yeah the settings arent doing anything when I change them.

      now, I have noticed that if I'm detected while feeding, the animation for getting caught does work and then the npcs aggro.  I'll play around with JIP
    8. JazztheGoose
      JazztheGoose
      • member
      • 0 kudos
      I think I may have figured out the issue...  I don't think I have xNVSE set up in mo2 properly.  I could be completely off base, but how exactly do you do that?

      EDIT: Yeah I don't know dude.  To the best of my knowledge I've got the most up to date version of everything I should need.
    9. i3ncore
      i3ncore
      • premium
      • 214 kudos
      Really seems like your feeding animations are just turned off, especially if the “caught” animation is playing - can you try to type a command into the console to adjust the animation?

      ”set zwvfeed to 1”
    10. JazztheGoose
      JazztheGoose
      • member
      • 0 kudos
      tried the console command.  Still nothing :(  

      And the command is typed exactly as you wrote it?  It seems like it's being accepted so idk
    11. i3ncore
      i3ncore
      • premium
      • 214 kudos
      Yep, that's the command. Maybe try "set zwvfeed to 2"? Plays a different animation.
    12. JazztheGoose
      JazztheGoose
      • member
      • 0 kudos
      I've tried it with all three and while I haven't gotten the feeding animations themselves to work, I've gotten the puking animation.  but then after that it just locks my guy into place and I can't move either the player or the camera.  It's trying to do something lol

      Thanks for answering so much btw.  I really appreciate it.

      EDIT: i was just messing around, and I selected the feed animation, but then if I enter the command *after* that, setting it to 1 makes it play the puke animation, 2 plays the cannibal animation, and 3 plays the ghoul crouching animation.  And each one freezes my camera and movement.

      this is so weird lmao
  6. Vivirmos
    Vivirmos
    • member
    • 0 kudos
    I have the newest update, bloodpacks worked for like an hour then stopped working. Is there a way for me to fix that?
    1. i3ncore
      i3ncore
      • premium
      • 214 kudos
      Nexus is saying you don't have JIP NVSE Plugin, can you make sure you've got it?
    2. Vivirmos
      Vivirmos
      • member
      • 0 kudos
      Just checked, I do, I then uninstalled and reinstalled it to see if that fixed anything just in case, but no luck. Thanks for trying to help though.
    3. i3ncore
      i3ncore
      • premium
      • 214 kudos
      There’s a plugin here that directly edits the bloodpacks, a good alternative, if you haven’t tried it already
    4. Vivirmos
      Vivirmos
      • member
      • 0 kudos
      Just did and it didn't fix it. It's likely at this point just one of my other mods messing with it. I'll just deal with it. Sorry to take your time, and thanks for trying to help. :)
  7. AriannaDelian
    AriannaDelian
    • member
    • 0 kudos
    Hi there, i know this is a year old now, but i did have a question:
    Im not sure if it's a mod conflict or what exactly, but i can't seem to tell where my Sunlight RADS are at, or if im having them at all. Does RAD Resist effect Sunlight RADs? How long does it take for someone to get the first stage of Sunlight RADs? 
    I know there's supposed to be a screen effect but i swear it looks completely normal..
    1. i3ncore
      i3ncore
      • premium
      • 214 kudos
      Sunlight RADs uses the same system as the base game's radiation, but specifically applies to when the player is outside in clear weather during the day. Stages go up by 200pt increments for RADs and Bloodstarved (Dehydrated). RadX and other RADs resistance effects should apply to Sunlight RADs as well.

      You're saying your character doesn't react at all to daylight? It should have this reaction:
      Spoiler:  
      Show
  8. budadoo
    budadoo
    • member
    • 0 kudos
    Hi! I really like this mod and I was wondering if there was a way to remove the max health increase and possibly reduce the healing from feeding. As it stands it kind of feels like the early game is super trivialized by all the bonuses. Thanks!
    1. i3ncore
      i3ncore
      • premium
      • 214 kudos
      Hi, it should be an easy thing to change via xEdit, just navigate to the abilities/spells (all should start with zwv). Values to adjust are pretty straightforward. Lmk if you need assistance.
  9. Veergiil
    Veergiil
    • member
    • 4 kudos
    Would there be a way to have the vampire race use the usual face presets but with the special fangs and eyes? I like those features but the default face itself is kind of hard to work with when it comes to making a good looking face. 
    1. i3ncore
      i3ncore
      • premium
      • 214 kudos
      I uploaded a plugin that will make vampires use vanilla bodies (but should keep fangs and eye changes). Also lets you pick vanilla presets (ignore them being grayed out, they still work). Should alleviate any incompatibility with body mods, since body data is directed to the vanilla file paths. Just overwrite the plugin.

      Edit: Incorporated into 1.07a.
  10. Freyr95
    Freyr95
    • premium
    • 73 kudos
    Have you thought about incorporating a system similar to Morrowind's Vampire Embrace mod where you can turn other NPC's into vampires?

    I've always wished there was some equivalent mod like that for Oblivion, seeing it in New Vegas would be really interesting.
    1. i3ncore
      i3ncore
      • premium
      • 214 kudos
      I don’t think setrace command is in FNV, which is why I had to directly edit each member of the Family (TTW optional file) instead of scripting their changes and avoiding conflict… maybe an xNVSE plugin may re-enable that functionality?
  11. FatumCor
    FatumCor
    • member
    • 2 kudos
    Some feedback: the mechanics are nice and well thought, good job. The buff to the vampire are too op, too much DT and poison immunity ruins the cazadores.The damage is too high,  killing enemies too fast. Lastly the animation when drinking blood is too long(first person).
    1. i3ncore
      i3ncore
      • premium
      • 214 kudos
      Thank you for your feedback:

      • Maybe halving the DT would be more balancing?
      • Typically undead are immune to poison, so it made sense to incorporate it
      • Damage too high, all-around? Or just with melees/unarmed? They do penetrate a small fraction of target's armor
    2. FatumCor
      FatumCor
      • member
      • 2 kudos
      I think 10 DT is still high enough without destroying the difficulty.

      Yes from a lore perspective I approve. But from a gameplay standpoint it renders one of the main threat of new vegas pointless.

      Mainly with melee and unarmed.
    3. i3ncore
      i3ncore
      • premium
      • 214 kudos
      Very good, here are the changes for 1.07:

      • Poison immunity changed to a perk, "Vampiric Atrophy" (lv.12 req.), but otherwise vampires have 30% resistance.
      • The +20 DT (shelter bonus) has been removed (+10 total DT bonus).
      • Ignoring target's DT 20-100% (stage-dependent) replaced with a flat 10% (stage-independent).
      • Melee & unarmed damage bonus reduced from 15 to 10.
      lmk if there's anything missing, otherwise I'll roll the update out.

      I credited you in the changelog for 1.07, thank you for the feedback
    4. FatumCor
      FatumCor
      • member
      • 2 kudos
      Seems perfect to me! Thanks man for your work!