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Activity logs
This page was last updated on 15 March 2024, 9:43PM
- Changelogs
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Version 1.08a
- †Fixed regeneration issue caused by increased maximum vampire health. Thanks to TheArtOfWaffles for reporting!
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Version 1.08
- †Added alternative corpse-feeding animation, selected by default.
- †Adjusted feeding effect timings, dependent on selected animation.
- †Added external config file for finetuning specifics of the mod, rather than typing in console commands.
- †Player controls correctly disabled during feeding, aside from cancelling out of it (pressing backwards). Thanks to CBG327 for reporting!
- †Picking the option that removes the corpse-feeding animation will now play the special FX, albeit briefly.
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Version 1.07a
- †Removed cosmetic changes; vampires now use vanilla bodies for full compatibility with body replacers.
†Increased Thirst cost for Vampiric Reflexes ability.
†*Vampiric Reflexes activation item automatically set to hotkey 1 upon taking the perk, as quest items cannot be hotkeyed manually. No worries about a DLC stripping you of this mechanic due to removing your items.
†Added new perk: Deep Absorption
- †Removed cosmetic changes; vampires now use vanilla bodies for full compatibility with body replacers.
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Version 1.07
- †Poison immunity changed to a perk.
†Poison resistance reduced from 100% to 30%.
†DT bonus reduced from 30 to 10.
†Ignore DT reduced to 10%.
†Melee and unarmed damages reduced from 15 to 10.
Thanks to FatumCor for the balancing recommendations.
- †Poison immunity changed to a perk.
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Version 1.06g
- †Removed stage-dependent player physical damage modifiers, swapping it with a flat +15 to both melee and unarmed damages.
†Fixed visual FX condition parameters issue presented in 1.06f.
- †Removed stage-dependent player physical damage modifiers, swapping it with a flat +15 to both melee and unarmed damages.
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Version 1.06f
- †Fixed special FX issue.
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Version 1.06e
- †Added The Beast and Blood Rage perks, credit to EternalParalysis.
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Version 1.06c
- Ravenous Shadow perk added, credit to EternalParalysis.
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Version 1.06b
- †Restored original thirst values.
†Removed melee and unarmed bonuses when dehydrating.
- †Restored original thirst values.
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Version 1.06a
- †Merged feral H2H animations into main file. Swing like you've got claws, monster.
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Version 1.06
- †Added Vampiric Reflexes perk.
†Restored visual FX.
- †Added Vampiric Reflexes perk.
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Version 1.05c
- †Internal variable for feeding function in place to ensure it doesn't malfunction (just a precaution).
†Stopped the inventory menu from auto-closing when taking blood (to see if it posed an issue for another user).
†Resolved perm. +1 H20/s bug.
- †Internal variable for feeding function in place to ensure it doesn't malfunction (just a precaution).
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Version 1.05a
- †Move backwards while feeding to immediately stop. You won't get the XP reward for canceling feeding, but it may save you from getting caught.
†Conflict-free hydration effect added to the vanilla Bloodpack item upon taking Wasteland Vampire trait. Original, standalone mod moved to Old Files category for running saves.
†Vomiting on a living ghoul after feeding now alerts them. lol
†150xp awarded upon successfully feeding on a sleeping victim, given its risks, and the idea vampires gain some power each time they feed.
†25xp awarded when acquiring blood from the deceased.
†Karma loss only from feeding on a live victim (not from taking blood from the deceased).
†Removed Dine and Dash counter when feeding.
†Merged feeding scripts into one, single script.
†Additional excess data removed.
- †Move backwards while feeding to immediately stop. You won't get the XP reward for canceling feeding, but it may save you from getting caught.
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Version 1.04f
- †Built up upon sleep-feeding system:
Player can no longer repeatedly feed on the same victim; a cooldown is applied to each target.
Getting caught mid-feed stops the feeding and aggros nearby AI.
AI that are too timid will simply enter a fleeing state.
Movement is now locked while feeding - the sequence is almost identical to other animation systems, like Mister Sandman or Cannibal, but without the annoying camera zoom.
†Halved Dehydration penalty while under Sunlight RADs (from 2/s). If it was more balanced before, object to this change in the comments. In my experience, I was always dehydrated.
†Puking visual FX from mutated blood tweaked; no longer looks like you're vomiting on an invisible wall.
†Moved puke-pain to apply when actually throwing up, as opposed to initial feeding.
†Applied glowing/radiation effect when drinking mutated blood (as opposed to regular red, which now just applies to normal blood).
†Finally got around to adding child race, hopefully resolving any age transition issues in TTW due to using a custom race that doesn't have a child version assigned.
- †Built up upon sleep-feeding system:
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Version 1.04d
- †Vampires/perk-holders can sneak up on sleeping victims and activate a Feed prompt. (credit to TheMrNewVegas for requesting the feature)
†Vanilla Dehydration (which still applies to player) no longer penalizes Perception and Agility (just Endurance (and Intelligence at max stage per default HC)).
- †Vampires/perk-holders can sneak up on sleeping victims and activate a Feed prompt. (credit to TheMrNewVegas for requesting the feature)
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Version 1.04c
- †Blood from mutated creatures and ghouls that additionally gives minor radiation resistance has been added, but acquiring it without Ghastly Scavenger will have a lesser effect and cause vomiting, which hurts (but won't kill).
†Tribal Wisdom enhances animal blood effects.
†Non-mutant blood can now remove radiation.
†Disabled water hydration from puddles and faucets. (let me know if a water source was left out)
†Removed additional radiation weaknesses when submerged in water.
†Added minor karma loss for drinking human blood.
- †Blood from mutated creatures and ghouls that additionally gives minor radiation resistance has been added, but acquiring it without Ghastly Scavenger will have a lesser effect and cause vomiting, which hurts (but won't kill).
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Version 1.04b
- †Enhanced visual FX, added heartbeat/pulse effect when at deadly/stage 5 levels of dehydration/radiation (and added stage 5).
†Added further ignore DT for each stage.
†Fresh blood now scales with medicine skill.
†Extended natural healing and radiation recovery limits.
- †Enhanced visual FX, added heartbeat/pulse effect when at deadly/stage 5 levels of dehydration/radiation (and added stage 5).
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Version 1.04a
- †Fixed minor issue with food and water consumption. Nothing major.
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Version 1.04
- †Disabled possibility of needs changing when vampirism if Hardcore is not enabled, should an issue arise from it.
†Added additional sunlight shader to player suffering from it.
- †Disabled possibility of needs changing when vampirism if Hardcore is not enabled, should an issue arise from it.
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Version 1.03b
- †Visual FX added for when acquiring fresh blood, and being subjected to sunlight.
†Removed 100 HP bonus limitation, as losing the bonus caused the player to die if health was too low and sunlight hit them.
- †Visual FX added for when acquiring fresh blood, and being subjected to sunlight.
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Version 1.03
- †Separated effects into separate abilities for convenient observation on the Pipboy. Now you can clearly see what sunlight/bloodstarved effects are taking place.
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Version 1.02b
- †Lessened sunlight RADs when swimming.
†Fixed RADs not removing passively.
†RADs restoration now increases dehydration.
†Max dehydration will cause sunlight RADs to greatly increase in magnitude.
- †Lessened sunlight RADs when swimming.
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Version 1.02
- †Removed addiction.
†Formatted vampirism to fit standard Hardcore Dehydration system.
†Vampirism is now very close to Oblivion's system with stages, increasing sunlight damage with each stage, etc.
- †Removed addiction.
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Version 1.01b
- †Reduced vampire race height to more normal values.
†Regardless of power armor, a minimum of 1 RADS per second will apply when in the sun.
†Power armor will disqualify vampire Action Point and speed bonus.
†A lesser Fresh Blood can be acquired from animals.
- †Reduced vampire race height to more normal values.
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- Author's activity
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March 2024
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15 Mar 2024, 9:43PM | Action by: i3ncore
Attribute change
'Description changed.'
February 2024
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22 Feb 2024, 10:15PM | Action by: i3ncore
Attribute change
'Description changed.'
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13 Feb 2024, 8:54AM | Action by: i3ncore
Mod image added
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12 Feb 2024, 8:31AM | Action by: i3ncore
Attribute change
'Description changed.'
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12 Feb 2024, 8:29AM | Action by: i3ncore
Attribute change
'Description changed.'
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12 Feb 2024, 8:22AM | Action by: i3ncore
Attribute change
'Description changed.'
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11 Feb 2024, 7:32AM | Action by: i3ncore
Changelog added
'Change log added for version 1.08a'
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11 Feb 2024, 7:30AM | Action by: i3ncore
File added
'Wasteland Vampirism [version 1.08a]'
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11 Feb 2024, 5:49AM | Action by: i3ncore
Changelog added
'Change log added for version 1.08'
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11 Feb 2024, 5:48AM | Action by: i3ncore
Changelog added
'Change log added for version 1.08'
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11 Feb 2024, 5:46AM | Action by: i3ncore
Attribute change
'Description changed.'
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11 Feb 2024, 5:41AM | Action by: i3ncore
Changelog added
'Change log added for version 1.08'
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11 Feb 2024, 5:41AM | Action by: i3ncore
File added
'Wasteland Vampirism [version 1.08]'
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11 Feb 2024, 4:10AM | Action by: i3ncore
Attribute change
'Description changed.'
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11 Feb 2024, 3:41AM | Action by: i3ncore
Attribute change
'Description changed.'
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10 Feb 2024, 1:24AM | Action by: i3ncore
Attribute change
'Description changed.'
January 2024
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06 Jan 2024, 2:13AM | Action by: i3ncore
Attribute change
'Description changed.'
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06 Jan 2024, 2:13AM | Action by: i3ncore
Attribute change
'Description changed.'
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06 Jan 2024, 2:12AM | Action by: i3ncore
Attribute change
'Description changed.'
October 2023
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14 Oct 2023, 11:55PM | Action by: i3ncore
Attribute change
'Description changed.'
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- Mod page activity
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April 2024
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28 Apr 2024, 11:00AM | Action by: NaphisofDew
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'Wasteland Vampirism - Vampire System and Race'
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