Fallout New Vegas
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i3ncore

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i3ncore

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About this mod

You can become a Ghost from Dead Money with this trait.

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Adds the Ghostification trait that turns you into a Dead Money Ghost.

Spoiler:  
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console: showtraitmenu


Trait Details:
Dead Money Ghosts will ignore you. The Sierra Madre cloud will not harm you.

A Ghost hazmat suit is fixed onto the player. (you can choose between hooded/unhooded, see below.)
Ghost hazmat suit has +20DT, Poison and Radiation immunity, +1 END and minor regen.


Tag Skills:
  • Depending on your tagged skill you will get:
  • Melee: Knife Spear (highest quality)
  • Unarmed: Bear Trap Fist (highest quality)
  • Survival: Infinite Throwing Spear (heightened crit. + EMP robot damage)
  • Explosives: Infinite Gas Bomb (functions like a mine with increased toss range)

Ghost Action:
Upon acquiring the Ghostification trait, you will be given the Ghost Action ability. The config file allows you to set a hotkey (1-9) for the command (default 1):
  • Forward Holstered: Poke at the ground with a spear, possibly obtain random loot.
  • Left/Right: Ghost jump/dodge either direction and gain very brief Turbo (bullet time), damage immunity and 100% crit. hit.
  • Backwards Holstered: Scan the area, looking around.
  • Standing Still: Toggle hood on/off.

Add-ons and Recommendations:
Spoiler:  
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  • kNVSE grants a full Ghost animation set. If you have kNVSE, no extra work needed.


Non-Conflicting:
  • Old World Blues: You don't need to wear the Stealth Suit to finish its minigames.
  • One for my Baby: You can wear Boone's Beret by donning your unhooded hazmat suit.

Configuration File:
Spoiler:  
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The configuration .ini:
Gas:
0: Standard Green (default)
1: Cloud Red
Ghost Dodge:
Assignable hotkey 1-9
Ghost Sound:
0: Off
1: On (default)
Ghost Sight:
0: Off (default pipboy light)
1: Ghost Sight
2: Custom Ghost Sight (brighter and less green)
Ghost Faction:
0: No
1: Yes (default)



Credit:
Hitman47101 and Fallout2AM for jumping animations.