obtainable via perks.
Details:
- Spells regen their 'mana' passively.
- Full animation sets available if you have kNVSE, no extra work.
Technical:
- This mod is safe to update mid-save.
- There are no running scripts.
- Load order does not matter.
- There are no world edits.
- There are no conflicts.
NOTE: In Stewie's Tweaks recommended setting:
; prevents firing if you don't have enough ammo for one burst
bClipSizeMatters = 1
(without which essentially removes spellcasting limitations)
Spell List
Red Beam:
Dmg: 12, Limb dmg: 100%, Crit chance: 120%, Crit dmg: +12, Bonus: Critical hits catch targets on fire.
Blue Beam:
Dmg: 12, Limb dmg: 100%, Crit chance: 150%, Crit dmg: +12, Bonus: Critical hits cause a disintegration on kill.
Mesmerize:
Dmg: 8, Limb dmg: 10%, Crit chance: 150%, Crit dmg: +16, Bonus: Critical hits cause disorientation on the target, silent cast.
Supersonic:
Dmg: 6, Limb dmg: 10%, Crit chance: 500%, Crit dmg: +0, Bonus: Critical hits cause the foe to frenzy, silent cast.
Telekinesis:
Dmg: 1, Limb dmg: 10%, Crit chance: 0%, Crit dmg: +0, Note: While aiming, pulls the target. Otherwise, launches them. Can be held.
Firebolt:
Skill: Explosives
Dmg: 20, Limb dmg: 150%, Crit chance: 150%, Crit dmg: +12, Bonus: Burning 2pts(5s); AOE (small)
Rank 2: Fireball
Dmg: 32, Limb dmg: 200%, Crit chance: 100%, Crit dmg: +18, Bonus: Burning 2pts(5s); AOE (caution!)
Shock:
Skill: Explosives
Dmg: 12, Limb dmg: 50%, Crit chance: 120%, Crit dmg: +20, Bonus: Leg crippler
Rank 2: Lightning Blast
Dmg: 20, Limb dmg: 0%, Crit chance: 100%, Crit dmg: +32, Bonus: EMP; AOE
Holobolt:
Skill: Explosives
Dmg: 24, Limb dmg: 100%, Crit chance: 100%, Crit dmg: +16, Bonus: Holorifle effect on hit
Acid Blast:
Skill: Explosives
Dmg: 10, Limb dmg: 200%, Crit chance: 100%, Crit dmg: +14, Bonus: Poisoning 4pts(10s), 2x target weapon damage
Note:
- Summons will follow closely to the player.
- When their timer is up, they will fade out, and disappear.
- Their kills are attributed to the player (Challenges, killcams, etc.), but XP is not shared.
- Loading a save with a summon active halts their timer, making them permanent.
Radroach:
Quantity: 1 (3), Duration: 45s, Cooldown: 15s, Bonus: +2 Radroach summoned
Mole Rat:
Quantity: 1 (2), Duration: 45s, Cooldown: 20s, Bonus: +1 Mole Rat summoned
Gecko:
Duration: 60s, Cooldown: 20s, Bonus: Reduced cooldown, Requirement: Survival 20+
Giant Radscorpion:
Duration: 40s, Cooldown: 40s, Requirement: Survival 50+
Cazador:
Duration: 45s, Cooldown: 20s, Bonus: Reduced cooldown, Requirement: Survival 50+
Nightstalker:
Duration: 60s, Cooldown: 45s, Bonus: Silent cast, Requirement: Survival 50+
Yao Guai:
Duration: 40s, Cooldown: 40s, Requirement: Complete Rite of Passage
Deathclaw:
Duration: 30s, Cooldown: 30s, Note: Deathclaw may turn on its summoner, Requirement: Survival 100
Glowing One:
Duration: 45s, Cooldown: 45s, Requirement: Rads 800+
Tunneler:
Duration: 45s, Cooldown: 45s, Requirement: Complete Lonesome Road
Trog:
Duration: 45s, Cooldown: 45s, Requirement: Intelligence <3 or Crippled Head
Ghost:
Duration: 45s, Cooldown: 45s, Bonus: Silent cast, Requirement: Complete Dead Money
Giant Roboscorpion:
Duration: 45s, Cooldown: 45s, Bonus: Silent cast, Requirement: Complete Old World Blues
Alien:
Duration: 45s, Cooldown: 30s, Requirement: Science 30+
