0 of 0

File information

Last updated

Original upload

Created by

i3ncore

Uploaded by

i3ncore

Virus scan

Safe to use

Tags for this mod

About this mod

Blow some minds.

Requirements
Permissions and credits
Changelogs
Donations
Adds an assortment of spells that are equipped from the weapons menu,
obtainable via perks.


Details:
  • Spells regen their 'mana' passively.
  • Full animation sets available if you have kNVSE, no extra work.

Technical:
Spoiler:  
Show

  • This mod is safe to update mid-save.
  • There are no running scripts.
  • Load order does not matter.
  • There are no world edits.
  • There are no conflicts.


NOTE: In Stewie's Tweaks recommended setting:
; prevents firing if you don't have enough ammo for one burst
bClipSizeMatters = 1

(without which essentially removes spellcasting limitations)


Spell List

Psyonic/Illusion Class

Red Beam:
Dmg: 12, Limb dmg: 100%, Crit chance: 120%, Crit dmg: +12, Bonus: Critical hits catch targets on fire.
Blue Beam:
Dmg: 12, Limb dmg: 100%, Crit chance: 150%, Crit dmg: +12, Bonus: Critical hits cause a disintegration on kill.
Mesmerize
:
Dmg: 8, Limb dmg: 10%, Crit chance: 150%, Crit dmg: +16, Bonus: Critical hits cause disorientation on the target, silent cast.
Supersonic
:
Dmg: 6, Limb dmg: 10%, Crit chance: 500%, Crit dmg: +0, Bonus: Critical hits cause the foe to frenzy, silent cast.
Telekinesis:
Dmg: 1, Limb dmg: 10%, Crit chance: 0%, Crit dmg: +0, Note: While aiming, pulls the target. Otherwise, launches them. Can be held.

Elemental/Destruction Class

Firebolt:
Skill: Explosives
Dmg: 20, Limb dmg: 150%, Crit chance: 150%, Crit dmg: +12, Bonus: Burning 2pts(5s); AOE (small)
Rank 2: Fireball
Dmg: 32, Limb dmg: 200%, Crit chance: 100%, Crit dmg: +18, Bonus: Burning 2pts(5s); AOE (caution!)

Shock
:
Skill: Explosives
Dmg: 12, Limb dmg: 50%, Crit chance: 120%, Crit dmg: +20, Bonus: Leg crippler
Rank 2: Lightning Blast
Dmg: 20, Limb dmg: 0%, Crit chance: 100%, Crit dmg: +32, Bonus: EMP; AOE

Holobolt
:
Skill: Explosives
Dmg: 24, Limb dmg: 100%, Crit chance: 100%, Crit dmg: +16, Bonus: Holorifle effect on hit

Acid Blast
:
Skill: Explosives
Dmg: 10, Limb dmg: 200%, Crit chance: 100%, Crit dmg: +14, Bonus: Poisoning 4pts(10s), 2x target weapon damage


Summoning/Conjuration Class

Note:
  • Summons will follow closely to the player.
  • When their timer is up, they will fade out, and disappear.
  • Their kills are attributed to the player (Challenges, killcams, etc.), but XP is not shared.
  • Loading a save with a summon active halts their timer, making them permanent.

Radroach
:
Quantity: 1 (3), Duration: 45s, Cooldown: 15s, Bonus: +2 Radroach summoned
Mole Rat:
Quantity: 1 (2), Duration: 45s, Cooldown: 20s, Bonus: +1 Mole Rat summoned
Gecko:
Duration: 60s, Cooldown: 20s, Bonus: Reduced cooldown, Requirement: Survival 20+
Giant Radscorpion:
Duration: 40s, Cooldown: 40s, Requirement: Survival 50+
Cazador:
Duration: 45s, Cooldown: 20s, Bonus: Reduced cooldown, Requirement: Survival 50+
Nightstalker:
Duration: 60s, Cooldown: 45s, Bonus: Silent cast, Requirement: Survival 50+
Yao Guai:
Duration: 40s, Cooldown: 40s, Requirement: Complete Rite of Passage
Deathclaw:
Duration: 30s, Cooldown: 30s, Note: Deathclaw may turn on its summoner, Requirement: Survival 100
Glowing One:
Duration: 45s, Cooldown: 45s, Requirement: Rads 800+

Tunneler:
Duration: 45s, Cooldown: 45s, Requirement: Complete Lonesome Road

Trog:
Duration: 45s, Cooldown: 45s, Requirement: Intelligence <3 or Crippled Head

Ghost:
Duration: 45s, Cooldown: 45s, Bonus: Silent cast, Requirement: Complete Dead Money

Giant Roboscorpion
Duration: 45s, Cooldown: 45s, Bonus: Silent cast, Requirement: Complete Old World Blues
Alien:
Duration: 45s, Cooldown: 30s, Requirement: Science 30+





Spoiler:  
Show