Fallout New Vegas
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i3ncore

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90 comments

  1. Puppy2018gang57
    Puppy2018gang57
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    For me the sounds play constantly and I have no idea how to toggle it off
    1. i3ncore
      i3ncore
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      Use the config file.
  2. Minizeet
    Minizeet
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    So i'm doing "One for my baby", but I can't put on boones beret even when I take off my hood. The item itself has its name greyed out as well.
  3. Enkiwi
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    I love this mod so much; the Ghost People were my favorite additions to Dead Money, especially with their animations. Unfortunately, it seems that the animations affect everyone from the moment I start a new save, not just the PC with the trait. Character creation is difficult as the lowest you can see on the character is the forehead while they're twitching around. As soon as Doc Mitchell helps the PC up, he crouches and starts doing the animations too.

    I've already edited the .json file according to the bugs page and found that nothing changes in the game. Is anyone else having this problem? I would really love to have my Ghost character actually move like a Ghost. ;w;
    1. i3ncore
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      Idk why people are having that issue. The file uploaded is the same one I use, pulled from my load order, and the animations are only applying to me.

      But you are doing those animations in the chargen menu, before having the perk? That’s a problem, big time.
    2. Enkiwi
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      Yes, I haven't changed anything other than the .json file, and the animations start from the very beginning of a fresh save. I assume Doc Mitchell is only doing it after he helps the PC stand because beforehand he has his scripted animations that likely override it?

      It just seems to automatically apply to every NPC and the PC even without the perk. I have the meshes folder moved out of the main mod file for now to get rid of the animations though. I just haven't fully deleted it in case there ended up being a fix that wasn't posted about yet.

      Thank you for the reply, though. I understand you may be busy.
    3. i3ncore
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      Can you try changing the conditions in the .json to (this == player)? Might do it the trick.
    4. Enkiwi
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      Unfortunately, the file came like that by default in the mod, but I tried it again just in case. There's still no change, entered chargen from a fresh save and the PC was already doing the animations without the trait.
    5. i3ncore
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      Try out the miscellaneous file I uploaded, forces the animation to play on strictly the player, no additional factors.
    6. Enkiwi
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      Downloaded it through Vortex, and Doc Mitchell still seemed to be affected. Should I move the file into the original Ghostification folder, or do you think that wouldn't help?
    7. i3ncore
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      Yes, sorry - delete the .jsons/AnimGroupOverride folder in the original mod. They are not needed for the misc. file's format. I'll add that to the file's description.
    8. Enkiwi
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      It worked! Thank you so much! I'm sorry for all the trouble you had to go through just for this. ;w;
  4. Tog666
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    Does the courier have the opportunity to become a hologram of dead money in the future?
  5. 2019470115
    2019470115
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    why the pipboy wasn't shown when in ghost race?
    1. i3ncore
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      Shows fine for me. Do you have this issue after putting your weapon away, too?
  6. tftac
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    I absolutely love this idea for a mod, thank you for making it! Although I have an issue, if I include the AnimGroupOverride folder in my meshes, every actor in the game uses the Ghost People animations. Even if I have a character without the ghostification perk. 
    I even uninstalled and tried running this through MO2 {Which I’ve never used before but thought I would try it} but it still had the same issue. I saw the bug report and tried altering the .json file but I didn’t have much luck on that either. Sorry I’m a little illiterate when it comes to programming, and help would be appreciated. 
    thank you very much for reading through my comment :}
  7. espguy
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    I like the mod idea, but can I do quests normally with this or it makes regular npcs hostile? Also is there a way to move faster? the ghost walk seems too damn slow.
    1. i3ncore
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      Doesn’t make NPCs hostile, all quests can be done normally. The ghost people shambling is slow, but you can just delete the animations if you don’t like them. You can run like normal, too.
    2. espguy
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      I like the animations Just hope it moved a bit faster but i probably can get that with perks and other stuff
  8. ThePunisher2025
    ThePunisher2025
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    Hopefully the sprinting bug/issue with controller gets resolved

    Also sometimes the walking ghost animation without controller doesn't happen but when I plug a controller in and barely push forward it does 

    So the only way I could get the animation  to work was barley pushing a joystick forward since if I pressing completely forward with the joystick my character sprints instead of walking as it should be doing

    I have kNVSE mod and optional JSON mod
    1. ThePunisher2025
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      Additionally figured out even with just mouse and keyboard the walking animation has an issue not doing the ghost people walk and just odd looking run animation when you move and I don't have any animation mods either

      Plus it doesn't do the walk animation 
    2. i3ncore
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      I'm sorry, I can't repeat this issue. I recall a similar problem occurring when I had Diagonal Movement enabled though.
    3. Stillplaying2024
      Stillplaying2024
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      Update still a issue with weird running animations any attempt to run 
    4. i3ncore
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      Delete all animations labeled "fast" in the mod files to remove running animations and use vanilla ones.
      Edit: As of 1.05 the "fast" animations are removed.
  9. GirthMcThickshaft98
    GirthMcThickshaft98
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    The animations aren't working, I don't know what I'm doing wrong. Can anybody help me?
    1. Stillplaying2024
      Stillplaying2024
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      Same like bruh
  10. Ericktamez1
    Ericktamez1
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    is possible to make a trasformation mod ? like Super Serum (Nerd Rage Perk Overhaul) https://www.nexusmods.com/newvegas/mods/61683
    it will be cool that we can change in in time of need like low health or night time or something like that