Fallout New Vegas
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Tman2543

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tman2543

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Overriding weapon values to be (somewhat) in line for Sawyerbatty mod. Can be used as standalone, only TTW required.

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Sawyerbatty Weapon Economic Override
by Tman2543

This mod only alters certain weapons that were altered in my game and reverted back to a lower price. Most Unique weapons both in F3 and FNV area round the 500-1500 range only with a handful GRA and heavy weapons outclassing in price in the 1250-2250. Most unique's in the game are still fairly pricey by JSawyer/Sawyerbatty standards, but this my preference.


Fafnir's Unique TTW Overhaul, Classic Fallout Weapon Replacer and potentially GRA Weapons Relocated, and AG Supplementary Unique's could have been culprits in altering my game but I'm not certain. Love those mods, don't want to get ride of em so I made  an ban-aid fix.


Note: Only Tales Of Two Wastelands is a hard requirement. This is intended to be used with the Sawyerbatty or Jsawyer mods (please, for the sake of whoever you love, don't use both [why are you using Jsawyer with TTW anyway]). Place this past sawyerbatty.esp or, TTW 3.2.2 Fix.esp in your load order.


I suggest Fallout 3 style crafting (where you can't repair condition past your weapon skill) so the expensive ones are quite difficult to keep repaired and usable. Stewie Tweaks has an option, line 3195 if you organize by alphabetical order. Eventually I may learn how to alter DT/DR values, location changes, ect.
!!But for now this is all: Hope you enjoy!!


Thank You:

Roy Batty - Superb work

Josh Sawyer - Obviously!

GECK - Easier than I thought

Bethesda - You're still not that bad..

The Modding Community - Appreciate everything you have all have done, past, present, and future.