Fallout New Vegas
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SHAD0WC0BRA

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SHAD0WC0BRA

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About this mod

Makes the GRA unique weapons unavailable for purchase and scatters them across the Mojave, Zion, and the Big MT - just like all the other unique weapons.

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Changelogs
If you downloaded one of the "Balanced" versions of this mod prior to version 1.20 (before Feb. 18, 2020), please update. The old versions essentially broke the MF Hyperbreeder Alpha due to the way GECK handles decimal ammo regen rates.

This mod takes all of the unique weapons added by the Gun Runners' Arsenal DLC and scatters them across the Mojave, Zion, and the Big MT. Most simply exist as placed objects, but a few are found being used by NPCs. I did my best to place them in locations that make sense. None of the locations are cells that already have another unique weapon in the vanilla game (although there are one or two in close proximity).

Inside the following spoiler tag are some comments from the author on why I chose the locations that I did. Spoilers for all locations, of course.
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LOCATIONS (spoiler tags color coded by difficulty)

1 FOUND ON MISSABLE HOSTILE NPCs:
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2 FOUND ON DEAD NPCs:
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2 FOUND ON HOSTILE NPCs:
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7 FOUND AS PLACED OBJECTS OR IN CONTAINERS:
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3 FOUND AS PLACED OBJECTS IN LOCATIONS WITH MAP MARKERS:
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REQUIREMENTS
Gun Runners' Arsenal, Honest Hearts, Old World Blues, and Lonesome Road are required.

KNOWN ISSUES
None. Please report anything you find in the comments.

CONFLICTS
All versions will conflict with any mod that edits the special vendor containers added by GRA that inject the new unique weapons into vendor inventories (of course, I had to delete everything in these containers). These containers ONLY have the GRA unique weapons in them, meaning that vendors should be otherwise unaffected.

Users with New Vegas Script Extender (NVSE) who want the "Balanced" experience (see Optional Files below) can avoid direct conflicts on the weapon forms by downloading the "Balanced NVSE" version under Optional Files. This version does not edit any weapon forms directly, and instead relies on scripts.

The Balanced (non-NVSE) version will conflict with mods that make changes to any of the GRA unique weapons; this is because it modifies the value of the weapons to be more in line with the unique weapons included in the base game and other DLCs. If you are unable to use the Balanced (non-NVSE) version due to a mod conflict, and you do not have NVSE, below is a list of all of the new weapon values so that you can enter them into the GECK on your computer if you want.

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Due to the nature of the mod, a full list of NPC and cell/worldspace conflicts would constitute spoilers. Please see Locations above.

Weapon-related fixes from YUP are fully incorporated into the Balanced (non-NVSE) version of this mod. Please note that if you use the Balanced NVSE version and you don't use YUP, the fixes will not be there because that version does not edit weapon forms directly.

RECOMMENDATIONS
I recommend using the GunRunners Arsenal Integration Mod by Lopham to integrate all of your other GRA content seamlessly into the game, as well as my mod On-Fire Damage Reworked which makes the on-fire effects of the Cleansing Flame and Gehenna even more potent.

OPTIONAL FILES
The Balanced version reduces the value of GRA unique weapons to be more in line with the unique weapons included in the base game and other DLCs.

If you want the Balanced version (as opposed to the Unbalanced version), and you have New Vegas Script Extender (NVSE), just download the "Balanced NVSE" version.

I have added a plugin under "Miscellaneous" for those who use the Balanced (non-NVSE) version of this mod which combines two of my other mods, AER14 and Sprtel-Wood 9700 Green Critical Disintegration and Sprtel-Wood 9700 Rebalanced. By downloading this plugin and loading it after GRA Unique Weapons Relocated, you will not need to download anything from either of those mods. Again, this is only necessary if you do not use NVSE.

INSTALLATION
Only download ONE of the three main files, depending on your preference. For users of the Balanced (non-NVSE) version, download the Miscellaneous file if you wish (see above). Put the contents of the mod folder (the folder with the .esp inside of it) into your Data folder, or use a mod manager. If you downloaded the Miscellaneous file, its plugin should be loaded after GRA Unique Weapons Relocated. To uninstall, delete the mod's file(s) (the .esp) or uninstall using a mod manager.

ADDENDUM
I have made a lot of mods. Because I like to create different versions to give the user plenty of options, it's extremely difficult for me to bundle my mods together. I recommend getting the FNV Mod Limit Fix by iranrmrf, or try using a tool like Merge Plugins by Mator.