About this mod
Wanna see how much of the world you can explore without killing?
Want Talon company to just ignore you?
Like Reverse Pickpocketing ?
Think Ants are too cute to kill?
- Requirements
- Permissions and credits
-
Translations
- Spanish
- Changelogs
Working off the original idea - Faction Costumes for TTW, and with permission from AciesGecko, I have continued the work.
Like the original,
Enclave and Raider armor will ally you with the faction (headwear optional),
The Mechanist Suit will ally you with robots (headwear required),
The Antagonizer Suit will ally you with ants and bloat-flies (headwear required).
In addition to this,
Vault 108 suit will ally you with Gary,
Regulator / Talon armor will ally you with the faction (headwear optional),
US army outfits will ally you with pre-war US Army Robots (headwear optional),
Lobotomite Jumpsuit / Patient Gown will ally you with Lobomites and Y-17 Trauma Override Harnesses (headwear required),
Linden's Outcast power armor will ally you with the Brotherhood Outcasts (headwear optional),
Poplar's Hood with Maple's Garb will ally you with Spore Plants / Carriers (Vault 22 / Zion / X-22 except Patient Zero),
Equipping a Gauntlet will ally you as an Animal Friend,
Examples of this
Your Alignment has to be less than Neutral to be a convincing Raider,
Some Hoods and Helmets, worn without there armor, will still have some effect,
Talon Company are a***oles, while Regulators like to think they're not,
You've still got to make a DeathClaw Gauntlet, before you can use it.
Lobotomites, Trauma Harnesses, and Cyberdogs will continue their wanderings, treating you like you don't exist
Allied with FOA, pop on one of their coats and... 15% discount on Consumables.
Clean Pre-war Clothing impresses, or not.
Adventurers like Adventurers.
By community request, there are now additional requirements for using the Gauntlets but only when you have the Wild Wasteland Perk.
And as a special treat
(1) Got a high enough repair skill - sneak up on a Y-17 Trauma Override Harness and put it to sleep
(2) Centaur Pheromone consumable - From the abandoned 'Trojan' project notes, found in the Citadel Infirmary.
"Brotherhood scientists studying the Mutant physiology have managed to create a pheromone based spray
that will trick Super Mutants, and Centaurs, into believing the user is a Centaur."
Still in early development, the latest iteration has several noticeable issues.
1) the user must walk at a similar speed and in a similar style to a Centaur (legs are crippled for the duration)
2) the user must maintain a discrete distance from Supermutants & Centaurs (short detection range)
3) the effects of the spray cannot be counteracted, the user must wait until they disperse naturally (Max 2min)
This new infiltration technology could prove vital, to finally removing the Super Mutant menace from the DC Ruins.
(3) Improved Neural Interface Suit
(4) Poseidon Energy Repair Power Armor
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Installation
Install TTW
Install ShowOff NVSE Plugin
Install this.
DONE.
(Load order doesn't matter)
Safe to Install mid-playthrough (best to be naked first)
Compatibility
The following mods have been merged in
NCR Faction Ranger Outfits (thanks to cbgreely)
Enclave Armor Hostility (thanks to coocoo19)
Primm - Escaped Convict - Faction Powder Ganger (thanks to Macaca22)
The following mods have native support,
Enclave NPC Overhaul - Tale of Two Wastelands Edition
FCI TTW - Revision
The Book Of Gem - TTW Only
TTW Armored Wasteland
Tweaks for TTW
IsThisWineBad - TTW (coming soon)
Notes
Linden's Outcast power armor really doesn't do much (yet).
The special treats has been fully tested but due to how much of an impact they have on the game, may still have a few bugs to work out.
Some retextures are included, and will supersede any other retextures.
Questions ?