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- NVTF - New Vegas Tick Fix
NVTF - New Vegas Tick Fix
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Version10.2.2.3b
- Download:
- Manual
File information
Last updated
Original upload
Created by
Carxt - Tgspy - lStewieAlUploaded by
carxtVirus scan
Main files
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Optimize compiler settings (omitting frame pointers especially could help with function hotspots).
Reduce DLL size by using the DLL CRT.
Include PDB.
Add handling for a sleep on a LCS. Probably not much difference but I wanted to try nonetheless.
Miscellaneous files
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allegedly
Old files
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Newest Version of Tick Fix
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Improve default INI settings.
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Improve default INI settings.
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Added hashtable tweaks, spider hands fix, among other extras. Read the INI in detail.
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Update include a faster fast exit, and some fixes to scheduling resolution to hopefully improve FPS a little more.
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Fixed ini
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Includes fixes to the lipsync bug at high framerate, fixes to the actual tick fix component and improvements to loading.
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Minor fix to remove debug option.
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Update to include ini setting for scheduling resolution
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FIXED CRITICAL ISSUE REGARDING STACK MISALIGNMENT DUE TO OVERSIGHT (this issue has been present for a long time).
STRONGLY ENCOURAGED TO UPLOAD. -
Removed a bunch of useless options. Now the default ini settings are the safest ones.
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Removed a bunch of useless options. Now the default ini settings are the safest ones. Added disclaimer in the ini.
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Fix a bunch of issues, changed feature sets, etc etc. Changed option names too.
Fix uncommented ini comment. -
Big rewrite.
Fixed a bunch of issues from hashtable hooks (also optimized the remaining bucket size).
Reverted minimum CPU requirement from AVX to SSE2
INI redesign by Audley. -
Post RickRoll version with some misc render fixes. Most of NVTF's options are disabled, by default you might want to use the performance INI.
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Fixed objects bouncing around on load (the Protectron Space Program is gone).
Removed frame patch disabling on any menumode that isn't load screen (should fix faster pipboy) -
Code inlining has been removed in favor of the option in Stewie Tweaks.
Fixed compile issue that made NVTF incompatible with pre-AVX processors.
Fixed hook conflict with NVHR.
Recommended to update as soon as possible. -
Version 9 adds some misc tweaks for critical sections (forces a context switch if the critical section is not a spin lock)
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Should fix the havok issues some people have been reporting in the past. You do not need the main file to use this. BETA for now.
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Fixed compile issue that made NVTF incompatible with pre-AVX processors.
Fixed hook conflict with NVHR.
Recommended to update as soon as possible.
(Hotfix uploaded to disable a debug option being accidentally avaliable) -
Added hashtable tweaks (hotfix updated because I forgot to add the ini option), spider hands fix, among other extras. Read the INI in detail.
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Several new features. Fixed D3D9Ex's performance penalty, now it's recommended it to enable it always (thought it is still disabled by default in the ini).
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Fixed crashing inline (oversight)
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Code inlining has been removed in favor of the option in Stewie Tweaks.
Fixed compile issue that made NVTF incompatible with pre-AVX processors.
Recommended to update as soon as possible. -
Fixed ENB crash. Fixed bD3D9Ex's performance. Added an option to disable the performance fix in D3D9Ex if for some reason it makes your performance worse. Exposed the backbuffercount.
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Fixed a code typo that would make bDisablePerformanceFix work the opposite way.
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Minor fixes, added bForceHardwareVertexProcessing as a new feature (disabled by default)
EXPERIMENTAL: CAUSES ISSUES CURRENTLY -
Even more performance improvements.
This release handles CS Tweaks more safely. Check the INI if you want to use the old method. -
Added an option to remove the locks using the Renderer+0x180 lock guard. (Experimental, only use this if you really want them sweet gains). Does remove quite a bit of load cell stutter.
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Fixed oversight on one of the critical section hooks (thanks Stewie!).
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Stable branch. Hopefully (finally) ironed all this stuff.
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Removed hashtable replacing algorithms due to conflicting with a lot of mods. Fixed Reset bug with D3D9 (should fix DXVK alt tab).
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Removed hashtable replacing algorithms due to conflicting with a lot of mods. Fixed Reset bug with D3D9 (should fix DXVK alt tab). Added nullptr check for Windowed mode.
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Removed hashtable replacing algorithms due to conflicting with JIP NVSE and Heap Replacer. Fixed 'Reset' bug with D3D9 (should fix DXVK alt tab). Fix crash for windowed mode. Minor performance improvement.
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INI revamp. Only the safe options are enabled by default.
Added options to the FPS Fix, removed some bloat. D3D9Ex removed for the foreseeable future.
Added buffer cache, disabled by default.
Strongly recommended to update. -
Disabled leftover DirectX debug options.
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Latest STABLE. INI reformatted courtesy of the VNV team
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Pre RickRoll version (RickRoll version had some fixes, will update later) Most of NVTF's options are disabled, by default you might want to use the performance INI.
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Fix some issues with the alternate GTC fix.
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Latest STABLE.
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Revamped the INI, old inis won't work at all, so delete your old ones.
Revamped the FPS Fix, and added an alternative.
Improved the buffer cache's algorithm.
Strongly recommended to update. -
Fix a bunch of issues, changed feature sets, etc etc. Changed option names too.
Fix uncommented ini comment.
Disabled some options due to potential for misconfiguration. -
Several bug fixes, new inlines (thanks Stewie), a nice new feature (thanks Nukem).
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Several bug fixes, new inlines (thanks Stewie), a nice new feature (thanks Nukem). Changed the ini defaults.
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Fixed game crashing if bFPSFix was disabled. Added extra options for dialogue mode. Mod is now only active at gamemode and dialogue, so it shouldn't have weird issues in load screens. Additional fixes not detailed here.
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Updated update
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Fixed now, I swear. Delete the old plugin, FastExitNTickCountReplace.dll, from your plugins folder. Otherwise, these two WILL conflict.
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Fix a bunch of issues, changed feature sets, etc etc. Changed option names too.
Fix uncommented ini comment.
Change a comment that was confusing people.
Disabled some options due to potential for misconfiguration. -
Revamped the INI, old inis won't work at all, so delete your old ones.
Revamped the FPS Fix, and added an alternative.
Improved the buffer cache's algorithm.
Removed buffer threading tweaks due to potential gfx issues.
Strongly recommended to update. -
Big rewrite.
Fixed a bunch of issues from hashtable hooks (also optimized the remaining bucket size).
Reverted minimum CPU requirement from AVX to SSE2 -
Fixed objects bouncing around on load (the Protectron Space Program is gone)
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Fix typo I made in the FPS fix (lol)
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Fix a bunch of issues, enable Triple Buffering, etc etc. Changed option names too.
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Fix a bunch of issues, changed feature sets, etc etc. Changed option names too.
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Latest STABLE. Reincluded some unsafe speedhacks, the ini is set to the safer options by default again.
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Latest STABLE. Reincluded some unsafe speedhacks, the ini is set to the safer options by default again.
Fixed code typo that was causing infinite black screen. -
Latest STABLE. Reincluded some unsafe speedhacks, the ini is set to the safer options by default again.
Fixed code typo that was causing infinite black screen.
Improved Water LOD Patch performance. -
Latest STABLE. Reincluded some unsafe speedhacks, the ini is set to the safer options by default again.
Fixed code typo that was causing infinite black screen.
Improved Water LOD Patch performance further. -
Main Version
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Minor update
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Should fix the havok issues some people have been reporting in the past. You do not need the main file to use this. BETA for now.
Added fix for certain deadlocks in the game (happens mostly with TTW). -
Even more performance improvements.
Using the more performant CS handling again. Still would recommend to check out the INI. -
Performance INI for users who want to squeeze as much performance as safely possible
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INI for those who want to get as much performance as posible while maintaining good stability. Requires either Windowed mode or OneTweak
INCOMPATIBLE WITH LATER VERSIONS