256 comments

  1. StealthDick
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    Remember to endorse ;)
  2. MegaMasterSword
    MegaMasterSword
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    Instructions unclear.

    Had a moral crisis about knocking a guy out and he woke up and ran I scream and fired shots at him and he died and I started crying and ended it.

    Came back home and played fonv with this mod, and after reading mod page instructions my pacifism run was back on track :)
  3. wasdwasd12
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    Fatigue options menu appears on dead enemies How do we deal with this???

    Please Someone Tell me how to do this!!!!
    1. StealthDick
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      Every one of them?
    2. wasdwasd12
      wasdwasd12
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      almost everytime
    3. StealthDick
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      Did you make any changes to the mod? Or is there another mod out there that alters this one’s mechanics in any way?
  4. TralalalaKuku
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    Could we get a lite version, with only the fixes and balance changes to fatigue, without the pacifist part and perks and items?
    1. StealthDick
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      Just don’t use the perks, pacifism, or items?
    2. TralalalaKuku
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      or an anility to disable them
    3. memedealermikey
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      I would appreciate a LITE mode too. Mostly because I am creating a modpack with the best changes that bring FNV to it's fullest potential for new players (mostly my own family that I want to play) and I feel the additions, like perks and items, can be overwhelming. For my own playthroughs though, I keep everything lol
    4. TralalalaKuku
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      yeah, i'm also compiling a modpack for a similar purpose and i'd like to use some mods but they often have a lot of changes that are unnecessary or don't really fit. ex. the edem mod is cool, but it includes an ability to buy all the unique collectibles from dead money from the vending machine in the abandoned bunker, and the author thinks its okay and not a cheat at all
  5. snailman2077
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    So, there's the rebalance mod known as SWEEP that completely removes the vanilla mechanic for Fatigue, calling it half-baked, and overall simpler to remove than to rebalance. 

    Your mod would could in fact be paired well with SWEEP, since it introduces a far more complex mechanic to it. I have installed both in my experimental mod list, and both seem to coexist at least superficially well, but it would take some extended testing to ensure they both are in fact working correctly. 

    Would you care to take a look into SWEEP, and see if a patch is needed for Fatigue Overhaul - Non-Lethal and Pacifism Redone to work alongside it?

    Regardless, awesome work, endorsed, and installed!
    1. StealthDick
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      SWEEP removed the vanilla fatigue as much as I did. Boxing Tape, Boxing Gloves, etc. just had an item script that applies fatigue damage to enemies on hit, my mod removes that script from them. All of the fatigue affected weapons in this mod handle dealing damage in their own way. Whatever change they made to the system has no effect on this mod.
    2. snailman2077
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      So, I'm guessing both your mod use a scriptrunner to loop through weapons with the vannilla fatigue object effect, but then SWEEP leaves it at that, while your mod also does its own thing? That I presume would not require patching, and it makes sense. 

      Thanks for taking the time to answer me. 

      May I ask you to add a notice in the mod description, saying that you can infact install this mod alongside SWEEP and that in fact no patch is needed? 
      Because I had to look through the files to see what was going on, but then it was a lot of scripting and I didn't have the time to read all of that. I don't think many users will actually bother to and may simply skip your mod if they want to use SWEEP.

      Regardless, thanks again, and happy modding. 
    3. StealthDick
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      No scriptrunner for this mod, it just removes the scripts associated with the weapons that are deemed fatigue weapons. The fatigue damage that weapons do don't run off of the integrated weapon scripts, they are passed through an event handler that calculates the fatigue damage that is done whenever a hit makes contact.

      And while I appreciate the input, I'm not going to list a mod that takes a go at removing fatigue damage entirely in this mod's description. Aside from their changes to the flashbang, I don't see why the author bothered "removing" fatigue imo.
  6. Rocketpouncer
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    What could be causing the Fatigue menu appearing on a corpse of a person that you've killed/devoured through this menu? (Basically it's appearing every time I'm trying to loot them)

    1. ex123520
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      Same problem happening with me. I do have the Just Loot Menu installed (through JAM), so maybe that could be a cause of this? Huh. So disabled it and re-enabled, now it’s not doing it, at least for checking the dead enemies again.
    2. ex123520
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      Also seems like it only happens when clicking the loot menu button (so x with JLM on controller) for the first few seconds. Wait a little and then it doesn’t happen. EDIT: Disregard the JLM and waiting a second thing, I was just dumb and not crouching while looting :/
  7. chunkycheezwhiz
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    Using this + Transcendence + the Transcendence patch for this mod and NPCs just refuse to fall asleep, no matter how much fatigue damage I'm doing, they just die instead of passing out, making it impossible to use this mod
    1. StealthDick
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      check to see if you have the ini loaded, it has all the damage values
  8. rpierrecollado
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    Crashing with CQC, when CQC does the judo throw idle.
  9. NeuroticTempest
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    Can someone please help me? I looked through all my downloads and cant for the life of me figure out where THIS is coming from. It keeps getting in the way of the menu for Subjugation. I thought it was part of either this mod or Subjugation but this menu persists after removing both of those mods. I want to remove THIS one so i can keep the other 2. There is no name in my mod list that matches the image.  -- *UPDATE* i found the "issue" smh it was a PERK i had. This perk was likely added by the perk mod i got. Gonna use a respec mod to get rid of it, then get THIS mod back.
    1. McPipe
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      I might be late, but maybe you chance to come back here, and this also might help someone with the same question:

      This a Perk from "More Perks", idk the name of the perk, but if you have a super stim in you, and crouch on a recently dead NPC, you can bring the NPC back, but if the NPC has been gone for an hour, it will give another message that says "Check body pulse" or something like that.

      Useful along with the mod "Heal Others" if you wanna help a group defeat another without actually shooting a single bullet. 
      Healer build ftw! :P

      Have a nice day.;)
  10. folloh
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    If I just wanted the changes to the fatigue damage scaling with all those sweet variables, could someone give me a quick rundown of how I can accomplish that? I'm familiar with MO2 but I've never looked at a mod under the hood. Do I need to use FNVEdit? xEdit? something else entirely?
    And once inside, is it just a matter of "just" deleting everything I'm not interested in?

    If a detailed explaination is too much to ask, a quick list of steps is still very much appreciated. Thank you
  11. ProP8oX0
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    is the fomod busted?
  12. DVM20
    DVM20
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    I don't see the uniques integrated into the appropiat form lists anywhere in the script? The fist and the blackjack I mean