Fallout New Vegas
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Stentorious

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Stentorious

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20 comments

  1. Stentorious
    Stentorious
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    WOULD APPRECIATE AN ENDORSEMENT IF YOU ENJOY THE MOD
    IF YOU WANT TO SUPPORT MY WORK CONSIDER DONATING

  2. SPITSPHIRE
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    i'm not sure if this is due to a conflict or if its intended, but im using Bleed TTW and with it getting hit by a feral ghoul reaver results in a one shot insta-death.
    1. Stentorious
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      That's normally the experience of getting hit by a reaver tbh, does it only happen with this mod installed?
    2. SPITSPHIRE
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      After doing more testing it just appears to be normal regardless of the mods installed.

      It just surprised me, going from 100% hp, while in power armor, to dead on the spot from one hit.

      I spend so much time doing stealth crit builds, going in guns blazing vs ghouls is a different experience i guess :p
  3. SleepyNotDead
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    I'd recommend keeping tiered radiation damage/duration as an optional different file or something..
    I quite liked the customizability with it.
    1. Stentorious
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      Made the old versions available to download for those interested.
  4. deleted171259413
    deleted171259413
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    What if instead of using RAD, I just use Vicious Wastes 'Deadly Radiation' option in the MCM?
    1. Stentorious
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      Probably works the same
  5. deleted171259413
    deleted171259413
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    Would this mod affect ghouls added by Feral Ghoul Armor and Outfit Pack?
    1. Stentorious
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      Yup, let me know if there's any not affected though.
  6. Nexusmodsforme
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    Would this work with, "Ghouls die from Headshots only" mod?
    1. Stentorious
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      It should.
  7. vargen14
    vargen14
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    Does this work with the wendigos added by The Frontier?
    1. Stentorious
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      Anything that's classified as a feral ghoul creature type in the GECK gets assigned radiation damage.
  8. Ozymandias2121
    Ozymandias2121
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    Awesome mod but does this work with custom ghoul enemies added by mods such as Monster Mod lite by s6s?
    1. Stentorious
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      They'll all deal some radiation but I'll look into making a patch for full support.
  9. ConmanDuf
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    Nice, radiation is pretty easy to avoid so the more sources the better :)

    Any compatability issues with sawyerbatty? I know it tweaks ghoul dmg to be alot higher.
    1. Stentorious
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      It doesn't touch the melee damage at all, so Sawyerbatty's changes will carry over. You can always adjust the rads in the INI if you find them to much with the extra damage from Sawyerbatty. I use both though and it works fine though.
  10. PolarBroOmega
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    This is fucking awesome, I've always felt this should be the case. When I get a new list going I'm putting this in 100%, always felt radiation was surprisingly absent from the game.
  11. Charmareian
    Charmareian
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    I don't know why I didn't think of adding this to my own mod. Thanks for the inspiration. I actually never knew that only Reavers did Radiation melee damage until I looked around in the files.