Fallout New Vegas

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rockbiter68

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rockbiter68

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20 comments

  1. rockbiter68
    rockbiter68
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    If you enjoy the mod, please do consider endorsing it. Creating these things takes an enormous amount of time.

    All good faith criticism/feedback is very much welcomed and encouraged.

    Thank you all for your support. :)


    FAQ
    Spoiler:  
    Show

    Q: The reload is too fast!
    A: You have high Agility and/or Rapid Reload. They make animations look ugly. Vanilla animations were already ugly, so you never noticed.

    Q: Unrealistic/not lore-friendly!
    A: I don't care.

    Q: What's the difference between this and the original FNV Clean Animations?
    A: I genuinely do not know how to answer this question. I think the description/video should make the differences very apparent.

    Q: Can I use this with FNV Clean Animations - Part 1?
    A: Yeah. I just updated that mod to make the Caravan Shotgun animation
    there an optional download. Also, it has no locomotion options now. Go
    check it out!

    Q: What FOV should I use?
    A: Doesn't matter. This set was made to look good on all FOVs.

    Q: Will you make third-person animations?
    A: No.

    Q: Will you apply these to other vanilla weapons/mod-added weapons?
    A: No. If you do a little bit of reading and have Notepad on your computer, though, you can do make and release patches yourself.

    Q: I don't like this style of animation. Will you change it?
    A: No.

    Q: Will you make animations for me?
    A: DM me.

    Q: Can you help me start animating?
    A: There are some old resources here if you want to be like myself and hitman and use blender 2.49b. If you want to join the modern age and use up-to-date versions of blender like the rest of the animators do, you're better off contacting them. But, ifyou go the old-school route, I'll help you out to the best of my ability/as much as time allows (which I cannot promise is very much).
  2. BiggestBigot
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    When i shoot both rounds it only reloads one round every time. a little annoying. anyone know what causes that?
  3. LoneRanger93
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    Hey, just a heads up, the NVSE script is showing failed in the jip_ln_nvse.log 

    Run Script : gr_RockCaravan.txt >> FAILED
    1. rockbiter68
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      Shoot. Thanks for the heads-up. I'll see if I can figure out what's going wrong.
    2. vip86
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      it's because of a wrong Editor ID in the script
      WeapCaravanShotgun
      should be
      WeapNVCaravanShotgun
    3. LoneRanger93
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      Can confirm. Changed the editor ID and now the script shows success in the log. Thanks
    4. rockbiter68
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      That's extremely annoying. Thanks. I'll release another update fixing that.
    5. golivie
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      This doesn't seem to be fixed in the No locomotion file, but adding doing as vip86 said worked. 
  4. CrokDok
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    finally, inner peace
  5. harimau93
    harimau93
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    What's ur next thing to animate? I was looking at PPK12 Gauss Pistol from DaiShiHUN and it seem it use 10mm SMG anim, tried to use ur 10mmSMG for this, look okay.
    1. rockbiter68
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      I don't know for sure. I typically have a few projects going at once, and often not enough motivation to finish them all in a timely manner.

      I also usually don't animate mod-added weapons, but we'll see.
  6. Swedishmafia101
    Swedishmafia101
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    Very nice! I love that the animation doesn't break when used together with the Just Sprint mod. Definitely keeping this in my load order.
    1. Xeporia
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      FYI just sprint has a MCM option to fix the anims breaking :)
  7. vip86
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    i think you misplaced the script file
    it's currently in Data\nvse\scripts
    isn't it supposed to be in Data\nvse\plugins\scripts  ?
    1. rockbiter68
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      Probably. I'll double-check and update some time today.
  8. MKNax
    MKNax
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    Amazing animation set! I love the attention to detail
  9. Prorok97
    Prorok97
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    Great work as always! I like how in your most recent animation sets you started placing weapons closer to the camera, which is much more pleasing to the eye. That was my only concern with your previous anims :)
    1. rockbiter68
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      Thanks. I frankly don't know what I was thinking with the idles in those other animations sets.

      I fear that I might have to redo them all, unless I can find an easy solution to move them all closer to the camera.
  10. vip86
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    the star of this set is the finger animations
    no words to describe how satisfying they look
    also, thanks for the No-Locomotion version
  11. lolwutyyy
    lolwutyyy
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    another excellent release!