If you enjoy the mod, please do consider endorsing it. Creating these things takes an enormous amount of time.
All good faith criticism/feedback is very much welcomed and encouraged.
Thank you all for your support. :)
FAQ
Spoiler:
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Q: The reload is too fast! A: You have high Agility and/or Rapid Reload. They make animations look ugly. Vanilla animations were already ugly, so you never noticed.
Q: Unrealistic/not lore-friendly! A: I don't care.
Q: What's the difference between this and the original FNV Clean Animations? A: I genuinely do not know how to answer this question. I think the description/video should make the differences very apparent.
Q: Can I use this with FNV Clean Animations - Part 1? A: Yeah. I just updated that mod to make the Caravan Shotgun animation there an optional download. Also, it has no locomotion options now. Go check it out!
Q: What FOV should I use? A: Doesn't matter. This set was made to look good on all FOVs.
Q: Will you make third-person animations? A: No.
Q: Will you apply these to other vanilla weapons/mod-added weapons? A: No. If you do a little bit of reading and have Notepad on your computer, though, you can do make and release patches yourself.
Q: I don't like this style of animation. Will you change it? A: No.
Q: Will you make animations for me? A: DM me.
Q: Can you help me start animating? A: There are some old resources here if you want to be like myself and hitman and use blender 2.49b. If you want to join the modern age and use up-to-date versions of blender like the rest of the animators do, you're better off contacting them. But, ifyou go the old-school route, I'll help you out to the best of my ability/as much as time allows (which I cannot promise is very much).
What's ur next thing to animate? I was looking at PPK12 Gauss Pistol from DaiShiHUN and it seem it use 10mm SMG anim, tried to use ur 10mmSMG for this, look okay.
Great work as always! I like how in your most recent animation sets you started placing weapons closer to the camera, which is much more pleasing to the eye. That was my only concern with your previous anims :)
20 comments
All good faith criticism/feedback is very much welcomed and encouraged.
Thank you all for your support. :)
FAQ
Q: The reload is too fast!
A: You have high Agility and/or Rapid Reload. They make animations look ugly. Vanilla animations were already ugly, so you never noticed.
Q: Unrealistic/not lore-friendly!
A: I don't care.
Q: What's the difference between this and the original FNV Clean Animations?
A: I genuinely do not know how to answer this question. I think the description/video should make the differences very apparent.
Q: Can I use this with FNV Clean Animations - Part 1?
A: Yeah. I just updated that mod to make the Caravan Shotgun animation
there an optional download. Also, it has no locomotion options now. Go
check it out!
Q: What FOV should I use?
A: Doesn't matter. This set was made to look good on all FOVs.
Q: Will you make third-person animations?
A: No.
Q: Will you apply these to other vanilla weapons/mod-added weapons?
A: No. If you do a little bit of reading and have Notepad on your computer, though, you can do make and release patches yourself.
Q: I don't like this style of animation. Will you change it?
A: No.
Q: Will you make animations for me?
A: DM me.
Q: Can you help me start animating?
A: There are some old resources here if you want to be like myself and hitman and use blender 2.49b. If you want to join the modern age and use up-to-date versions of blender like the rest of the animators do, you're better off contacting them. But, ifyou go the old-school route, I'll help you out to the best of my ability/as much as time allows (which I cannot promise is very much).
Run Script : gr_RockCaravan.txt >> FAILED
WeapCaravanShotgun
should be
WeapNVCaravanShotgun
I also usually don't animate mod-added weapons, but we'll see.
it's currently in Data\nvse\scripts
isn't it supposed to be in Data\nvse\plugins\scripts ?
I fear that I might have to redo them all, unless I can find an easy solution to move them all closer to the camera.
no words to describe how satisfying they look
also, thanks for the No-Locomotion version