Fallout New Vegas
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rockbiter68

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rockbiter68

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  1. rockbiter68
    rockbiter68
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    If you enjoy the mod, please do consider endorsing it. Creating these things takes an enormous amount of time.

    All good faith criticism/feedback is very much welcomed and encouraged.

    Thank you all for your support. :)


    FAQ
    Spoiler:  
    Show

    Q: The reload is too fast!
    A: Given the length of this animation, I find that hard to believe. Still, you may have high Agility and/or Rapid Reload. They make animations look ugly. Vanilla animations were already ugly, so you never noticed.

    Q: Unrealistic/not lore-friendly!
    A: Detailed thoughts on the subject here.

    Q: What's the difference between this and the original FNV Clean Animations?
    A: I genuinely do not know how to answer this question. I think the description/video should make the differences very apparent.

    Q: What FOV should I use?
    A: Doesn't matter. This set was made to look good on all FOVs.

    Q: Will you make third-person animations?
    A: No.

    Q: Will you apply these to other vanilla weapons/mod-added weapons?
    A: No. If you do a little bit of reading and have Notepad on your computer, though, you can do make and release patches yourself.

    Q: I don't like this style of animation. Will you change it?
    A: No.

    Q: Will you make animations for me?
    A: DM me.

    Q: Can you help me start animating?
    A: There are some old resources here if you want to be like myself and hitman and use blender 2.49b. If you want to join the modern age and use up-to-date versions of blender like the rest of the animators do, you're better off contacting them. But, if you go the old-school route, I'll help you out to the best of my ability/as much as time allows (which I cannot promise is very much).
  2. agent76484
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    also select :
    - Fire while aiming
    - Spin Weapons Sound Fix ( skips the spin-up sound )
    1. rockbiter68
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      Will add this to the description. Thank you.
  3. Macke
    Macke
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    Love the animation, endorsed. Only issue for me was the sound, so I edited the minigun sound file to make the wind up shorter. Minigun sound file goes in data/sound/fx/wpn/minigun/wpn_minigun_spin_lpm if you want to use it.
    Dropbox link
    I put a video preview in the dropbox aswell.
    1. Sulligy
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      it works great in 1st person, but unfortunately its now the opposite problem when in 3rd person lol
    2. rockbiter68
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      Ah, this is cool. I didn't see this. Thank you. I'll probably add this as an optional file with credits.
    3. Valueless08
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      @Sulligy Hey i had this issue as well in third person if you happen to have titans of the new west in its mcm menu enable fnv compatibility for the minigun animation
    4. joey9343
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      Thank you for the fix homie
  4. deleted184300446
    deleted184300446
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    I was gonna ask if this was in ttw...



    But then i realized you were in dc
  5. HermanX
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    For some reason eugene from TTW doesn't use the animation, Any idea how to fix ? 
    1. Jonana
      Jonana
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      Go to meshes\AnimGroupOverride and edit Rock_Minigun.json and comment in the form ID for Eugene to apply the animations to it, you'll see the other miniguns from FNV in there.

      "mod": "Fallout3.esm",
      "form": "6B538",
      "folder": "Rock_Minigun"
       
    2. EmperorofMongo
      EmperorofMongo
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      I have both WMX and TTW, and the animation works for the C7 avenger minigun, but just not eugene, could i get some more specifics on how to edit the .json file to make it work?
  6. mclarenf1lm15
    mclarenf1lm15
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    I love that you're giving the heavy weapons some attention!
    1. rockbiter68
      rockbiter68
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      <3
  7. FluffyAlchemist
    FluffyAlchemist
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    k900 please?
    1. rockbiter68
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      https://www.nexusmods.com/newvegas/mods/81648
  8. deleted152205328
    deleted152205328
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    in case anyone wants this to get working with Rockwell from the CFWR:

    {
    "mod": "Classic Fallout Weapons Remastered v1.2.esp",
    "form": "896",
    "folder": "Rock_Minigun"
    }

    a lil clipping in the mag as if the minigun mag were a box while the one in CFWR was tube + there's no cage for the drum
  9. CoopCoupe
    CoopCoupe
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    Can you make a version that retains the original minigun windup?
    I tried just finding a sound without a windup that I could assign to whatever specific miniguns I have using these animations, but couldn't really find one.
    1. FreedmF1ghter77
      FreedmF1ghter77
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      https://www.nexusmods.com/newvegas/mods/77723 

      Download this mod and download the fix in the comments section
  10. Matrimelee
    Matrimelee
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    What sound mod were you using for the video? I still hear that long windup sound everytime I start shooting, and it's kinda immersion breaking seeing the bullets fly without any shooting sound. The sound file in your video was much more tolerable. Also, great animation set. I love the new first person view model!
  11. 956785412
    956785412
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    Hey, thanks again for this amazing mod rockbiter. Works like a charm with the Classic Fallout Weapons Remastered Miniguns too, so I can enjoy those! Looks awesome on the classic weps.
  12. 956785412
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    So is it normal for stuff like the minigun to do that 'end of magazine' click every shot? I don't have any sound mods and honestly I have no clue why it's happening. Anybody else with a similar issue? Was there a mod/tweak that caused it?