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Author notes
Addons to this mod in the form of a patch (an esm or esp requiring my original mod as a master) are welcome and may earn DP. Translations are also welcome. Translations done in the form of a patch (an esm or esp requiring my original mod as a master) may earn DP. Translations directly editing my esm may not earn DP.
File credits
This author has not credited anyone else in this file
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Changelogs
Version 9.0
Resolved some minor conflicts with TTW 3.3.2.
Mod now uses EditorIDToFormID for TTW support.
Version 8.8
Resolved my end of a conflict with TTW - Complete Player Home Upgrades. If that mod is installed then the Tenpenny Suite is no longer automatically awarded.
Version 8.7
Removed optiions to own the 13th Floor of the Tops, own player homes, and sync map marker names to cell names and enabled them by default.
Mod uses ShowOff ini functions.
Version 8.6
Turned hacky code for casino keys into a more efficient event handler.
Turned post game safehouse code into its own quest script.
Version 8.5
Merged several more scripts.
Version 8.0
Merged a few more scripts.
Removed several unneeded event handlers and arrays, scripts should be slightly faster as a result.
Removed encounter zone feature as it's ultimately useless.
Version 7.0
Merged some scripts and got rid of some redundant UDFs.
Added Returns to the various UDFs to ensure they stop executing once they're done.
Removed option to own Tenpenny Suite and Mr. Burke's house and enabled options by default as there is no downside.
Swapped out Get/SetCellEncounterZone for their shorter and more readable aliases.
Version 6.6
Added a Return at the end of the TTW UDF to keep it from firing off forever.
Version 6.5
Re-added TTW support with a slightly different, non-save baked implentation.
Version 6.1
Safehouse map marker name changes are now done via an event handler meaning they'll update when you open the Pip-Boy as opposed to needing to reload a save.
Version 6.0
Removed hacky TTW and FNC support
Added option to own the 13th Floor of the Trops after dealing with Benny.
Any safehouse keys you did not acquire during the main quest will be given to you in the post game (FPGE)
If you are banned from the Tops or Ultra-Luxe before gaining the keys to the High Roller or Bon Viviant Suite, their keys will automatically be given to you.
Version 5.0
Added FNC support.
FNC: Encounter zone and player ownership will be applied to various player homes.
Version 4.8
Re-arranged ini file a bit.
One more small script edit.
Version 4.6
One more small fix because I'm bad at modding.
Version 4.5
Minor script optimizations
TTW: Fixed Jericho's house not having the encounter zone changed.
Version 4.2
FIxed a bug that was caused by an xNVSE bug,
Version 4.1
Hotifx: Raul's house map marker will now sync to cell name.
Version 4.0
Major refactoring. Each change is now in a UDF that makes it easier for mods to edit if they wish to. However do not edit the main quest script.
Added options to own Boone, Raul's, and Jericho's homes.
TTW: Seperate version is deprecated as changes have been integrated into main mod.
Version 3.5
Inlined UDFs.
Added GetQuestCompleted checks for Beyond the Beef and Debt Collector so the encounter zones for the UL Penthouse and Atomic Wrangler Room don't get set until finishing those quests.
Now checks if player has UL Penthouse key to prevent them from gaining a duplicate.
TTW: Removed option to restore Lucky 38 climate as it's redundant with TTW's fix.
TTW: Added check for if player has Mr. Burke's house key to prevent them from getting a duplicate.
Version 3.3
Atomic Wrangler Corner Room & UL Penthouse: Set up event handlers so changes take effect right away upon quest completion without needing to reload a save.
TTW: Merged Mr. Burke House & Tenpenny Suite changes into main quest script and set up event handler so changes take effect right away upon disarming the bomb.
TTW: Resolved conflict with Lucky 38 Penthouse climate.
Version 3.2
Put files into FOMOD installer.
Version 3.1
Merged in Own The Ultra-Luxe Penthouse.
Version 3.0
Merged in Lucky 38 Casino Floor and Atomic Wrangler Corner Room Tweaks.
Version 2.5
Scripted optimizations.
Merged map marker rename script into main quest script where it will no longer execute indenfintely.
Removed ownership from encounter zone.
Added ini option for player to own certain cells.
ShowOff NVSE Plugin is now a requirement.
Version 2.2
Removed feature to rename cells as it was redundant with Stash Organizer.
Resolved a couple of minor conflicts with Tale of Two Wastelands 3.3.
Version 2.0
Player will now gain ownership over cells via encounter zone.
Version 1.8
Moved name fix for Legion Safehouse lockers to MenuMode 4 block to avoid postential conflicts with Stash Organizer's container rename feature.
Version 1.7
Added ini option for safehouse map marker names to sync with their respective cell names.
Version 1.6
Fixed a stupid oversight in last version.
Version 1.5
Better detection for my Clean Lucky 38 Casino Floor and Atomic Wranger Corner Room Tweaks mods. Changes done by this mod will now automatically be undone if the other mods are detected.
Version 1.4
An encounter zone can now be toggled via the ini file in order to prevent a rare vanilla bug where containers could get reset.
Added workaround for lockers in Legion Safehouse being named "Vault 21 Locker"
Mod now requires JohnnyGuitar NVSE
Version 1.3
Fixed script typo that prevented the Legion Safehouse toggle from working. Thanks to spockthewok for the report!
Version 1.2
Fixed floating hotplate in Tops Presidential Suite
If Atomic Wrangler Corner Room Tweaks is installed, then this mod's Atomic Wranger features will automatically be disabled.
Version 1.1
Fixed bug where Atomic Wrangler Corner Room would be set as (null).