Fallout New Vegas
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  • Features Breakdown Extended

    This article serves as a detailed breakdown of the features and .ini settings included in "Point That Somewhere Else" and will be updated according to the current version on Nexus.

    Current for version: 2.5.1 



    The main component of this mod makes NPCs aggro if you point down the sights at them with a weapon. Optionally, they can be configured to flee and drop their weapon. Fleeing is based on player strength and optionally if they posses the "Terrifying Presence" perk.

    The following can be configured as part of the main module:

    bEnableMain

    Setting this option to 1 enables and 0 disables the entire module, if for example you don't want hostile responses from NPCs but want to use some of the tertiary features. Obviousl...

  • Formlists for Mod Added NPCs and Weapons

    Information for modders

    This mod uses the following Form lists for patching your own weapons & NPCs into this system:

    1) 050024A5 AimExclusions - This is a list of NPCs that will ignore weapons being pointed at them, It's suggested that mod added companions are added here

    2) 05002A60 AimExclusionsWeapons - Similarly, this is a list of "weapons" that are not considered hostile by NPCs, It's suggested non-combat weapons are added here, for example mod added binoculars / cameras or any other weaponry you want to exclude from this mod.

    3) 0500A1D0 AimInclusionsAnimals - This is a list of Animals that are to be included in the system when iIncludeAnimals is set to 1 . It's reccomended to add any intelligent animals or NPC pets to this li...