Just wanted to thank everyone that has provided suggestions and improvements for this mod so far.
There's likely a few things that need tweaking and I'd appreciate any suggestions. Please report any relevant bugs in the bug tracker.
A few things:
I may look to adjust the aggro range of NPCs based on user feedback (currently range is ~30m).
I may need to add more NPCs to the exclusion list. (I'd appreciate user feedback on this also)
Another issue I came across today is that NPCs will not currently react to scoped weapons - I'll fix this next update. - Fixed as of Ver. 1.20
I'll be adding a weapon exclusion list so that binoculars, detonators etc don't incite a hostile response. - Done as of Ver. 1.30
Looking to add DLC support - Done as of Ver. 1.30
I'll be adding .ini configuration that allows a stalker style mode (Npcs can become hostile if you are aiming at them with weapon drawn) - Added Via .ini as of Ver. 1.30
I'll be looking to an option where npc's will not talk to the player if they have a weapon drawn. (this will be a later update.)- Added via .ini as of Ver. 1.30
Just looked at a mod today called Lay That Pistol Down where NPCs become hostile when you "discharge loaded firearms in peaceful areas or shoot at their feet." Seems like they'd be compatible but just want to check what the consensus is. Both mods seem like the ultimate immersive combo
Would it be hard to give a new reaction where they stop and put up their hands when you point at them, and then flee or attack once you stop aiming at them?
Maybe it could use that animation where they crouch together when they're fleeing but standing still? Just an idea though for extra realism, great mod regardless!
Hey Lime! Could you make a patch to make it work with FPS Weapon Lowering? or some similar mod? Every time I have my weapon drawn and my sights pass for a millisecond in front of an NPC they want to attack me
Interesting immersion improvement for those of us experienced with real firearms. Would you consider making a reciprocal mod where the wandering merchants don't point their guns at you when you trade with them? Could be as simple as having them holster their weapons by default while their bodyguards can keep theirs drawn.
"Basically, besides splicing those four mods into one plugin (You still need to install all four first, then deactive them, and replace with my ImmersiveFastTravelEncounters plugin), it also maketh sure that when you point a gun at someone (The main feature of someone else), random roll for nullifying their confidence and making them drop their weapon and flee only happens if you have the Terrifying Presence perk. See, while I like the concept, the fact that a fully equipped Brotherhood paladin could suddenly drop his minigun and start running just coz you pointed at him that nice little subsonic .22, real gently, for no reason coz odds, is just odd. Now there's going to be a reason for it, your presence is terrifying. Otherwise, they'll just initiate a combat normally when you point your gun at them (Or start running, but only if their confidence was on cowardly level by the game's default, not coz of a chance roll)."
can you make a version of this mod where npcs will do the calculation when you shoot around them? It feels wierd that they dont react when you miss a shot on them
Bros... I've been looking for a mod that does exactly this for ages. Trying to trawl through nexus and google actually brought me to this mod. I would love it if you achieved this, or know of any other place to look!
I've been playing with Ghost mode for a while and it works like a dream. My only issue is the warning for NPCs refusing to speak with you keeps popping up randomly. Is there a way to hide it entirely?
Can you make a version where they put their hands up when they have a weapon pointed at them, before doing the fight/flee calculation? Maybe even replacing the fleeing behavior with them keeping their hands up until the player is far enough away/holsters their weapon.
It's a great idea but unfortunately not really in the scope of this mod at the moment. I don't have the knowledge on how to animate something like this sadly.
105 comments
Just wanted to thank everyone that has provided suggestions and improvements for this mod so far.
There's likely a few things that need tweaking and I'd appreciate any suggestions. Please report any relevant bugs in the bug tracker.
A few things:
Another issue I came across today is that NPCs will not currently react to scoped weapons - I'll fix this next update.- Fixed as of Ver. 1.20I'll be adding a weapon exclusion list so that binoculars, detonators etc don't incite a hostile response.- Done as of Ver. 1.30Looking to add DLC support- Done as of Ver. 1.30I'll be adding .ini configuration that allows a stalker style mode (Npcs can become hostile if you are aiming at them with weapon drawn)- Added Via .ini as of Ver. 1.30I'll be looking to an option where npc's will not talk to the player if they have a weapon drawn. (this will be a later update.)- Added via .ini as of Ver. 1.30Would reccomend testing yourself though.
Every time I have my weapon drawn and my sights pass for a millisecond in front of an NPC they want to attack me
Don't know when though. Fairly busy with other stuff.
"Basically, besides splicing those four mods into one plugin (You still need to install all four first, then deactive them, and replace with my ImmersiveFastTravelEncounters plugin), it also maketh sure that when you point a gun at someone (The main feature of someone else), random roll for nullifying their confidence and making them drop their weapon and flee only happens if you have the Terrifying Presence perk. See, while I like the concept, the fact that a fully equipped Brotherhood paladin could suddenly drop his minigun and start running just coz you pointed at him that nice little subsonic .22, real gently, for no reason coz odds, is just odd.
Now there's going to be a reason for it, your presence is terrifying. Otherwise, they'll just initiate a combat normally when you point your gun at them (Or start running, but only if their confidence was on cowardly level by the game's default, not coz of a chance roll)."
Something like firing in peaceful areas = a hostile action?
Please update to that version and set bGhostMessageDisable = 1 to remove the message.