Asterra must have accidentally deleted "nvcraftsmanrmendb_extlight.nif" from the newest version when they updated it
To fix it you need to:
download the old version manually (ENB Glowing Objects Overhaul PART 1 from august 22, 2021)
go to this path within the downloaded folder: "ENB Glowing Objects Overhaul PART 1-73431-0-5-1629646591\Illumination From Outside\meshes\dungeons\nv_craftsmanhomesinterior"
and grab the aforementioned "nvcraftsmanrmendb_extlight.nif"
Put it in your mod's staging folder for ease or manually install it. I recommend you uninstall the mod before you do this as I'm not sure if it will deploy properly otherwise and I don't wish to test that.
the mod staging folder for Vortex will be found by right clicking the mod on vortex and clicking "open in file manager" and then putting the .nif file in the "meshes\dungeons\nv_craftsmanhomesinterior" area.
manually you need only go to your game folder and put the .nif file in your "data\meshes\dungeons\nv_craftsmanhomesinterior" folder
Thak you very much!. And thanks to the mod author. The only thing that still glows to me are some vehicles. The police patrol car and the standard one (carhulk I think). I am using NMC with them and I can't find a way to solve this.
Just confirming here with a screenshot in console. unfortunate because i didn't notice any other issues and it did actually fix a few things https://i.imgur.com/woCBzzY.jpeg
I'm using it without an ENB and the main benefit I've found is that the windows aren't so bright and unnaturally glowing at night. Very big difference around freeside in my game
If you have any plans to update it, I've noticed that some of the meshes in Desert Natural Weathers (hdwaterjet01.nif & hdwaterjet02.nif) and Impact (loads of bullet hole meshes) don't play nice with ENB.
Also some vanilla bullet hole meshes, as well as the strap on vanilla nv_grinding_wheel_A11.nif, glow quite badly.
Also also, just for those looking to fix their water glow, it's possible to use New Vegas Reloaded with only the water shaders enabled (which look good with ENB and don't harm performance much). The version to use is 1.3.0, which can be found on the Discord here. Just make sure to disable the other features in the ini and leave only water & underwater FX enabled.
I love that someone has taken initiative on this, good work. I didn't really notice anything wrong using the ESP for well over 10 hours, but then I tried starting a new game and noticed that Doc Mitchell's hallway breaks when using it. Not sure if that has to do with my load order, but whatever I did nothing changed until I deactivated the ESP.
interestingly the groundcover Standalone patch seems to cause massive stutter issue (I've narrowed down this culprit). could be the conflicts with my LODs i generated using fnvlodgen before installing this. idk but I'm just disabling it for now to avoid any complications until I find a solution. P.S. I also deleted the standalone patch for WMIM since it was flagged as redundant for some reason
The file vurt_wildgrass1.nif causes the stuttering. I was able to fix it by changing the nif to use NiTriStrips instead of NiTriShapes (mesh>stripify in nifskope)
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Asterra must have accidentally deleted "nvcraftsmanrmendb_extlight.nif" from the newest version when they updated it
To fix it you need to:
It should be fixed now!
For some reason, with this mod. it does this to the front of docs house. i think i need some help.
https://i.imgur.com/woCBzzY.jpeg
I put a fix up above for this
If you have any plans to update it, I've noticed that some of the meshes in Desert Natural Weathers (hdwaterjet01.nif & hdwaterjet02.nif) and Impact (loads of bullet hole meshes) don't play nice with ENB.
Also some vanilla bullet hole meshes, as well as the strap on vanilla nv_grinding_wheel_A11.nif, glow quite badly.
Also also, just for those looking to fix their water glow, it's possible to use New Vegas Reloaded with only the water shaders enabled (which look good with ENB and don't harm performance much). The version to use is 1.3.0, which can be found on the Discord here. Just make sure to disable the other features in the ini and leave only water & underwater FX enabled.
You can just clean it using FNVEdit though and it should be fine