Fallout New Vegas

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Asterra

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Asterra

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56 comments

  1. Slinxx
    Slinxx
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    • 41 kudos
    Doc Mitchell house fix!

    Asterra must have accidentally deleted "nvcraftsmanrmendb_extlight.nif" from the newest version when they updated it

    To fix it you need to:


    • download the old version manually (ENB Glowing Objects Overhaul PART 1 from august 22, 2021)
    • go to this path within the downloaded folder: "ENB Glowing Objects Overhaul PART 1-73431-0-5-1629646591\Illumination From Outside\meshes\dungeons\nv_craftsmanhomesinterior"
    • and grab the aforementioned "nvcraftsmanrmendb_extlight.nif"
    • Put it in your mod's staging folder for ease or manually install it. I recommend you uninstall the mod before you do this as I'm not sure if it will deploy properly otherwise and I don't wish to test that.
    • the mod staging folder for Vortex will be found by right clicking the mod on vortex and clicking "open in file manager" and then putting the .nif file in the "meshes\dungeons\nv_craftsmanhomesinterior" area.
    • manually you need only go to your game folder and put the .nif file in your "data\meshes\dungeons\nv_craftsmanhomesinterior" folder

    It should be fixed now!
    1. RalloTF
      RalloTF
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      I went to awesome city and they said you were mayor
    2. HetorMod07
      HetorMod07
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      Thak you very much!. And thanks to the mod author. The only thing that still glows to me are some vehicles. The police patrol car and the standard one (carhulk I think). I am using NMC with them and I can't find a way to solve this. 
  2. Drovumas
    Drovumas
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    https://imgur.com/gallery/OplW7Mr

    For some reason, with this mod. it does this to the front of docs house. i think i need some help.
    1. deabsy
      deabsy
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      I had this same issue, was not sure how to fix so unfortunately had to disable this mod
    2. Slinxx
      Slinxx
      • supporter
      • 41 kudos
      Just confirming here with a screenshot in console. unfortunate because i didn't notice any other issues and it did actually fix a few things
      https://i.imgur.com/woCBzzY.jpeg

      I put a fix up above for this
  3. darlingg
    darlingg
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    • 11 kudos
    What does this mod do without an ENB? Or with an NVR preset instead?
    1. mojavesuave
      mojavesuave
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      I'm also wondering this as well.
    2. Geronimo86
      Geronimo86
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      I'm using it without an ENB and the main benefit I've found is that the windows aren't so bright and unnaturally glowing at night. Very big difference around freeside in my game
  4. jeejeelamagie
    jeejeelamagie
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    I have a problem with vault 3 door (the one in the ruins near the Streap)....This mod don't work, the door still glows...Any solution please ?
  5. MasterKingly
    MasterKingly
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    • 51 kudos
    Thanks for this absolute godsend of a mod. 

    If you have any plans to update it, I've noticed that some of the meshes in Desert Natural Weathers (hdwaterjet01.nif & hdwaterjet02.nif) and Impact (loads of bullet hole meshes) don't play nice with ENB.

    Also some vanilla bullet hole meshes, as well as the strap on vanilla nv_grinding_wheel_A11.nif, glow quite badly.

    Also also, just for those looking to fix their water glow, it's possible to use New Vegas Reloaded with only the water shaders enabled (which look good with ENB and don't harm performance much). The version to use is 1.3.0, which can be found on the Discord here. Just make sure to disable the other features in the ini and leave only water & underwater FX enabled.
  6. RedSaint
    RedSaint
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    I love that someone has taken initiative on this, good work. I didn't really notice anything wrong using the ESP for well over 10 hours, but then I tried starting a new game and noticed that Doc Mitchell's hallway breaks when using it. Not sure if that has to do with my load order, but whatever I did nothing changed until I deactivated the ESP. 
    1. Ritcher
      Ritcher
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      yea, can confirm this is an issue with this mod.

      You can just clean it using FNVEdit though and it should be fine
    2. JohnnoirAtlas619
      JohnnoirAtlas619
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      How do you clean it?
  7. knightvault
    knightvault
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    FFS i've been trying to fix that glowing xander root for so fucking long lol thanks
  8. NukaRex
    NukaRex
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    do i select wmim patch if i use ttw?
    1. Dillylynx
      Dillylynx
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      I have the same question.
  9. SpacecadetKidA
    SpacecadetKidA
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    interestingly the groundcover Standalone patch seems to cause massive stutter issue (I've narrowed down this culprit). could be the conflicts with my LODs i generated using fnvlodgen before installing this. idk but I'm just disabling it for now to avoid any complications until I find a solution. P.S. I also deleted the standalone patch for WMIM since it was flagged as redundant for some reason
    1. cbgreely
      cbgreely
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      same issue with the groundcover patch
    2. cbgreely
      cbgreely
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      The file vurt_wildgrass1.nif causes the stuttering. I was able to fix it by changing the nif to use NiTriStrips instead of NiTriShapes (mesh>stripify in nifskope)
  10. GoldenBuddah
    GoldenBuddah
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    Awesome Work