Fallout New Vegas

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Ashens2014

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Ashens2014

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About this mod

New update! The swings, seesaw and merry go round are now Animated all over the wasteland - the Animations are my attempt at wind reactions.

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 This mod does not use an ESP, it is only an Asset replacer - so as I said in my last animation mod - "its fun at no cost" - this mod will change every Swing, seesaw and merry go round into animated versions .



update 24/02/2023 - minor Bug fix and Compatibility patch with Physically based Parkware by Balebandr0
  • Incorrect Animation timer
  • Asset Animations overwrites 

update 30/07/2021 - pretty big update -
  • I have remade all of the animations to be smoother and have more complexity.
  • I have fixed an issue with one of the swings not having a collision mesh
  • added a new piece of park equipment to the pack - + seesawruined01 

What does more complexity mean?
in the previous version, the two swings for each set followed the same Animation, so it was essentially a singular animation for two objects. well in the update I have broken down the swings into more sections allowing for more variation in the animations. you will also notice they are less ridged and more smooth. 


If you want to try more stuff like this, consider using Bouncing Natural Botany(BnB) as it applies baked wind reaction animations to the Trees 

                                                                      



credits/thanks
Nexus community
Nifskope
blender
obsidian/bethesda
Blender nif extentsion
Geck
Geck extender
NVSE 
Imgur 
Youtube
niftools