My recommendation for a neat little mod pack, install in this order: (1) Physically Based Parkware. Vortex reports 1 conflict with Weapons of the New Millenia (Textures/Effects/shinyblue_e.dds), I just let the PBP win. (2) Animated Park Equipment Pack (install only the patch: Physically based Parkware Patch-72264-V5-1677227266) to animate it. Let it win over PBP, of course. (3) Animated Park Equipment Pack Oversight Fix .esp is a neat little fix to stop the merry-go-round that's leaned against a wall in the Storage building at the Black mountain from spinning. Just beware that this last mod adds to your plugin count. You probably won't care if you have a low number of mods and plan to keep it that way, but I'm currently at exactly 190 so I'll rather ignore it or simply disable it in console.
Awesome mod as always, I really appreciate the compatibility patch too. Small note though: Currently, on half-broken swingsets, the broken seat and the chain attached to it sway in the wind even though this doesn't really make much sense, because it should be weighed down. This is an incredibly small nitpick, not immersion-breaking at all, and I don't expect you to bother changing it. Still, I thought I'd mention it since you seem very responsive to little things like this and you might care. Thank you for all you do!
Brightened my day, thank you . you know you left this comment on the mod on its 2nd birthday lol . although it was made two years ago I do remember considering things like that, it must have been an oversight in my logic . :)
I'm using some moveable static pieces for these models, do you know if there is any way to merge the animation into a model that is also havok enabled?
this looks fantastic, and even a bit eerie. Just wondering though, is there a way I can slow the animation a bit, or is that baked in? It just looks a little fast IMO, and if I can change the speed I'd want to adjust it my self. if not, that's fine.
I didn't record an update, but the video shows some old Animations. they are a bit different currently. but yeah the merry go round is very creepy. tell me how you like it in game, and if not it shouldn't be any trouble for me to update this, with a very slow merrygoround.
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if you download the fix - remember when you click overwrite all, you will have to reinstall the slower merry go round if you had that installed.
My recommendation for a neat little mod pack, install in this order:
(1) Physically Based Parkware. Vortex reports 1 conflict with Weapons of the New Millenia (Textures/Effects/shinyblue_e.dds), I just let the PBP win.
(2) Animated Park Equipment Pack (install only the patch: Physically based Parkware Patch-72264-V5-1677227266) to animate it. Let it win over PBP, of course.
(3) Animated Park Equipment Pack Oversight Fix .esp is a neat little fix to stop the merry-go-round that's leaned against a wall in the Storage building at the Black mountain from spinning. Just beware that this last mod adds to your plugin count. You probably won't care if you have a low number of mods and plan to keep it that way, but I'm currently at exactly 190 so I'll rather ignore it or simply disable it in console.
A patch for Physically Based Parkware (https://www.nexusmods.com/newvegas/mods/79684) would be gold.