1. The mod doesn't work properly!!! A: Make sure all the required mods are installed and updated to the latest version. NV Compatibility Skeleton should be loaded last after any mods that edit skeleton.nif (including diagonal movement). Also make sure my mod is loaded after mods that add 3rd Person animations.
2. All the required mods are installed and updated to the latest version. Why are the error messages still showing? A: It's likely the required mod is overwritten by other mods such as old TTW including older JIP plugin. To check the plugin versions, open console command (~) and type "GetPluginVersion "JIP NVSE Plugin" " and "GetPluginVersion "JohnnyGuitarNVSE" ". Check if the numbers match the installed version. If the error message is about NVCS, make sure files from NVCS are overwriting all files when installing.
3. Why no 360° movement for when weapon is out? A: No, too many animation files to edit.
4. How to enable/disable 360° for sneaking with weapon out? A: Delete all the files from this mods and reinstall, this ensure all the files are placed correctly. Pick the options you want in the installer.
5. How to enable 360° for animation mods such as Animated Ingestible/Behaviors Idles/Player Exclusive Idles etc? A: Set "bCheckForSpecialIdle = 0". But it will not look good when sprinting left/right with sprint mods.
6. How to make custom animations such as BnB works? A1: Check description for instructions on editing custom animations to work with 360°. You will need NifSkope. If you still have trouble ask in the posts. A2: Check out BnB compatible patches by DocMitchell1198 - 360 Movement Compatible Custom Animations
7. Can you make the mod for Oblivion/Fallout 3? A: No. Play TTW for Fallout 3.
For anybody having trouble getting this working you need v12 of the compatibility skeleton mod which has just been updated a few days ago so you probably think you have the latest version when you dont, then (if you use diagonal movement) you need diagonal movement.esp to have higher priority under it is the 360movement.esp then lastly the patch esp you also need the compatibility skeleton to overwrite all these files so to do that on mod organizer (since thats what i use) just drag the mod name (not the esp) and drop it under all of the diagonal movement and 360 camera mods and patches. here is a pic of how everything should look like https://prnt.sc/113f8fy
Weird...it worked for a while...sideways movement works...but suddenly the diagonal movement in first person still shows forward movement for me. Dunno what changed.
Game is freezing when I use this, diagonal movement, enhanced movement, and close quarters combat. I test the game without EM and CQC, and it still freezes, so it's something with this or diagonal movement. I put the compatability skeleton to overwrite everything and setup my load order correctly. Any ideas?
Whenever I use vats the character shoots in the direction he is facing and not towards the enemy. The load order should be fine as I followed the instructions here and downloaded the patch. The problem is with this mod since disabling it resolves the problem
Works near perfectly for me, only issue I have is when sneaking with a weapon out and trying to move sideways my char's legs don't move to the sides, instead they keep moving foward, and it looks very unnatural
Amazing mod. Is there a way to remove character following the camera? Kinda like when i press forward and spin the camera around my character is always facing the camera which looks odd
Following step 8 of the installation instructions in the description fixes this issue, to anyone else facing it:
8. In lStewieAl's tweaks config file "data\nvse\plugins\nvse_stewie_tweaks.ini", open with notepad, search and set "bNoTurningAnim = 1", "bMovementPenalties = 0", "bBetterAutoWalk = 0". (Optional) If you want to increase camera zoom out, under [GameSettings], set or add the line "fChaseCameraMax = 200", set higher value for higher zoom if you wanted to.
This mod is causing my game to freeze, the only conflict it has is the YUP Patch and that’s it, I don’t know what could be causing this mod to freeze my game.
722 comments
Check out this fantastic animation mod and its patch - 3rd Person Movement Animations Overhaul (Patch)
This animation mod also supports 360 Movement - Enhanced Movement
F.A.Q.
1. The mod doesn't work properly!!!
A: Make sure all the required mods are installed and updated to the latest version. NV Compatibility Skeleton should be loaded last after any mods that edit skeleton.nif (including diagonal movement). Also make sure my mod is loaded after mods that add 3rd Person animations.
2. All the required mods are installed and updated to the latest version. Why are the error messages still showing?
A: It's likely the required mod is overwritten by other mods such as old TTW including older JIP plugin. To check the plugin versions, open console command (~) and type "GetPluginVersion "JIP NVSE Plugin" " and "GetPluginVersion "JohnnyGuitarNVSE" ". Check if the numbers match the installed version. If the error message is about NVCS, make sure files from NVCS are overwriting all files when installing.
3. Why no 360° movement for when weapon is out?
A: No, too many animation files to edit.
4. How to enable/disable 360° for sneaking with weapon out?
A: Delete all the files from this mods and reinstall, this ensure all the files are placed correctly. Pick the options you want in the installer.
5. How to enable 360° for animation mods such as Animated Ingestible/Behaviors Idles/Player Exclusive Idles etc?
A: Set "bCheckForSpecialIdle = 0". But it will not look good when sprinting left/right with sprint mods.
6. How to make custom animations such as BnB works?
A1: Check description for instructions on editing custom animations to work with 360°. You will need NifSkope. If you still have trouble ask in the posts.
A2: Check out BnB compatible patches by DocMitchell1198 - 360 Movement Compatible Custom Animations
7. Can you make the mod for Oblivion/Fallout 3?
A: No. Play TTW for Fallout 3.
; allow use of anim variants, similar to firing animation variants - requires both 1st and 3rd person anim files
bUseAnimVariants = 0
still don't make it clear though.
Anyone else got this issue?
Is there a way to remove character following the camera? Kinda like when i press forward and spin the camera around my character is always facing the camera which looks odd