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Created by

mc_tammer

Uploaded by

user826

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About this mod

This mod adds a new semi-automatic revolver to the game, chambered in .44 Magnum.

Permissions and credits
Changelogs
*** This weapon is also available as part of my NIF-Bashed Weapons Mega-Pack ***

DESCRIPTION
Revolvers are objectively the most badass weapons ever created. This is an undisputed fact*. Despite this, the selection of revolvers in the game is quite lackluster, and they even removed the .32 revolver from Fallout 3! In any case, I've wanted to make a low-bore axis revolver inspired by the Mateba and the Chiappa Rhino for a while now, but was never quite able to crack it. Now, I think I've finally come up with something worth releasing.

I started with the base game .44 Magnum Revolver mesh and added the pistol grip from the 12.7mm Pistol, the cylinder from That Gun, the iron sights from the Silenced .22 Pistol, and the barrel from the Gun Runners' Arsenal custom Hunting Revolver.

Gameplay-wise, this weapon is cloned from the .44 Magnum Revolver, except it only holds five rounds (I really wanted to use the cylinder from That Gun) but does more damage to compensate. It can be modded with the 9mm Pistol Scope, and I've added the weapon to all the appropriate form lists, so that all perks and challenges that affect revolvers will work as expected. The .357 Magnum version is the new official version and can also accept the 10mm SMG Recoil Compensator.


LOCATION
The weapon can be purchased from the Gun Runners and other vendors across the Wasteland, or found in random loot drops. Of course, if you're feeling lazy, you can always use the following console command (Substitute ## with the Mod Index of the plugin in your load order):

player.AddItem ##000ADE 1;Gives 1 .44 Autorevolver

Detailed Instructions:
Spoiler:  
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The Mod Index is a two-character hexadecimal code, with a value between 00 and FF, that can be found using a mod manager. It should be listed somewhere beside the name of the plugin. After finding the Mod Index, open the console in game using the tilde (~) key, and type Player.AddItem <FormID> 1


INSTALLATION
Extract all the files in the archive to your New Vegas data folder (which is the same folder where FalloutNV.esm is located) and then enable the ESP either in your mod manager of choice, or under "Data Files" in the launcher that runs when you start up New Vegas.






* [Citation needed]