This is an extremely nice mod, very beneficial for my holiday trips to Zion. However, I would like to ask, are the values for xander root changed when harvesting? The plants that I've found and harvested do give extra units of said plant, save for xander root which still gives only one unit. Thank you for your time, and thank you for making this awesome mod, have endorsed.
I wish I could configure this to make to make it a little less forgiving, the extra XP and harvest yields are a bit too much for me. I tried popping it open in xedit but I don't know anything about scripts as of yet.
Using a variation of this idea but for whether or not you get animal parts as loot like meat, hides, poison glands etc would be an interesting and potentially immersive idea.
I think there may already be a mod like that already, I'll have to double-check. If there's not, then I'd be willing to make a mod like Hunterborn from Skyrim when I have the time.
Those are all interesting mods. But none of them focus on the Survival skill, rather just an increase of loot. I'd probably make it like Hunterborn where it is dependent on the Survival skill and you'd have to clean the animal, skin it, etc. Potentially lower survival skills get you less meat and pelts, or gain you nothing at all if your skill is low enough.
32 comments
Animals Have Meat